势不可挡
6400
60s5.5s
What it does
暂时抑制负面状态效果,并对眩晕、沉默、睡眠、缠绕和缴械效果免疫。
处于眩晕或睡眠效果之下时无法使用。
Innate
Active
60s
Active — bind to a key and trigger it (Z/X/C/V).
25%
减益抗性
125
生命值
5.5s
Duration
When to buy & tricks
势不可挡就是你的「解控键」:一开就清掉身上现有的减益,并在持续时间里免疫眩晕、沉默、催眠、定身和缴械,让你能放心开大、突进切人,不会被对面连控到死。对面控制堆得多(比如比波普的钩子、奇能的黑洞、莫克双雄的钻地)时它就是答案——但它只能算半个反应装:你已经被晕住或被催眠的时候是开不出来的,所以得提前读好威胁、预判着开。
→在你要突进、或者准备倾泻大招之前就先开——一旦吃到眩晕或催眠,这个键就锁死了,救不了你没预判到的那一下控制。
Built by
Best with 薇妲
~57.4%
build share · win rate when built
Performance
~51.2%
Win rate
22.8%
Build rate
+1
vs last patch
18'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Builds on 减益缩短
1600 +4800
减益抗性
25%
3.9/1k
生命值
125
19.5/1k
Upgrade path
升级自
This item
势不可挡6400
势不可挡6400
Spirit scaling
Cooldown60s
Duration5.5s
相关机制
Update history22
Gameplay Update - 05-22-20262026年5月22日
- Cooldown reduced from 65s to 60s
03-21-2026 Update2026年3月21日
- Doorman: Fixed 行李车 moving targets with 势不可挡 if it goes through a 任意门
- Concoction: Now grants you unstoppable during the pre explosion state
Gameplay Update - 03-06-20262026年3月06日
- Doorman: 酒店宾客 T2 changed from "势不可挡 while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
- Doorman: 酒店宾客 T3 changed from "-50s Cooldown" to "势不可挡 while Hotel is occupied. 10s Cooldown on Failure to Check Out"
01-30-2026 Update2026年1月30日
- Bonus Health increased from +75 to +125
- Debuff Resistance increased from 20% to 25%
12-16-2025 Update2025年12月16日
- Fixed Curse dispelling targets with 势不可挡 state
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_unstoppable
- slug
- unstoppable
- token
- upgrade_unstoppable
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- More Health
- filters
- EShopFilterDurability, EShopFilterMovement
- componentIds
- upgrade_debuff_reducer
- upgradeIds
- —
properties (4)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 60s |
| Duration | AbilityDuration | 5.5s |
| 生命值 | BonusHealth | 125 |
| 减益抗性 | StatusResistancePercent | 25% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Duration +1.25, 生命值 +75, Cooldown -35, 减益抗性 +15 |
