deadlock.io
Decay

Verfall

Geist ·Tier 3 · Aktiv
3200 30s20m10s
What it does

Fügt einem Ziel kontinuierlich Schaden zu, der auf den aktuellen Lebenspunkten des Ziels basiert.
Der Schaden von Verfall ist nicht tödlich und löst keine Gegenstandseffekte aus.

Innate
Active 30s

Active — bind to a key and trigger it (Z/X/C/V).

8
Magiekraft
65
Lebenspunkte
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks

Cast Verfall, um einem Ziel einen Damage-over-Time-Debuff aufzudrücken, der auf Basis seines aktuellen Lebens tickt – am härtesten beißt er also in fette High-HP-Gegner und shreddert sie von voll runter. Der Schaden ist nicht tödlich und triggert deine Item-Procs nicht, lehn dich also als Chip- und Setup-Schaden drauf und bring deinen eigenen Burst mit, um den Kill zu landen.

Built by
Best with Lady Geist ~56.5%
build share · win rate when built
Performance
~50.1% Win rate
48.3% Build rate
-3.6 vs last patch
21' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Magiekraft 8 2.5/1k
Lebenspunkte 65 20.3/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
Verwandte Mechaniken
Update history30
Gameplay Update - 05-22-202622. Mai 2026
  • Cooldown reduced from 32s to 30s
04-10-2026 Update11. Apr. 2026
  • Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-202606. März 2026
  • Walker armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
  • Healing Reduction increased from -45% to -50%
  • Doorman: Hotelgast returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update30. Jan. 2026
  • Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
  • Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update21. Nov. 2025
  • Wächter now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • Walker now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Healing Reduction increased from -40% to -45%

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_rupture
slug
decay
token
upgrade_rupture
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
spirit
tier
3
cost
3200
groupLabel
Actives
filters
EShopFilterMagicDamage, EShopFilterDisruption
componentIds
upgradeIds

properties (9)

labelkeyvalue
CooldownAbilityCooldown30s
DurationAbilityDuration10s
Cast rangeAbilityCastRange20m · ↑0.1
LebenspunkteBonusHealth65
MagiekraftTechPower8
Cast delayAbilityCastDelay0.1s
Dot Health PercentDotHealthPercent2.6% · ↑0
Healing received penaltyHealAmpReceivePenaltyPercent-50%
Regen penaltyHealAmpRegenPenaltyPercent-50%

Upgrades

lvlAPupgrades
11Magiekraft +12, Lebenspunkte +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10