- Gun falloff range reduced from 18m->54m to 16m->48m
- กราวด์สไตรก์ T3 spirit scaling increased from +0.03 to +0.04
- กราวด์สไตรก์ T3 damage per meter scaling increased from 110% to 120%
- แกรปเปิล T2 Weapon Damage buff duration reduced from 10s to 6s
- ฟล็อก heal reduced from 50% to 40%
- ฟล็อก angle increased from 38 to 40
- ฟล็อก T3 reduced from +40 degrees angle to +25
- ฟล็อก T3 reduced from +20% heal to +15%
Minor Update - 09-16-2026
- Stamina cooldown increased from 5 to 5.3
- ไลต์อีตเตอร์ spirit lifesteal reduced from 20% to 18%
- ไลต์อีตเตอร์ T3 decreased from +25 to +22
- แดซลิงทริก cooldown increased from 34s to 38s
- เรเดียนต์แดกเกอร์ T2 reduced from +80 to +70
- ไชนิงวันเดอร์ radius reduced from 16.5m to 15.5m
- ไชนิงวันเดอร์ T3 Max Bounces reduced from +8 to +6
- การ์ดทริก heart heal reduced from 75 to 60
- การ์ดทริก heart heal spirit scaling reduced from 0.75 to 0.5
- การ์ดทริก Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- การ์ดทริก T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- การ์ดทริก T3 Clubs slow from +20% to +15%
- Fixed โปรเจกต์มายด์ getting caught on edges/corners when aiming past it
- ฟูลออโต้ spirit damage per bullet scaling increased from 0.03 to 0.045
- Health per boon increased from 28 to 31
- Sprint speed increased from 1.5 to 2.5
- แดช and light melee's no longer pause your gun's cycle time
- บูทคิก can only target heroes and objectives now
- เอนแทงเกิลลิงโบลา can only target heroes now
- Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as แฟนธอมสไตรก์)
- Alt fire damage growth reduced by 10%
- สแปลตเตอร์ detonation cooldown reduced from 0.15 to 0.12
- สแปลตเตอร์ T1 reduced from +2m to +1.5m
- เดอะคิวบ์ cast range reduced from 26m to 20m
- พัดเดิลพันช์ cooldown increased from 21s to 24s
- กูบอล T3 now also increases spirit scaling by 0.2
- Bullet damage per boon reduced from 0.28 to 0.25
- Fire Rate spirit scaling reduced from 0.25 to 0.21
- อัลเคมิคัลฟลาสก์ projectile range and speed reduced by 30%
- วิลพาวเวอร์ T3 spirit scaling reduced from +2.7 to +2.1
- วิลพาวเวอร์ T3 debuff resistance reduced from 40% to 30%
- Heavy Melee spirit scaling increased from 0.3 to 0.45
- แคปติเวติงรีด T1 increased from -11s Cooldown to -14s
- แคปติเวติงรีด T3 increased from +1m to +2m
- Fixed some collision issues with แรลลีอิงชาร์จ
- Health per boon increased from 41 to 43
- แคร็กช็อต T2 now also applies -6% Bullet Resistance for 5s
- Lasso duration extention by เบานซ์แพด increased from +1s to +1.25s
- Alt fire base damage increased by 4%
- Alt fire damage per boon increased from +0.2 to +0.24
- เซอร์เรตเต็ดไนฟ์ while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
- อินเฟอร์นัลรีซิเลียนซ์ T3 increased from +8% to +9%
- ไซส์มิกอิมแพกต์ T3 reduced from 6s อันสต็อปเอเบิล to 5s
- ฟิกเซชัน headshot stack count increased from +2 to +3
- ฟิกเซชัน T3 weapon scaling increased from 0.0003 to 0.00035
- สโตนฟอร์ม radius reduced from 6m to 5.75m
- สโตนฟอร์ม T1 max health heal reduced from 7% to 6%
- ไลฟ์เดรน T3 spirit scaling increased from +0.3 to +0.45
- เอสเซนส์บอมบ์ T3 damage increased from 26% to 30%
- คิเนติกคาร์ไบน์ min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- คิเนติกคาร์ไบน์ min damage multiplier no longer gets increased by the T3
- Fixed a bug where multiple helpers could be sent to follow a single player for no effect
- ลิลเฮลเปอร์ now have a target UI when instant cast mode is selected
- อีราโดมินี now works with ริโคเชต์, all the shots will bounce
- อีราโดมินี can now split shot (releases 1 extra bolt on each side, 3 total)
- สลิเธอร์ T3 barrier duration reduced from 5s to 4s
- เพทริฟายอิงโบลา cooldown increased from 105s to 115s
- คริมสันสแลช T3 now also increases the heal spirit scaling by +0.4
- ฟลายอิงสแลช light melee scaling increased from 1.0 to 1.2
- Health per boon increased from 33 to 35
- โฟรเซนเชลเตอร์ base ability health regen now scales with spirit power (0.2)
- No longer builds from สปรินต์บูตส์
- No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Movement speed bonus is now removed when the invisibility is removed
- Spirit Power reduced from 10 to 6
- Now builds from สปรินต์บูตส์
- Sprint speed increased from 1.5 to 2
- Cooldown reduced from 45s to 37s
- Buildup is 35% slower
- Spirit Power on proc reduced from 40 to 30
- Fire Rate reduced from 30% to 25%
- Damage Penalty increased from -10% to -15%
- Stored souls now count towards net worth (affects comeback reward calculations)
- โซล per minute reduced from 90 to 80
- Heal per boon reduced from 0.5 to 0.45
- Stack range reduced from 35m to 32m
- Heal on Melee hit increased from 100+1.5 to 120+1.75
- Melee hit heal increased from 30% to 35%
- DPS reduced by 25%
- Duration increased by 20%
- Base bullet damage scaling reduced from 0.49 to 0.38
- Base bullet damage reduced from 25% to 20%
- Damage increased from 30% to 35%
- Cast range increased from 20m to 25m
- Bullet Resist Reduction increased from 9% to 10%
- Spirit scaling increased from 0.005% to 0.006%
- Bounty reduced from 180% to 170%
- Duration increased from 14s to 20s
- โซล per minute reduced from 18 to 16
- Max Health regen increased from 2% to 2.25%
- Bullet and สปิริตไลฟ์สตีล increased from 25% to 28%
- Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: เมอร์คิวเรียลแม็กนัม, วินดิกตา's ไฟลต์, เรธ's ฟูลออโต้, and เทสลาบุลเล็ต/คาปาซิเตอร์
- Now grants +10% Ultimate Ability Cooldown Reduction
- Cooldown increased from 27s to 29s
- Healing on Ability Cast per boon scaling reduced from 2 to 1.7
- Current Health Bonus damage reduced from 8% to 7.5%
- รอยแยกไม่เสถียร comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as รอยแยกไม่เสถียร bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- Breakables in the underground tunnels respawn rate increased from 3m to 5m
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- to toggle the slow drag behavior on and off)
- แดช and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like ซิลเวอร์ or เอบรัมส์)
- วีคเคนนิงเฮดช็อต: Bullet Resist Reduction reduced from -13% to -12%