deadlock.io
Progression·Ranked ·aka排位, 段位, MMR

排位、MMR 与排行榜

排位、MMR 与排行榜

只有一条匹配队列,背后是一个隐藏的 MMR——你从『新晋者』到『永恒者』的段位徽章,只是这个数字所在位置的每周快照,每周二重新算一次。

4 skill tiers with per-match benchmarks below
How it works

排位就是竞技天梯:一个隐藏评分(MMR)跟踪你的水平,并以一个有名字的段位徽章呈现出来,从新晋者一路到永恒者。地区排行榜按 MMR 列出顶尖玩家——它是一份人的名单,不是英雄强度榜。

段位天梯

一共有 11 个段位,从低到高:新晋者、探寻者、炼金师、秘术师、仪式师、使者、执政官、神谕者、幻影、飞升者和永恒者。每个段位又分成六个小段,徽章上显示为 I、II、III、IV、V 和最后一颗星(VI)——所以整条天梯一共 66 级。你的徽章数字就是『段位 × 10 + 小段』,所以秘术师 IV 读作 44,幻影 I 读作 91。在这一切之下是蒙昧段(Obscurus),一个临时状态:每个账号都从这里起步,在一个信誉良好的账号上攒够对局记录(常说的大约 50 局)之前,你的徽章一直停在蒙昧段。段位不是实时更新的——它每周重算、显示一次,就在每周二,而且你这一周得打满 7 场排位,才有资格拿到那一周的徽章。没打满 7 场,你显示出来的徽章就褪回蒙昧段,但你底层的 MMR 会保留,并继续在后台运作。绝大多数人聚在天梯中段、使者和执政官附近;永恒者才是真正的顶端,只有个位数低百分比的排位玩家能摸到。

MMR、合并队列与排行榜

自从匹配机制重做之后,就没有分开的『普通』和『排位』了——只有一条主队列,所以你打的每一局都在喂这套系统。评分本身是隐藏的。你有一个账号的核心 MMR,外加每个英雄各自的 MMR,后者以相对核心值的偏移量存着,而匹配是按你实际排的那个英雄来配,不是按你的账号平均——选一个你很少玩的英雄,你就会被匹配到更接近那个英雄那个较低的数。那个有名字的段位徽章,只是贴在这个隐藏数值上、给人看的标签。你可以单排,也可以组队排;人越多、段位越高的队伍,匹配的段位容差就越严,这就是为什么一支满编的永恒者车队,要等更久才匹配到一局公平的。排行榜是另一回事:每个地区(北美、南美、欧洲、亚洲、大洋洲)都有一个按核心 MMR 排的前 1000 名,外加每个单独英雄各一个按英雄 MMR 排的前 1000 名。把它当成一份最强玩家的名单来看——名字、段位徽章、招牌英雄——而不是一份『哪个英雄最强』的强度榜。

你的赛后成绩单

和你的天梯徽章分开,赛后结算界面会拿四个固定的基准档位给你的个人数据评级——青铜、白银、黄金、铂金(这些不是排位天梯,只是单局的成绩单)。这些基准都是每分钟的速率,所以一场速推的碾局和一场拉锯的苦战,用的是同一把尺子。英雄伤害是头牌指标:标准线从青铜约 900/分,往上爬到白银 1,400、黄金 1,800、铂金 2,300/分。承受伤害是反过来的——吃得越少越好——从青铜约 6,600/分收紧到铂金 4,600,所以什么都用脸去硬抗,反而会把这项评级往下拖。目标(Boss)伤害从约 300/分升到 700,净身价大约在 1,000 魂魄/分,而正补数、保住的魂魄、反补掉的魂魄、技能升级数和购买的道具数也各自评级。把它当镜子用:它一项一项告诉你,是发育不够、吃伤害太多、还是忽略了目标建筑——这比单一一个段位数字,可操作性强得多。

实战怎么用

想上分,就按匹配机制真正给你算分的方式去打。因为评分是按英雄分开的,所以上分最快的办法是用一个小英雄池——一两个顺手的英雄——这样每赢一局,抬的都是会被用来给你匹配的那个 MMR,而不是摊薄到一堆系统给你评分都很低的英雄上。每周锁死你那 7 场,否则就算你真实水平没变,徽章也会悄悄掉回蒙昧段;把每周的徽章当成一张快照,不是你的身份,别为某一个周二的涨跌上头。追求稳定,而不是高光:赛后基准奖励的是稳定的每分钟魂魄、反补、目标伤害和活着(低承受伤害),而这恰恰也正是赢下比赛的方式。在你在乎的对局里别排一个全新的英雄——你会被丢到它那个没练过的、较低的英雄 MMR 附近。还要把排行榜当成学习工具:找一个玩你本命英雄的前 1000 名玩家,看他们的出装时机和对线决策,把管用的偷过来,而不是把这份名单当成炫耀的资本。

Update history5
12-06-2024 Update2024年12月06日
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
11-21-2024 Update2024年11月21日
  • This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
  • Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
  • Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
  • There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
10-24-2024 Update2024年10月24日
  • Added Rank badge to matches on the Watch page
  • Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
  • Fixing hitting ESC to close to intro movie also closing the ranked summary popup
10-18-2024 Update2024年10月18日
  • Ranked
10-10-2024 Update2024年10月10日
  • Added Ranked mode
  • We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
  • When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
  • In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
Raw dataidentity & API

identity

id
mechanic_ranked_and_leaderboard
slug
ranked-and-leaderboard
category
progression
flowStage
ranked
aliases
排位, 段位, MMR, 匹配分, 评分, 核心 MMR, 英雄 MMR, 升段, 晋级, 掉段, 段位衰减, 永恒者, 蒙昧段, 小段位, 分段, 段位徽章, 排行榜, 顶尖玩家, 排名, 段位分布, 数据, 表现, 评级, 评分基准, 我是什么段位, 天梯段位, 高分榜
sourcePath
manual:mechanics/ranked-and-leaderboard
updatedAt
2026-06-06T00:00:00.000Z