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Economia·Corsia

Corsie e soldati

Corsie e soldati

Una corsia fornisce reddito e accesso alle difese nemiche. Eliminare i soldati cambia il luogo del prossimo scontro. Andarsene senza controllare l'ondata può regalare una spinta mentre non ottieni nulla altrove.

Panoramica

Scegli quando ripulire

Spingi se l'ondata crea tempo per comprare, ruotare o prendere un obiettivo. Tieni una posizione più sicura se gli eroi nemici puniscono l'avanzata. Dopo la contesa, raccogli le anime a terra invece di considerare tutta la ricompensa automatica.

Usa deliberatamente il pacco medico

I soldati medici lasciano un pacco curativo invece del vecchio impulso passivo. Raggiungilo senza esporti a uno scambio maggiore. Con più compagni vicini, considera chi necessita del recupero e come restare al sicuro raccogliendolo.

Fonte
Cronologia delle modifiche32
  • Parrying a trooper now stuns the trooper
  • Mid Lane Rework (between Guardiani):
  • Flex Slot changed from "Two Walker" to "Three Mech"
  • Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
  • Trooper damage to Mech reduced from 80 DPS to 60 DPS
  • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
  • Added statues in front of Mid Lane entrances for cover.
  • Tweaked trooper nodes to go around new statues.
  • Walker HP increased by 10%
  • Guardian
  • Walker: Invis duration reduced from 7s to 6s
  • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
  • Trooper: Heal no longer has charges (was 3)
  • Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
  • Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
  • Walker: Now a T4 item
  • Walker: Shields increased from 250 to 300
  • Walker: Invisibility and speed duration increased from 5s to 7s
  • Walker: Initial fade out time reduced from 1s to the previous 0.25s value
Dati e APIAPI

identity

id
mechanic_lanes_and_troopers
slug
lanes-and-troopers
category
economy
flowStage
laning
aliases
lane, laning, soldati, creep, minion, creep di lane, ondata, equilibrio dell'ondata, freeze, freezare l'ondata, pushare l'ondata, soldato a distanza, soldato corpo a corpo, soldato medico, soldato vessillo, corsia, fase di lane, creep di corsia, ondata di soldati
sourcePath
manual:mechanics/lanes-and-troopers
updatedAt
2026-09-20T22:00:00.000Z