deadlock.io
Silencer

Silencer

Weapon ·Tier 4 · Active
6400 36s4s
What it does
Innate
Active 36s

For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.

Active — bind to a key and trigger it (Z/X/C/V).

20%
Weapon Damage
2s
EMPDuration
When to buy & tricks

Silencer is the big anti-caster weapon item: its passive makes your gunfire chip a target's outgoing Spirit damage, while the active turns your bullets into an on-hit silence for a few seconds so you can hard-lock a key hero's abilities. You slot it against teams carried by ability combos rather than guns, where shutting down one caster decides the fight.

How to use it

The active doesn't fire a silence on its own — it just makes your bullets apply silence for a few seconds, so pop it as you open up and keep your crosshair glued to the hero you want shut down. Because it's a weapon item it rewards hitscan and high-fire-rate heroes who can hold aim on one person. Silence stops new casts but won't cancel an ability already channeling or mid-animation, so use it pre-emptively to deny the combo or the escape rather than as a panic button after they commit. Time the lock with your team's dive — silence the enemy initiation or get-out ability right as you go in. Even without the active, the passive Spirit-damage reduction quietly softens a caster's bursts just by shooting them.

The active doesn't auto-silence — it makes your bullets apply silence. Activate it, then stay on the target; it won't cancel a channel already in progress, so fire before they commit.
It's a weapon item, so you must land bullets to silence — it shines on hitscan, high-fire-rate carries who can hold aim on one hero.
Built by
Best with Dynamo ~52.7%
build share · win rate when built
Performance
~54.9% Win rate
39.5% Build rate
-0.6 vs last patch
27' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Weapon Damage 20% 3.1/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Cooldown36s
Duration4s
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_silencer
slug
silencer-upgrade-silencer
token
upgrade_silencer
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
4
cost
6400
groupLabel
filters
EShopFilterDisruption
componentIds
upgradeIds

properties (4)

labelkeyvalue
CooldownAbilityCooldown36s
DurationAbilityDuration4s
Weapon DamageBaseAttackDamagePercent20%
EMPDurationEMPDuration2s