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Swan In development

Swan

Hard

Swan’s disabled prototype rewards continued movement, with a directional leap and stacking bonuses from aerial and ground actions. Two other ability slots remain undescribed. The available information explains a mobility theme without revealing a complete attack plan.

Abilities4
Ability 1
Ability Swan Featherboomerang
8s
Instant cast
0.05s
Cast Delay
4m
Radius
1AP
Cooldown
+0s
2AP
Cooldown
+0s
5AP
Cooldown
+0s
Ability 2
Jeté
14s
Instant cast

Leap in a target direction. If no direction is chosen, then leap straight up instead.

0.15s
Channel Duration
1AP
Cooldown
+0s
2AP
Cooldown
+0s
5AP
Cooldown
+0s
Passive
Acrobat
26s

Gain stacking bonuses every time you dash, double jump, wall jump, or teleport. Gaining new stacks refreshes the duration.

4
Max Stacks
1
Weapon Burst Bonus
7s
Duration
Game data
Cooldown
26s
Duration
7s
Max Stacks
4

On Buff:

Weapon Burst Bonus
1
1AP
Duration
+3s
2AP
Fire Rate per Stack
+4%
5AP
Max Stacks
+4
Ability 4
Ability Swan Ult
127s
Instant cast
1AP
Cooldown
+0s
2AP
Cooldown
+0s
5AP
Cooldown
+0s
OverviewHow to play

What the prototype shows

The leap can move in a chosen direction or go straight up when none is selected. The passive gains stacks from dashes, double jumps, wall jumps and teleports, refreshing their duration with new stacks. That makes movement continuity a sensible subject for future testing, rather than proof that constant movement is always the best play.

What remains unconfirmed

The missing projectile and ultimate descriptions leave important questions about damage, control and recovery. A practical guide would need those answers before recommending a route through a fight or an item order. Keep the current page as a record of the documented movement concept.

Stat comparisonHero comparison
Health 57 Move speed 46 DPS 0 Sustained DPS 0 Range 72 Ammo 5
Health 780
Health regen 2/s
Move speed 6.8 m/s
Stamina 3
DPS 19
Sustained DPS 11.9
Range 58 m
Ammo 8
Primary weapon
Primary weapon
19
DPS
10
Bullet damage
1.9rps
Fire rate
8
Ammo
2.5s
Reload
11.9
Sustained DPS
78
Shots to defeat target
63.03s
Time to defeat target
80
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m57.5m177.8m
Melee 50Light melee 116Heavy melee
Data and APIAPI
swanslug71heroIdswancodeName3complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt