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米娜
挥伞
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绯红蝠影
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爱的轻啮
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夜晚霸主
ult at lvl 6
短暂化为蝠群,无法成为目标并飞向目标地点。 可在短时间内重新施放。
子弹会造成额外Spirit Damage。技能造成伤害时会积累形成猛烈的啮痕,造成Bonus Spirit Damage.。 爱的轻啮对每个目标拥有单独的冷却时间。
主动:释放一大群会寻找目标的蝙蝠,每只都会造成Spirit Damage并施加Silence。 被动:对英雄触发爱的轻啮会永久增加释放的蝙蝠数量。
米娜是个打了就跑的元灵爆发刺客:盯死一个落单目标,靠叠满的噬咬(Love Bites)爆发,加一记吃残血加成的爪击(Rake)直接把人删掉,然后用血遁(Sanguine Retreat)抽身重置。她自主性极高、几乎不吃队友——开团先用大招暗夜领域(Nox Nostra)沉默后排,趁对面还没反应就把脆皮秒了。代价是:她血量全游戏垫底(约650),所以发育很轻松,但容错极低——每场团战的胜负,全看你的走位和切入时机。
前期
米娜是顶级的对线英雄,因为爪击击杀能回血——你用远射程的手枪正补,再用爪击反补、收尾,顺手在两波兵之间白嫖一波野怪还能保持满血。噬咬早点点一级吃射速和叠层,爪击优先点满(残血斩杀的成长就是你全部的处决能力),血遁点一级留个逃生手段。强势期就在噬咬和爪击都到手那一刻:先用子弹磨血,再爪击把对面打到斩杀线下直接拿掉。要怕的:持续的命中射击对拼,和任何爆发——你血条是全游戏最小的,所以永远拉到最大射程去消耗,绝不站撸单挑。开局先出纯元灵加续航(灵力扩增、秘术爆发,再来个治疗仪式或秘术愈疗)。
中期
速出你的元灵强势节点——灵力无边是招牌核心件——然后靠血遁的机动性四处游走抓落单。套路就是:冲进去、叠满并打出噬咬、爪击斩杀,再重开血遁飞回去,赶在对面合围之前撤掉。改版后的灵魂罐圈子,直接把大招暗夜领域(Nox Nostra)丢进圈里,沉默并清掉站点上抢罐的人。每次在英雄身上触发噬咬,你的蝙蝠数量就永久增长,所以你的大招本来就在朝着团战大杀器滚雪球。再补点吸血和保命键(元灵吸收、应急屏障),650血去切人才真的活得下来。
后期
你后期会成长为一个团战开手。叠满的暗夜领域是一记又大又广的范围沉默加爆发,正好覆盖对面后排——按顺序来:先沉默后排让他们逃不掉也奶不回来,用叠满的噬咬加爪击斩杀把 carry 删掉,然后身躯虚化或血遁躲开反扑,再清理残局。你是纯玻璃身板,所以要绕着团战边缘打,目标没落单之前绝不投入。后期件继续抬高你的秒杀上限:伤上加伤、秘术余波,还有回音碎片用来连斩两次、或者再放一个沉默。
连招与技巧
先叠再斩:用子弹磨血叠噬咬,打出噬咬,趁对面残血爪击——残血成长会把这一口噬咬变成一记删除。切进去再消失:血遁直接糊脸,贴脸放暗夜领域让蝙蝠极难躲还附带沉默,再重开血遁逃走——你甚至能在暗夜引导过程中放血遁躲掉一个控制或大招,然后接着引导。钉死再杀:冰天雪地或秘术余波减速目标,让他离不开蝙蝠云、也躲不开爪击。double tap:回音碎片让你连着爪击斩两次,或者再放一个暗夜二次沉默抱团的队伍。骗技能:血遁的无敌帧能吃掉一个关键大招或钩子,还会刷新你的空中跳和冲刺,所以你能接个跳跃做出离谱的重新走位。
米娜适合新手吗?
操作上算适合——爪击斩杀加白嫖野区的续航,让她发育起来很轻松。但她血量全游戏最低,走位和切入时机的上限又很高,所以犯错的惩罚很重。容易上手,难以靠她 carry。
米娜走枪还是走元灵?
永远走元灵。她的枪只是用来挂噬咬、触发元灵命中类道具的载具。堆元灵力量、CD、吸血和增伤——灵力无边、伤上加伤、秘术爆发和秘术余波。
暗夜领域(Nox Nostra)怎么放才好?
用血遁糊到对面脸上(或者先飞到空中扩大覆盖),趁他们反应过来之前沉默后排,引导途中重开血遁躲掉飞来的控制,整局都靠对英雄触发噬咬来攒蝙蝠数量。它是开团手段,不是收尾。
谁能克制米娜?
能打穿她650血身板的控制和爆发。开尔文的冰穹和控制、麦金妮的炮台和墙体封走位、莫克双雄的钻地,还有岚梦或柒的持续命中射击,都能废掉她的切入窗口。她则很吃薇妲、沃督、希弗这种位移差、躲不掉切入的脆皮。
何米娜拥有一切……富有的父母和精英的教育,还有一桩包办的婚姻,将使她从普通的上流社会升为美国的皇室成员。她很开心。
然后她的订婚者被暗害了。
Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.
Update history37
- Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
- Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
- Locket: No longer has a minimum of 1 stamina restore
- Locket: Max stamina restored reduced from 4 to 3
- Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
- Talon: Rain of Arrow stamina distance changed from being -9% to +25%
- Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
- Barrier: No longer restores 1 stamina on trigger
- 夜晚霸主 DPS reduced by 6%
- Fixed a bug with 挥伞 with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
- Float time with umbrella increased from 2.5s to 4s
- Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
- Fixed various issues with 夜晚霸主 bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
- Strike: Stamina increased from +2 to +3
- Shots: Stamina Reduction reduced from -20% to -14%
- Locket: Max stamina regen increased from 3 to 4
- Locket: Now always restores at least 1 stamina
- Doorman: 酒店宾客 T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
- Stamina cooldown increased from 3.9s to 4.2s
- Stamina
- Stamina
- Mastery: Stamina recovery reduced from 20% to 18%
- Move speed reduced from 6.6 to 6.5
- Stamina cooldown increased from 3.6s to 3.9s
- Geist: Stamina dash distance moved to bucket 3 (slower)
- Initial wall jump now costs 0.25 stamina
- Stamina regen rate reduced by 5% (5s to 5.25s)
- Movement Buff stamina from 1->4 to 2->4
- 绯红蝠影 cooldown increased from 30s to 32s
- 绯红蝠影 no longer resets air jump and dash limits