对等还击
800
What it does
成功格挡敌方英雄时,以被格挡的伤害量治疗自己并将相同伤害量反弹给该英雄,此外暂时提高伤害。
Innate
Passive
Passive — works automatically once bought.
18%
Melee resist
75
生命值
30%
Bonus Damage Percent
6s
Buff duration
When to buy & tricks
便宜的前期活力装,一次干净的弹反能换来三重回报——按挡下的伤害回血、把伤害直接甩回攻击者脸上,自己还能短暂吃一波伤害加成。适合爱打近战的英雄,或者对线那些靠重击吃饭的对手,引他出招然后弹反。
Built by
Best with 格瑞墓
~55.7%
build share · win rate when built
Performance
~56.4%
Win rate
13.8%
Build rate
-1.7
vs last patch
14'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Melee resist
18%
22.5/1k
生命值
75
93.8/1k
Spirit scaling
Parry Success Heal Percentage100%
相关机制
Update history4
Gameplay Update - 05-22-20262026年5月22日
- 弹反 cooldown reduced from -2s to -1.75s
10-02-2025 Update2025年10月02日
- * 对等还击: Now grants +18% Melee Resistance
09-04-2025 Update2025年9月04日
- No longer grants +50% Melee Damage on successful parry
- Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)
07-04-2025 Update2025年7月04日
- Bonus Health increased from +50 to +75
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_melee_rebuttal
- slug
- rebuttal
- token
- upgrade_melee_rebuttal
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 1
- cost
- 800
- groupLabel
- Melee
- filters
- EShopFilterDurability, EShopFilterMelee, EShopFilterHealing
- componentIds
- —
- upgradeIds
- —
properties (6)
| label | key | value |
|---|---|---|
| 生命值 | BonusHealth | 75 |
| Bonus Damage Percent | BonusDamagePercent | 30% |
| Buff duration | BuffDuration | 6s |
| Melee resist | MeleeResistPercent | 18% |
| Parry Cooldown Reduction | ParryCooldownReduction | 1.75% |
| Parry Success Heal Percentage | ParrySuccessHealPercentage | 100% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Parry Cooldown Reduction +0.5, Melee resist +22, Bonus Damage Percent +20, 生命值 +150 |