猎头
下一次命中敌方英雄头部会造成Bonus Weapon Damage,Heal自身,并暂时获得Bonus Move Speed。
Passive — works automatically once bought.
猎头会给你对敌方英雄的下一次爆头蓄能,让它附带额外武器伤害、回血,还给一小段移速爆发——然后进 CD 重新充能。这是枪法好的射手的武器强势节点:一发干净的爆头就同时变成爆发、续航和追击/逃跑的工具。它从头弹奖励升级而来,所以你已经能稳定爆头时,它就是顺理成章的进阶。
什么时候买
猎头是给能稳定爆头的英雄——枪法精准的即时命中大哥和消耗手,比如薇妲、灰爪或灵魅——你有枪法、有距离能随心爆头时,它收益最大。把它当中期武器强势节点,顺带还升级了你大概率已经买了的便宜货头弹奖励。靠技能、近战或泼弹取胜、而非精准射击的英雄别买;爆头不稳的话这触发就是废重量。
怎么用
加成只在爆头敌方英雄时才触发,所以别把充能浪在小兵或兵线上——留给团战。除了额外伤害,回血和移速爆发才是真价值:爆头命中后压上去追击,把残血追死;或者打输换血时用这段速度爆发抽身拉扯。触发后要重新充能,所以把它当成每个窗口一发高价值子弹,而不是常驻 buff。
猎头值得买吗?
能稳定爆头的英雄,值——它把你的枪法变成爆发伤害、免费回血,外加一段追击或逃跑的加速,还升级了你大概率已经有的头弹奖励。枪法差、近战或吃技能的英雄触发就浪费了,别买。
猎头打小兵会触发吗?
不会。额外伤害、回血和移速只在爆头敌方英雄时才触发,所以把这发留给团战,别浪在兵线上。
Best with 米娜
~56.4%
猎头3200
- Move speed reduced from 2 to 1.75
- Bonus Damage boon scaling increased from 3 to 4
- Now requires the center pellet hit the head hitbox to count
- Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
- Bonus Headshot Damage reduced from 100 to 75
- Heal reduced from 6% to 4%
- Heal now scales with spirit power (0.014)
- Bonus damage reduced from 120 to 100
- Cooldown increased from 6s to 8s
- Weapon Damage reduced from +8% to +5%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_headhunter
- slug
- headhunter
- token
- upgrade_headhunter
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 3
- cost
- 3200
- groupLabel
- Headshot Enthusiasts
- filters
- EShopFilterWeaponDamage
- componentIds
- upgrade_headshot_booster
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 8s |
| 生命值 | BonusHealth | 50 |
| 武器伤害 | BaseAttackDamagePercent | 5% |
| Move speed | BonusMoveSpeed | 1.75m |
| Head Shot Bonus Damage | HeadShotBonusDamage | 75 |
| Heal Percent Per Headshot | HealPercentPerHeadshot | 4% |
| Movement Speed Bonus Duration | MovementSpeedBonusDuration | 3s |
| Proc chance | ProcChance | 100% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Head Shot Bonus Damage +75, Heal Percent Per Headshot +4, Cooldown -3 |
