Dying with Balles drainantes stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
Fixed Balles drainantes acting as spirit damage for procs
Glyph: Spirit damage scaling reduced from 1.5 to 1.0
Glyph: Spirit Shield reduced from +225 to +200
Fire: Bullet damage returned reduced form 80% to 70%
General13 changes12
Fixed High-Velocity Mag affecting some abilities
Silence
Silence
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Glyph: Cast range reduced from 40m to 25m
Silence
Glyph: Sprint reduced from 2 to 1
Silence
Reactive
Barrier: Cooldown increased from 20s to 30s
Return
Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after