Rozkład
3200
30s20m10s
What it does
Zadaj celowi obrażenia okresowe. Obrażenia są zależne od jego aktualnego poziomu zdrowia.
Obrażenia od rozkładu nie są śmiertelne i nie aktywują efektów przedmiotów.
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
Moc spirytualna
65
Zdrowie
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
Odpal Rozkład, żeby przykleić celowi debuff zadający obrażenia w czasie, który tickuje od jego aktualnego HP — najmocniej gryzie w grubych wrogów z dużym HP i ściera ich od pełna. Obrażenia są nieśmiercionośne (same nie dobiją celu) i nie procują twoich przedmiotów, więc traktuj to jako chip i setup, a fraga dopnij własnym burstem.
Built by
Best with Lady Geist
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Moc spirytualna
8
2.5/1k
Zdrowie
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
Related mechanics
Update history30
Gameplay Update - 05-22-202622 maj 2026
- Cooldown reduced from 32s to 30s
04-10-2026 Update11 kwi 2026
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-202606 mar 2026
- Krocznicy armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: Gość Hotelu returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update30 sty 2026
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update21 lis 2025
- Strażnicy now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Krocznicy now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| Zdrowie | BonusHealth | 65 |
| Moc spirytualna | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Ulepszenia
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Moc spirytualna +12, Zdrowie +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |