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Heroic Aura

Heroic Aura

Weapon ·Tier 3 · Active
3200 22s7s
What it does

Provides Bullet Resist to nearby friendly units.

Provides Move Speed and Fire Rate to you and nearby allies. Minions get double value.

Innate
Passive

Provides Bullet Resist to nearby friendly units.

Active 22s

Provides Move Speed and Fire Rate to you and nearby allies. Minions get double value.

Active — bind to a key and trigger it (Z/X/C/V).

1.5m
Sprint speed
17%
Bullet Resist
35m
Radius
2.25m
Active move speed
26%
Fire Rate
35m
Active Radius
7s
Duration
When to buy & tricks

Heroic Aura is a team item that happens to sit in a weapon slot: it passively wraps nearby allies in bullet resist, and its active dumps fire rate and move speed onto you and everyone around you — with troopers soaking double the buff. You buy it to turn a won fight into a tower, snowball a 5-stack push, or crack a stalled lane, not to pad your own DPS.

When to buy

This is a mid-to-late group pickup, not a laning-phase buy. It does close to nothing while you're farming a camp alone — the value only shows up when you're grouped with allies or running a trooper wave into an objective. Slot it once teamfights and sieges start deciding the game, ideally on a hero who's already up front so the aura covers the most teammates. It's a strong one-slot pickup for a frontline carry or a support-leaning hero who tends to call the push.

How to use it

Pop the active right before you commit, not after — the fire rate and move speed help the whole team land the engage and run down kills, so treat it as the go signal. The biggest swing is on troopers: they take double the buff, so pushing with Heroic Aura up turns your wave into a battering ram that chunks Guardians and Walkers far faster. The bullet-resist aura is always on, so just standing near teammates in a brawl already shaves the gun damage everyone is eating.

The active buffs everyone in range — use it as the team's go signal: call the push, pop it, dive together.
Troopers get double value; keep a wave on you when you hit a Guardian or Walker and it melts much faster.
The bullet-resist aura is passive and always on — stand near squishier teammates so they share the cut, too.
Low value if you split-push or farm solo; it's a grouped-team item, so buy it when your comp actually fights as five.

Is Heroic Aura worth it?

On a team that fights and sieges together, yes — it's a high-winrate teamfight and push item because it stacks bullet resist on everyone and doubles the buff on your troopers. On a solo-heavy lineup or a lane bully who never groups, the aura is mostly wasted, so spend those souls on personal power instead.

Do I buy it for the active or the passive?

Both pull weight, but they do different jobs. The passive bullet resist runs the whole time and quietly tanks fights; the active fire-rate and move-speed burst is the payoff, so treat it as a fight-starting cooldown and fire it as you commit, not as an afterthought.

Built by
Best with Billy ~56.5%
build share · win rate when built
Performance
~48.1% Win rate
14.5% Build rate
+4 vs last patch
17' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Sprint speed 1.5m 0.5/1k
Bullet Resist 17% 5.3/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Cooldown22s
Duration7s
Radius35m
Active Radius35m
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_dps_aura
slug
heroic-aura
token
upgrade_dps_aura
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
3
cost
3200
groupLabel
Actives
filters
EShopFilterFireRate, EShopFilterHealing, EShopFilterMovement
componentIds
upgradeIds

properties (9)

labelkeyvalue
CooldownAbilityCooldown22s
DurationAbilityDuration7s
RadiusRadius35m
Fire RateBonusFireRate26%
Sprint speedBonusSprintSpeed1.5m
Bullet ResistBulletResist17%
Active move speedActiveBonusMoveSpeed2.25m
Active RadiusActiveRadius35m
Non Hero MultNonHeroMult2

Upgrades

lvlAPupgrades
11Active move speed +3m, Fire Rate +34, Bullet Resist +10, Active Radius +15m