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Minor Update - 09-16-2026

09-16-2026 · 英雄: 20 物品: 21
劳什 英雄 4 2
  • Gun falloff range reduced from 18m->54m to 16m->48m
  • 震撼大地 T3 spirit scaling increased from +0.03 to +0.04
  • 震撼大地 T3 damage per meter scaling increased from 110% to 120%
  • 鞭长可及 T2 Weapon Damage buff duration reduced from 10s to 6s
  • 鞭笞 heal reduced from 50% to 40%
  • 鞭笞 angle increased from 38 to 40
  • 鞭笞 T3 reduced from +40 degrees angle to +25
  • 鞭笞 T3 reduced from +20% heal to +15%
赛凌 英雄 4
  • Stamina cooldown increased from 5 to 5.3
  • 吞噬光芒 spirit lifesteal reduced from 20% to 18%
  • 吞噬光芒 T3 decreased from +25 to +22
  • 炫目戏法 cooldown increased from 34s to 38s
  • 明辉匕首 T2 reduced from +80 to +70
  • 耀光奇迹 radius reduced from 16.5m to 15.5m
  • 耀光奇迹 T3 Max Bounces reduced from +8 to +6
灵魅 英雄 1 5
  • 卡牌戏法 heart heal reduced from 75 to 60
  • 卡牌戏法 heart heal spirit scaling reduced from 0.75 to 0.5
  • 卡牌戏法 Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • 卡牌戏法 T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • 卡牌戏法 T3 Clubs slow from +20% to +15%
  • Fixed 心灵投射 getting caught on edges/corners when aiming past it
  • 全自动 spirit damage per bullet scaling increased from 0.03 to 0.045
西尔芙 英雄 3
  • Health per boon increased from 28 to 31
  • Sprint speed increased from 1.5 to 2.5
  • 冲刺 and light melee's no longer pause your gun's cycle time
  • 狼爪飞踢 can only target heroes and objectives now
  • 缠结兽索 can only target heroes now
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as 幻影突袭)
魔液 英雄 2 3
  • Alt fire damage growth reduced by 10%
  • 爆汁魔球 detonation cooldown reduced from 0.15 to 0.12
  • 爆汁魔球 T1 reduced from +2m to +1.5m
  • 复元立方 cast range reduced from 26m to 20m
  • 绿水神拳 cooldown increased from 21s to 24s
  • 浓浆滚滚 T3 now also increases spirit scaling by 0.2
沃督 英雄 5
  • Bullet damage per boon reduced from 0.28 to 0.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.21
  • 炼金瓶 projectile range and speed reduced by 30%
  • 意志力 T3 spirit scaling reduced from +2.7 to +2.1
  • 意志力 T3 debuff resistance reduced from 40% to 30%
佩吉 英雄 2
  • Heavy Melee spirit scaling increased from 0.3 to 0.45
  • 迷人读物 T1 increased from -11s Cooldown to -14s
  • 迷人读物 T3 increased from +1m to +2m
  • Fixed some collision issues with 集结冲锋
哈雷黛 英雄 2
  • Health per boon increased from 41 to 43
  • 神枪手 T2 now also applies -6% Bullet Resistance for 5s
  • Lasso duration extention by 弹跳垫 increased from +1s to +1.25s
希弗 英雄 2
  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.24
  • 尖锋短刀 while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
亚伯兰 英雄 1
  • 顽胄韧甲 T3 increased from +8% to +9%
  • 撼天动地 T3 reduced from 6s 势不可挡 to 5s
岚梦 英雄 1
  • 锁定 headshot stack count increased from +2 to +3
  • 锁定 T3 weapon scaling increased from 0.0003 to 0.00035
青藤 英雄 2
  • 石像形态 radius reduced from 6m to 5.75m
  • 石像形态 T1 max health heal reduced from 7% to 6%
盖斯特夫人 英雄 2
  • 生命吸取 T3 spirit scaling increased from +0.3 to +0.45
  • 精华炸弹 T3 damage increased from 26% to 30%
悖论 英雄 1 1
  • 动力卡宾枪 min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • 动力卡宾枪 min damage multiplier no longer gets increased by the T3
雷姆 英雄
  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • 小小帮手 now have a target UI when instant cast mode is selected
诛邪者 英雄
  • 主的愤怒 now works with 跳弹射击, all the shots will bounce
  • 主的愤怒 can now split shot (releases 1 extra bolt on each side, 3 total)
蝰邪 英雄 2
  • 蛇影疾行 T3 barrier duration reduced from 5s to 4s
  • 石化飞索 cooldown increased from 105s to 115s
大和 英雄 2
  • 绯色狂刃 T3 now also increases the heal spirit scaling by +0.4
  • 飞跃斩击 light melee scaling increased from 1.0 to 1.2
格瑞墓 英雄 1
  • Health per boon increased from 33 to 35
开尔文 英雄
  • 冰冻庇护 base ability health regen now scales with spirit power (0.2)
穿幕行者 物品 1
  • No longer builds from 疾跑靴
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced from 10 to 6
来去无踪 物品 2
  • Now builds from 疾跑靴
  • Sprint speed increased from 1.5 to 2
  • Cooldown reduced from 45s to 37s
元灵漫溢 物品 3
  • Buildup is 35% slower
  • Spirit Power on proc reduced from 40 to 30
  • Fire Rate reduced from 30% to 25%
金鹅蛋 物品 2
  • Damage Penalty increased from -10% to -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • 魂 per minute reduced from 90 to 80
疗愈护符 物品 2
  • Heal per boon reduced from 0.5 to 0.45
  • Stack range reduced from 35m to 32m
生命打击 物品 2
  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased from 30% to 35%
衰变 物品 1 1
  • DPS reduced by 25%
  • Duration increased by 20%
水银重弹 物品 2
  • Base bullet damage scaling reduced from 0.49 to 0.38
  • Base bullet damage reduced from 25% to 20%
聚焦透镜 物品 2
  • Damage increased from 30% to 35%
  • Cast range increased from 20m to 25m
空尖弹 物品 1
  • Bullet Resist Reduction increased from 9% to 10%
毒弹 物品 1
  • Spirit scaling increased from 0.005% to 0.006%
寻猎季节 物品 1
  • 魂 per minute reduced from 18 to 16
坚毅之心 物品 1
  • Max Health regen increased from 2% to 2.25%
赤蟥 物品 1
  • Bullet and 元灵吸收 increased from 25% to 28%
铁板重甲 物品
  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: 水银重弹, 薇妲's 飞行, 灵魅's 全自动, and 特斯拉弹/积雷电容
金刚宝衫 物品
  • Now grants +10% Ultimate Ability Cooldown Reduction
容光焕发 物品 1
  • Healing on Ability Cast per boon scaling reduced from 2 to 1.7
重装克星 物品 1
  • Current Health Bonus damage reduced from 8% to 7.5%
通用 19 改动 2 5
  • 不稳定裂隙 comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as 不稳定裂隙 bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • to toggle the slow drag behavior on and off)
  • 冲刺 and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like 西尔芙 or 亚伯兰)
  • 头弹弱防: Bullet Resist Reduction reduced from -13% to -12%