头弹破防
命中头部会减少其子弹和元灵抗性,并造成治疗减少。
Passive — works automatically once bought.
一件高端的爆头减益。打中一发爆头,目标在几秒内同时失去子弹和元灵抗性、吃到大幅治疗削减,而你自己留着一份额外生命。一个栏位里既是个人伤害节点、又是全队的反治疗——一发干净的爆头,就能让所有人打这个英雄更疼,不管走枪还是走法。
什么时候买
这是给本就能稳定爆头的英雄准备的后期终极件——薇妲、灵魅、灰爪、Mr. Akimbo、蜃景这类枪法精准的瞬中 carry。因为这个减益只在爆头时触发,对那种泼子弹的英雄就是浪费。对面阵容偏肉或者续航高的时候就该上它:它既当全队必备的反治疗,又能撬开厚血目标、让法系队友收尾。6400 的价格是笔投入,所以要等你的枪法和经济能在团战里稳定让它生效时再上。
技巧与搭配
每次开团都先来一发爆头,在队友扑上去之前把减益挂好——抗性削减和治疗削减对他承受的所有伤害都生效,不只是你的。因为它也降元灵抗性,所以配一个能在挂好减益的目标身上倾泻的爆发法系队友最强。团战中要不断补刷,给后排奶妈或者自带续航的肉搏英雄续上计时;光是那份治疗削减,就足以决定拉锯的缠斗和资源点的争夺。
头弹破防值得出吗?
你能爆头就值。在枪法精准的瞬中英雄身上,它是游戏里最好的武器终极件之一——每一发都附带巨幅伤害增幅外加反治疗。要是你的英雄没法稳定打头,那就换件更便宜的反治疗。
它和别的反治疗装有什么不一样?
大多数反治疗装随便一发子弹命中就触发;头弹破防要求你打头,但回报高得多——除了治疗削减,它还剥掉子弹和元灵抗性,让它更像是团战里的伤害放大器,而不只是单纯克续航的装备。
Best with 麦金妮
~53.5%
头弹破防6400
- * Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include 头弹弱防, 头弹破防, 头弹奖励, 猎头, 空尖弹 and 秘术射击.
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_banshee_slugs
- slug
- crippling-headshot
- token
- upgrade_banshee_slugs
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 4
- cost
- 6400
- groupLabel
- Headshot Enthusiasts
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption
- componentIds
- upgrade_headshot_booster2
- upgradeIds
- —
properties (7)
| label | key | value |
|---|---|---|
| 生命值 | BonusHealth | 125 |
| Bullet Resist Reduction | BulletResistReduction | -16% |
| Debuff duration | DebuffDuration | 12s |
| Diminishing Multiplier | DiminishingMultiplier | 0.5% |
| Healing received penalty | HealAmpReceivePenaltyPercent | -35% |
| Magic Resist Reduction | MagicResistReduction | -16% |
| Regen penalty | HealAmpRegenPenaltyPercent | -35% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Magic Resist Reduction -12, Bullet Resist Reduction -12, Healing received penalty -25, Regen penalty -25, 生命值 +150 |
