インヒビター
6400
What it does
弾薬が対象に与えるダメージ低下を蓄積させる。また、回復阻害を付与する
Innate
Passive
Passive — works automatically once bought.
10%
武器ダメージ
150
HP
-30%
Outgoing Damage Penalty Percent
-40%
Healing received penalty
5s
Debuff duration
0.77
Build Up Per Shot
When to buy & tricks
敵キャリーが何をしても回復し切ってしまうなら、インヒビターを積もう。撃ち続けると、相手の与ダメージを下げつつ回復も削るデバフが積み重なり、ライフスティール型ブルーザーをちゃんと倒し切れる柔らかい的に変える。高価なTier4の投資だから、これ無しじゃ勝てないタイマンや集団戦のために買おう。
→デバフは弾を当てて積み上げる必要があるから、撃ち続けられるヒットスキャン型のキットで輝く。離脱前に数発しか当てないバースト型ヒーローではほとんど活きない。
Built by
Best with ペイジ
~57.2%
build share · win rate when built
Performance
~47.7%
Win rate
23.9%
Build rate
-1.8
vs last patch
13'
avg buy
Win rate by rank
Cost & valueper 1000 souls
武器ダメージ
10%
1.6/1k
HP
150
23.4/1k
Healing received penalty
-40%
-6.2/1k
Spirit scaling
Build Up Per Shot0.77
関連システム
Update history15
Gameplay Update - 05-22-20262026年5月22日
- Total Damage Reduction debuffs now stack diminishingly rather than additively (インヒビター, ファイアスカラベ, etc)
Gameplay Update - 04-30-20262026年4月30日
- Weapon Damage reduced from 25% to 10%
Gameplay Update - 03-06-20262026年3月06日
- Damage Penalty reduced from -35% to -30%
- Weapon Damage bonus increased from +22% to +25%
01-30-2026 Update2026年1月30日
- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150
11-21-2025 Update2025年11月21日
- Healing Reduction increased from -35% to -40%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_inhibitor
- slug
- inhibitor
- token
- upgrade_inhibitor
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- Debuffs
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| HP | BonusHealth | 150 |
| 武器ダメージ | BaseAttackDamagePercent | 10% |
| Build Up Duration | BuildUpDuration | 5s |
| Build Up Per Shot | BuildUpPerShot | 0.77 |
| Debuff duration | DebuffDuration | 5s |
| Healing received penalty | HealAmpReceivePenaltyPercent | -40% |
| Outgoing Damage Penalty Percent | OutgoingDamagePenaltyPercent | -30% |
| Regen penalty | HealAmpRegenPenaltyPercent | -40% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Outgoing Damage Penalty Percent -20, Healing received penalty -20, Regen penalty -20, HP +125, 武器ダメージ +20 |