Inhibiteur
6400
What it does
Vos balles s'accumulent pour réduire les dégâts infligés par la cible et appliquent une réduction des soins.
Innate
Passive
Passive — works automatically once bought.
10%
Dégâts des armes
150
PV
-30%
Outgoing Damage Penalty Percent
-40%
Healing received penalty
5s
Debuff duration
0.77
Build Up Per Shot
When to buy & tricks
Prends Inhibiteur quand un carry adverse se soigne à travers tout : un feu soutenu empile un debuff qui baisse à la fois ses dégâts et son heal, transformant un bruiser à vol de vie en cible molle que tu peux enfin finir. C'est un gros investissement palier 4, donc achète-le pour le duel ou le teamfight que tu ne peux clairement pas gagner sans lui.
→Le debuff doit monter à coups de balles, donc il brille sur les kits hitscan à gros uptime et ne sert pas à grand-chose aux héros de burst qui ne placent que quelques tirs avant de disengage.
Built by
Best with Paige
~57.2%
build share · win rate when built
Performance
~47.7%
Win rate
23.9%
Build rate
-1.8
vs last patch
13'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Dégâts des armes
10%
1.6/1k
PV
150
23.4/1k
Healing received penalty
-40%
-6.2/1k
Spirit scaling
Build Up Per Shot0.77
Mécaniques liées
Update history15
Gameplay Update - 05-22-202622 mai 2026
- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibiteur, Scarabées de feu, etc)
Gameplay Update - 04-30-202630 avr. 2026
- Weapon Damage reduced from 25% to 10%
Gameplay Update - 03-06-202606 mars 2026
- Damage Penalty reduced from -35% to -30%
- Weapon Damage bonus increased from +22% to +25%
01-30-2026 Update30 janv. 2026
- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150
11-21-2025 Update21 nov. 2025
- Healing Reduction increased from -35% to -40%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_inhibitor
- slug
- inhibitor
- token
- upgrade_inhibitor
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- Debuffs
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| PV | BonusHealth | 150 |
| Dégâts des armes | BaseAttackDamagePercent | 10% |
| Build Up Duration | BuildUpDuration | 5s |
| Build Up Per Shot | BuildUpPerShot | 0.77 |
| Debuff duration | DebuffDuration | 5s |
| Healing received penalty | HealAmpReceivePenaltyPercent | -40% |
| Outgoing Damage Penalty Percent | OutgoingDamagePenaltyPercent | -30% |
| Regen penalty | HealAmpRegenPenaltyPercent | -40% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Outgoing Damage Penalty Percent -20, Healing received penalty -20, Regen penalty -20, PV +125, Dégâts des armes +20 |