Décomposition
3200
30s20m10s
What it does
Inflige des dégâts sur la durée. Les dégâts dépendent des PV actuels de la cible.
Les dégâts de Décomposition ne sont pas mortels et ne déclenchent pas les effets d'objets.
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
Pouvoir spirituel
65
PV
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
Lance Décomposition pour coller un debuff de dégâts dans le temps qui tick en fonction des PV actuels de la cible, du coup il mord le plus fort dans les ennemis bien épais à gros HP et les shred depuis le full. Les dégâts sont non létaux et ne proc pas tes objets, donc compte dessus comme du chip et du setup, et amène ton propre burst pour conclure le kill.
Built by
Best with Dame Geist
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Pouvoir spirituel
8
2.5/1k
PV
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
Mécaniques liées
Update history30
Gameplay Update - 05-22-202622 mai 2026
- Cooldown reduced from 32s to 30s
04-10-2026 Update11 avr. 2026
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-202606 mars 2026
- Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: Clientèle de l'hôtel returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update30 janv. 2026
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update21 nov. 2025
- Gardiens now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| PV | BonusHealth | 65 |
| Pouvoir spirituel | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Pouvoir spirituel +12, PV +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |