deadlock.io

11-21-2024 Update

11-21-2024 · 24 heroes 18 items
Sources Deadlock Forum
希弗 Hero 5 9
  • 缓伤之法 reduced from 22% to 20%
  • 缓伤之法 T1 reduced from +8% to +6%
  • 缓伤之法 rage bonus reduced from +15% to 14%
  • 尖锋短刀 cooldown reduced from 19s to 16s
  • 尖锋短刀 can now capture souls
  • 一网打尽 base damage increased from 105 to 110
  • 一网打尽 T2 reduced from +75 to +70
  • 一网打尽 cooldown reduced from 16s to 15s
  • 一网打尽 T1 reduced from -4s to -3s
  • 乘胜追击 threshold increased from 20% to 22%
  • 乘胜追击 T2 reduced from +8% Enemy Health Threshold to +6%
  • 乘胜追击 Full Rage Damage Bonus increased from 15% to 17%
  • 乘胜追击 T2 reduced from +10% Full Rage Bonus Damage to +8%
  • Fixed an issue where using 尖锋短刀 and immediately holding M1 after to shoot not firing your gun
  • 乘胜追击 Rage per spirit damage increased from 0.013 to 0.014
  • 乘胜追击 cast range increased from 14m to 15m
青藤 Hero 5 5
  • Watcher's Covenant 子弹回复 reduced from 15% to 12%
  • 石像形态 Max Health Heal reduced from 10% to 8%
  • 石像形态 T3 Max Health Heal reduced from +20% to +16%
  • 石像形态 drag down collision improved a bit
  • Bullet damage increased from 5 to 5.2
  • Bullet damage growth reduced from 0.36 to 0.34
  • Fixed being launched incorrectly when using 石像形态 on certain geometry
  • Fixed 石像形态 having a brief period of vulnerability after cast
  • 空投 flight controls improved a bit
  • 空投 duration reduced from 17s to 16s
  • 空投 cooldown increased from 85s to 90s
  • 空投 speed can now be increased with movespeed or sprint items (when out of combat)
  • 空投 now amplifies Sprint values by 1.5x
岚梦 Hero 1 2
  • Fixed haze smoke bomb loop not playing for teammates
  • Updated Patron VO to give the Amber Hand more lines that are unique to him as opposed to having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise 岚梦 by saying "you are perfection, 岚梦", the Amber Hand would say "岚梦 will dance, and they will fall")
  • Fixed 子弹之舞 sometimes freezing your client
  • Using items during 烟雾弹 no longer breaks invisibility
  • 烟雾弹 cooldown reduced from 37s to 30s
  • 烟雾弹 T1 changed from -14s to +6 Invis Sprint Speed
  • 烟雾弹 T2 changed from +6 Invis Sprint Speed to +15% 子弹回复 for 8s
  • 烟雾弹 T3 changed from +30% 子弹回复 for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
  • 锁定 damage vs objectives reduced by 30%
  • 子弹之舞 Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
  • 子弹之舞 T1 changed to +7 Spirit Damage
莫克双雄 Hero 1 4
  • New sounds added to 莫克双雄's 钻地 and 沙暴 abilities
  • Fixed a bug causing 莫克双雄's 钻地 emerge sound to double up when not cancelling the burrow early
  • Fixed 莫克双雄's 钻地 traveling/underground sound not looping correctly
  • 蔑视 heal vs heroes reduced from 2x to 1.6x
  • 蔑视 heal vs creeps reduced from 0.7x to 0.6x
  • Headshot resistance now only applies to the big head
  • 钻地 can now go under 幻影屏障
  • 连招 now pulls the target closer to you over time
  • 连招 health gain increased from 30 to 70
  • 沙暴 duration reduced from 3.5s to 3s
  • 沙暴 T3 slow reduced from 50% to 40%
奇能 Hero 3 3
  • 回春极光 regen reduced from 32 to 30
  • 回春极光 Spirit Power scaling reduced from 0.5 to 0.45
  • 回春极光 T3 reduced from 3.8% to 3.4%
  • 动能脉冲 now slides around geometry when it hits an obstruction
  • 回春极光 now allows you to reload during it (currently only allows you to continue reloading if cast before)
  • 量子闪现 pulling allies no longer cancels their channel
  • 量子闪现 now has a visual indicator for allies that will teleport
  • 量子闪现 ally range increased from 9m to 10m
  • 量子闪现 cooldown increased from 15s to 16s
  • 量子闪现 T3 cooldown reduction improved from -4s to -5s
  • 回春极光 now allows you to use melee before T3 upgrade
麦金妮 Hero 3 3
  • 疗伤幽灵 T3 reduced from 5% to 4.5%
  • Bullet Velocity increased from 533 to 590
  • Fixed Wall triggering 应急屏障 before T3 stun
  • Mini Turrets health no longer scales with your hero's health.
  • Mini Turrets Spirit Resist reduced from 70% to 30%
  • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per Boon
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Fixed Mini Turrets dying causing you to lose sprint
  • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Mini Turrets bullet velocity increased from 406 to 500
薇妲 Hero 2 1
  • 渡鸦仆使 changed from 0.2s cast delay to 0.2s post cast time
  • 渡鸦仆使 now also reduces spirit resistance by 6%
  • 渡鸦仆使 T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance
  • 钉桩 radius increased from 8m to 9m
  • 钉桩 now sucks enemies 3m towards the center (and limits movement to 6m from center)
  • 钉桩 T1 changed from +0.5s to -40% Fire Rate
  • 钉桩 T3 changed from Disarm to +0.75s
  • 狙击 min charge up increased from 25% to 50%
  • 狙击 bonus damage on low hp base damage reduced from 135 to 120
  • Fixed 狙击 being stuck if you zoom in and get silenced
亚伯兰 Hero 3 3
  • Fixed 亚伯兰 camera
  • 顽胄韧甲 reduced from 14% to 11% and T3 from 7% to 5.5%
  • 生命汲取 Heal vs Heroes reduced from 100% to 75%
  • 生命汲取 Heal vs Non-Heroes reduced from 50% to 40%
  • Base regen increased from 1 to 1.5
  • 生命汲取 range now scales with Spirit Power (0.05)
  • 生命汲取 damage scaling with Spirit Power increased from 0.4 to 0.5
  • 撼天动地 drag down collision improved a bit
雷姆 Hero 1 1
  • Removed redundant Replay keybinds (now shares with Spectating)
  • Killing the first Patron now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
  • Removed stairs up to the Radio Station interior from the underground Teleport Station
  • Removed the cosmic veils from the entrances of the connection corridor
  • Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
  • Removed Rope inside the Police Station/Garment Building
  • Remover: Active buff duration on purge increased from 3s to 4s
  • Remover: Purging a debuff now also heals you for 10% Max HP
蜃景 Hero 3 1
  • Revised 蜃景 烈焰圣甲虫 projectile and cast sounds
  • Visual update to 蜃景 Tornado bullet evasion buff
  • Tornado speed reduced by 10%
  • Fixed Tornado being usable while immobilized
  • Tornado and 烈焰圣甲虫 ability slots swapped
  • 旅行者 cooldown increased from 130s to 145s
  • 旅行者 T2 increased from -40s to -55s
  • 旅行者 can now be cast by targeting the top bar portraits
劳什 Hero 1 2
  • Visual update to turret tracers, muzzle flash and impacts
  • Hit confirm sound added to 劳什's 鞭笞 ability
  • 鞭笞 heal vs heroes reduced from 70% to 65%
  • 鞭笞 heal vs creeps reduced from 25% to 20%
  • Strike: Cast range now ignores the Z height (similar to 劳什's 死亡猛击)
  • Down: Cast range now ignores the Z height (similar to 劳什's 死亡猛击)
  • 震撼大地 drag down collision improved a bit
炽焱 Hero 1 4
  • Catalyst T2 reduced from 15% Lifesteal to 12%
  • Catalyst T3 reduced from -40% Heal Degen to -33%
  • 震荡燃烧 T3 reduced from 100% to 85%
  • 复燃 buildup decay time is now 15% slower
  • 震荡燃烧 radius increased from 12m to 13m
  • 震荡燃烧 T2 radius reduced from +4m to +3m
沃督 Hero 2 3
  • 屹立不倒 non-hero lifesteal reduced from 50% to 20%
  • 屹立不倒 hero lifesteal reduced from 100% to 80%
  • Fire Rate spirit scaling reduced from 0.3 to 0.25
  • 炼金瓶 now respects LOS
  • 屹立不倒 cooldown increased from 138s to 140s
  • 屹立不倒 resistance during channel increased from 50% to 60%
悖论 Hero 1
  • Remastered weapon fire for 悖论
  • 悖论 VO: remaster pass and added some content
  • Fixed 动力卡宾枪 not proccing Headshot effects (Headshot booster, 猎头, 头弹破防)
  • 悖论置换 time min/max increased by 0.2/0.3s (to help with camera)
  • 时间之墙 now deals 50 damage for going through it
魔液 Hero 3
  • 魔液 VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
  • The Cube regen reduced from 40 to 35
  • The Cube T2 regen reduced from +35 to +30
  • The Cube regen spirit power scaling reduced from 0.2 to 0.18
  • 绿水神拳 can now be parried (does not stun 魔液, only blocks the puddle effect for the parrying player)
开尔文 Hero 3
  • 开尔文 VO: remaster pass and added some content
  • 冰霜手雷 T2 reduced from +125 Heal to +100
  • 冰冻庇护 regen reduced from 120 to 110
  • 冰冻庇护 T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
  • 撼天动地, 死亡猛击 and 震撼大地 now smash through 冰封路径
大和 Hero 2
  • New sounds added to 大和's Flying Strike while aiming
  • Improved cases where 剑客无情 would hit enemies behind cover
  • 暗影变身术 no longer heals on cast
  • 暗影变身术 T3 increased from +2s to +3s
  • 暗影变身术 now heals for 15% of your max hp on hero kill
Hero 1
  • Added new run animation for 柒
  • Remastered weapon fire for 柒
  • 雷霆风暴 now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
  • 雷霆风暴 expand time reduced from 2s to 1.5s
比波普 Hero 1
  • 比波普 VO: remaster pass and added some content
  • 超级光束 T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
  • 爆炸勾拳 T2 bonus now applies to melee damage too
  • Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing 魔液 Cube)
米娜 Hero
  • Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
  • Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
  • Stamina: Now grants +75 Health
  • Stamina: Now increases Wall Jump count by 1 as well
灵魅 Hero 1
  • 全自动 T3 lifesteal reduced from 35% to 30%
  • 全自动 T2 no longer has spirit scaling (moved to T3)
  • 全自动 T3 now also adds spirit scaling
  • 念力 now causes the target to oscillate up and down a little bit
诛邪者 Hero 1
  • Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
哈雷黛 Hero
  • 哈雷黛 VO: remaster pass and added some content
口袋 Hero 1
  • 痛苦 T2 Healing Reduction reduced from 60% to 50%
衰变 Item 1 2
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • No longer interrupts sliding, to match other similar actives
  • Healing Reduction reduced from 70% to 55%
  • Healing Reduction reduced from 70% to 55%
  • Damage increased from 1% to 1.4%
元灵吸收 Item 1
  • Shredder Bullets: 元灵吸收 reduced from 20% to 18%
  • Headshots: Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% 元灵吸收 (component passive), and +150 Health.
  • Kevlar: No longer grants +20% 元灵吸收
子弹回复 Item 3
  • Reload: 子弹回复 reduced from 20% to 18%
  • Aura: 子弹回复 reduced from 20% to 18%
  • Burst: 子弹回复 reduced from 100% to 80%
天锤压顶 Item
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • No longer interrupts sliding, to match other similar actives
猎头 Item 2
  • Heal per Headshot reduced from 8% to 7%
  • Head Shot Bonus Damage reduced from +140 to +130
不治魔咒 Item 1 1
  • Healing Reduction reduced from 45% to 40%
  • Duration increased from 6s to 7s
赤蟥 Item 2
  • 子弹回复 reduced from 35% to 32%
  • 元灵吸收 reduced from 35% to 32%
减速魔咒 Item
  • Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
狂战士 Item 1
  • Weapon Damage per stack increased from 5% to 6%
减速弹 Item
  • Cannon: Now requires 减速弹 and grants the slow passive
沉默子弹 Item
  • Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than 毒弹)
大伤元气 Item 1
  • Snatch: Requires 大伤元气. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
动能冲刺 Item
  • Surge: Requires 动能冲刺. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
刷新环 Item 1
  • Cooldown increased from 230s to 260s
子弹抗性与元灵抗性(护甲) 机制 5 4
  • Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
  • 行者 Stomp now also deals 10% Max HP as damage
  • 行者 now provide nearby allied heroes 25% Bullet and Spirit Resistance
  • Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
  • Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
  • Bullet
  • Spirit
  • Shredder Bullets: Spirit Amp reduced from 10% to 8%
  • Shot: Damage multiplier increased from 90% to 110%
  • Shot: Now grants +150 Bullet Shield
  • Lifesteal: Now grants +3% Bullet Resist
  • Barrier: Bullet Shield health reduced from 400 to 350
  • Reducer: Debuff Resist reduced from 30% to 28%
  • Reducer: Weapon Damage increased from 6% to 8%
  • Barrier: Now has +8% Ability Range again instead of +6 Spirit Power
  • Leap: Now grants +6% Spirit Resist
  • Spirit: Health increased from 100 to 125
  • Shift: Post Shift now also grants +20 Spirit Power
  • New T3 Spirit Item, Spirit
  • New T3 Spirit Item, Arcane
  • Reverb: Damage increased from 40% to 45%
  • Talon: Bullet damage increased from 24 to 25
  • Geist: 精华炸弹 Self Damage spirit scaling reduced from 2 to 1.8
兵线与小兵 机制 2 2
  • When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
  • Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
  • Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
  • Middle Lane 行者 HP increased from 5800 to 8000 (side walkers HP is 5175)
  • Patron Laser now also deals 3% Max HP DPS
  • Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
  • Trooper soul changed from 60/40% in the kill/orb to 65/35%
  • Medic Trooper now has 3 charges of heal rather than 2
  • Moved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian
  • Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
  • Moved the side lane teleporters to the crawl space under the Hard camp
弹反 机制 2
  • Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
  • Improved various issues with Heavy Melee vs Dash/弹反 when there is latency
  • Powerups now require a heavy melee to claim (art visuals updated)
  • Melee
  • Melee
  • Pulse: Now grants +15% Melee Resistance
排位、MMR 与排行榜 机制 1
  • This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
  • Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
  • Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
  • There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
灵魂罐 机制 1 2
  • Urn time to reveal increased from 20s to 25s
  • Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
  • Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
出装与出装浏览器 机制
  • There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard
General 191 changes 15 18
  • Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
  • Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
  • You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
  • The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
  • If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
  • Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
  • Added secondary key binds for actions
  • You are now able to browse and favorite builds in the dashboard
  • Sandbox mode now shows the souls value of the current items you have in your inventory
  • Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued"
  • Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
  • Commend toasts now stay on your screen until they are dismissed
  • Commend toasts now have a button to return the commend to the player that commended you
  • Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
  • You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue..
  • Low priority games now require wins to count
  • Added icon variants for high or low ground for small/medium/large camps
  • Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible"
  • Purchase Log in the shop now shows enemy and ally purchases with different colors
  • Fixed F1-F5 Keys not working (for moving camera to allies)
  • Updated active items to have uniform sliding/cast delay behavior
  • Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • Slowing
  • Hex: No longer interrupts sliding, to match other similar actives
  • Withering
  • Whip: No longer interrupts sliding, to match other similar actives
  • Silence
  • Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • The through-wall ally silhouette health bars are now more accurate
  • Optimized lighting in the map for better rendering performance
  • Added Chat Wheel Options as keybinds so you can bind keys to certain responses
  • Fixed not being able to ping enemy items
  • Added music and ambient sounds to hotel
  • Revised Casting bridge buff loop
  • Fixed a bug where nearly all sound stops and never returns
  • Fixed respawn music cue failing to play with shop menu open
  • Fixed music not playing while the player is outside their base and their base is under attack
  • Improved negative feedback sound effect timing
  • Fixed some cases where some sounds could overpower everything else
  • Added key and button name localization support for keybinds
  • Visual update to 疗伤幽灵 to improve visibility
  • 沙暴 revision to help user judge distance and AOE
  • Added preview state to Flying Strike
  • Added effect to when the zipline ability first starts
  • Added an AOE landing indicator for where units will be thrown with 死亡猛击 (only shows for allies)
  • Fixed 震撼大地 preview cone visual to be more accurate
  • Updated
  • Updated
  • Updated
  • Updated
  • Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
  • Updated
  • Some rendering performance improvements
  • Fixed some lightmap quality regressions
  • Fixed textures being slightly too blurry in FSR2
  • Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
  • Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
  • Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
  • Steam Game Recording timeline no longer records Shrine objectives as "The World"
  • Fixed fps_max accidentally being changed to slider maximum value when out of slider range
  • Video Settings slider for fps_max goes up to 400
  • Fixing tooltips on keybind dropdowns not working correctly
  • Steam Input support
  • Fixed Controller binds not working when the same Keyboard binds were empty
  • Fixed Show Scoreboard glyph in Sandbox Mode UI
  • Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
  • 行者 Laser now also deals 2% Max HP DPS
  • 行者 now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
  • Flex Slot changed from All Shrines to 1 Shrine and 2 Base 守卫者
  • Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
  • Falloff min range reduced from 22m to 20m
  • Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
  • Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
  • Previously was +20% Fire Rate and +40% Ammo for 160s.
  • Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
  • Survival
  • Previously was +400 Health and +1% Max Health Regen for 160s.
  • Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
  • Casting
  • Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
  • View attachment truck_update.mp4
  • Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
  • Redesigned Radio Station interior to be more open
  • View attachment canal_update.mp4
  • Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
  • View attachment connection_update.mp4
  • View attachment armory_update.mp4
  • View attachment teleporter_update.mp4
  • Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
  • Added a fence guard beside the stairs inside the Garage/Night Club
  • Added zapper effect to the antenna models on rooftops
  • New building facade art in Amber Blue and Purple lanes
  • Added a street gate structure between the Garage and the Record Shop
  • Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
  • Grey
  • Talon: 箭雨 T3 reduced from 50% Lifesteal to 40%
  • Soul
  • Active
  • Heroic
  • Toxic
  • Bullets: Healing Reduction reduced from 65% to 50%
  • Vampiric
  • Lifesteal: Lifesteal reduced from 20% to 18%
  • Lifesteal: Lifesteal reduced from 28% to 26%
  • Restorative
  • Locket: Regen per stack reduced from 35 to 32
  • Lifesteal: Lifesteal reduced from 23% to 22%
  • Rapid
  • Rounds: Fire Rate increased from 10% to 11%
  • Monster
  • Rounds: Bonus Health reduced from 50 to 30
  • Soul
  • Heroic
  • Aura: Cooldown reduced from 25s to 20s
  • Alchemical
  • Fire: DPS burn lingers on targets for 1s
  • Hunter's
  • Aura: Fire Rate slow reduced from 10% to 9%
  • Glass
  • Lucky
  • Lucky
  • Reactive
  • Return
  • Debuff
  • Debuff
  • Divine
  • Divine
  • Barrier: No longer grants +1 Sprint
  • Healing
  • Nova: No longer has +6% Ability Range
  • Debuff
  • Debuff
  • Rescue
  • Beam: Heal reduced from 26% to 24%
  • Rescue
  • Beam: Now grants +6% Ability Range
  • Rescue
  • Beam: Cooldown increased from 26s to 36s
  • Rescue
  • Beam: Pull speed reduced by 15%
  • Metal
  • Skin: Active now reduces your Move Speed by 1.5
  • Superior
  • Superior
  • Majestic
  • Phantom
  • Ammo
  • Scavenger: While at max stacks you gain +2 Sprint
  • Withering
  • Whip: Cooldown reduced from 18s to 15s
  • Improved
  • Silence
  • Glyph: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
  • Silence
  • Glyph: Cooldown reduced from 32s to 24s
  • Ethereal
  • Rapid
  • Recharge: Time between charges reduced from 65% to 60%
  • Knock
  • Mystic
  • Slow: Now grants +1 Sprint
  • Mystic
  • Slow: Health increased from 140 to 160
  • Torment
  • Diviner's
  • Diviner's
  • Kevlar: Now grants +7% Ability Duration
  • Echo
  • Shard: Cast delay reduced from 0.3s to 0.25s
  • Mystic
  • Grey
  • Grey
  • Talon: Health growth per boon increased from 27 to 29
  • Grey
  • Talon: Immobilizing Trap now tethers targets rather than rooting them
  • Grey
  • Talon: Immobilizing Trap tether duration increased 1.25s to 1.5s
  • Grey
  • Talon: Immobilizing Trap no longer applies 50% slow for 1s
  • Grey
  • Talon: Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
  • Grey
  • Talon: Immobilizing Trap T2 changed from +2s Slow to +1s Tether
  • Grey
  • Talon: Immobilizing Trap radius increased from 6 to 6.2
  • Grey
  • Talon: Immobilizing Trap T1 CD improved from -19s to -20s
  • Grey
  • Talon: 遥控夜枭 camera now returns more quickly when the Owl collides very far away
  • Lady
  •