抑制术
6400
What it does
子弹的累积效果可减少目标输出的伤害并造成治疗减少。
Innate
Passive
Passive — works automatically once bought.
10%
武器伤害
150
生命值
-30%
Outgoing Damage Penalty Percent
-40%
Healing received penalty
5s
Debuff duration
0.77
Build Up Per Shot
When to buy & tricks
当对面大哥怎么打都奶得回来时,就该出抑制术:持续开火会叠起一个减益,既砍掉他的输出伤害,又削他的治疗,把一个靠吸血的缠斗英雄变成你真正能收掉的软柿子。这是一件昂贵的 4 级投入,所以专门为那种不出它就赢不了的单挑或团战来买。
→这个减益得靠子弹一发一发叠起来,所以它在那种持续输出、命中即中(hitscan)的英雄手里最强,对那些只打几枪就脱战的爆发型英雄帮助不大。
Built by
Best with 佩吉
~57.2%
build share · win rate when built
Performance
~47.7%
Win rate
23.9%
Build rate
-1.8
vs last patch
13'
avg buy
Win rate by rank
Cost & valueper 1000 souls
武器伤害
10%
1.6/1k
生命值
150
23.4/1k
Healing received penalty
-40%
-6.2/1k
Spirit scaling
Build Up Per Shot0.77
相关机制
Update history15
Gameplay Update - 05-22-20262026年5月22日
- Total Damage Reduction debuffs now stack diminishingly rather than additively (抑制术, 烈焰圣甲虫, etc)
Gameplay Update - 04-30-20262026年4月30日
- Weapon Damage reduced from 25% to 10%
Gameplay Update - 03-06-20262026年3月06日
- Damage Penalty reduced from -35% to -30%
- Weapon Damage bonus increased from +22% to +25%
01-30-2026 Update2026年1月30日
- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150
11-21-2025 Update2025年11月21日
- Healing Reduction increased from -35% to -40%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_inhibitor
- slug
- inhibitor
- token
- upgrade_inhibitor
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- Debuffs
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| 生命值 | BonusHealth | 150 |
| 武器伤害 | BaseAttackDamagePercent | 10% |
| Build Up Duration | BuildUpDuration | 5s |
| Build Up Per Shot | BuildUpPerShot | 0.77 |
| Debuff duration | DebuffDuration | 5s |
| Healing received penalty | HealAmpReceivePenaltyPercent | -40% |
| Outgoing Damage Penalty Percent | OutgoingDamagePenaltyPercent | -30% |
| Regen penalty | HealAmpRegenPenaltyPercent | -40% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Outgoing Damage Penalty Percent -20, Healing received penalty -20, Regen penalty -20, 生命值 +125, 武器伤害 +20 |