- Cooldown
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- Cooldown
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- Cooldown
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In development
Swan’s disabled prototype rewards continued movement, with a directional leap and stacking bonuses from aerial and ground actions. Two other ability slots remain undescribed. The available information explains a mobility theme without revealing a complete attack plan.
Leap in a target direction. If no direction is chosen, then leap straight up instead.
Gain stacking bonuses every time you dash, double jump, wall jump, or teleport. Gaining new stacks refreshes the duration.
The leap can move in a chosen direction or go straight up when none is selected. The passive gains stacks from dashes, double jumps, wall jumps and teleports, refreshing their duration with new stacks. That makes movement continuity a sensible subject for future testing, rather than proof that constant movement is always the best play.
The missing projectile and ultimate descriptions leave important questions about damage, control and recovery. A practical guide would need those answers before recommending a route through a fight or an item order. Keep the current page as a record of the documented movement concept.