衰变
3200
30s20m10s
What it does
对目标造成持续伤害,根据其生命值造成伤害。
衰变的伤害不会致命,也不会施加物品触发效果。
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
元灵力量
65
生命值
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
放出衰变,给目标贴上一个持续掉血的减益,每一跳都按他当前生命值算,所以越肉、血越厚的敌人吃得越疼,从满血就开始被削。这伤害打不死人,也不会触发你装备的特效,所以把它当成消耗和起手伤害,收人头还得靠你自己的爆发。
Built by
Best with 盖斯特夫人
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
元灵力量
8
2.5/1k
生命值
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
相关机制
Update history30
Gameplay Update - 05-22-20262026年5月22日
- Cooldown reduced from 32s to 30s
04-10-2026 Update2026年4月11日
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-20262026年3月06日
- 行者 armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: 酒店宾客 returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update2026年1月30日
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update2025年11月21日
- 守卫者 now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- 行者 now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| 生命值 | BonusHealth | 65 |
| 元灵力量 | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | 元灵力量 +12, 生命值 +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |