ディケイ
3200
30s20m10s
What it does
対象に継続ダメージを与え、対象の現在HPに応じたダメージを与える
ディケイのダメージではキルできず、アイテムのプロックも発生しない
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
スピリットパワー
65
HP
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
ディケイを撃つと、相手の現在体力に応じてティックする継続ダメージデバフが付く。体力が多い硬い相手ほどよく効いて、満タンからでもガリガリ削れる。ただしこのダメージは非致死で、アイテムの発動効果(プロック)もトリガーしない。削りと仕込み用と割り切って、トドメは自前のバーストで取りに行こう。
Built by
Best with レディガイスト
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
スピリットパワー
8
2.5/1k
HP
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
関連システム
Update history30
Gameplay Update - 05-22-20262026年5月22日
- Cooldown reduced from 32s to 30s
04-10-2026 Update2026年4月11日
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-20262026年3月06日
- ウォーカー armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: ホテルゲスト returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update2026年1月30日
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update2025年11月21日
- ガーディアン now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- ウォーカー now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| HP | BonusHealth | 65 |
| スピリットパワー | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | スピリットパワー +12, HP +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |