Verfall
Fügt einem Ziel kontinuierlich Schaden zu, der auf den aktuellen Lebenspunkten des Ziels basiert.
Der Schaden von Verfall ist nicht tödlich und löst keine Gegenstandseffekte aus.
Active — bind to a key and trigger it (Z/X/C/V).
Cast Verfall, um einem Ziel einen Damage-over-Time-Debuff aufzudrücken, der auf Basis seines aktuellen Lebens tickt – am härtesten beißt er also in fette High-HP-Gegner und shreddert sie von voll runter. Der Schaden ist nicht tödlich und triggert deine Item-Procs nicht, lehn dich also als Chip- und Setup-Schaden drauf und bring deinen eigenen Burst mit, um den Kill zu landen.
Best with Lady Geist
~56.5%
- Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
- Cooldown reduced from 32s to 30s
- Spirit scaling reduced from 0.0055 to 0.004
- Walker armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: Hotelgast returning guest now has a 100% time slow that decays to 0% over 1s
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-30T19:13:53.783Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| Lebenspunkte | BonusHealth | 65 |
| Magiekraft | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Magiekraft +12, Lebenspunkte +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |