deadlock.io

01-30-2026 Update

01-30-2026 · 24 heroes 11 items
Sources Deadlock Forum
米娜 Hero 1 5
  • Stamina
  • Stamina
  • Mastery: Stamina recovery reduced from 20% to 18%
  • Move speed reduced from 6.6 to 6.5
  • Stamina cooldown increased from 3.6s to 3.9s
  • 挥伞 Heal spirit scaling reduced from 0.5 to 0.43
  • 爱的轻啮 bonus damage spirit power scaling reduced from 1.7 to 1.6
  • 爱的轻啮 T3 reduced from -2 Stamina to -1
比波普 Hero 1 1
  • 爆炸勾拳 T3 no longer grants +100% Ammo
  • 爆炸勾拳 T3 now also restores 20% of your Missing HP on enemy hero hit
  • Fixed some bugs with 粘性炸弹 tooltip
  • 粘性炸弹 stacks now diminish after 60 hits and 7 kills (rather than 100/10)
  • 粘性炸弹 now drops on the ground and continues counting down when dispelled
  • 粘性炸弹 can no longer be selfcast
  • 粘性炸弹 T2 increased from +70 Damage to +75
  • Hyperbeam duration reduced from 11s to 7s
亚伯兰 Hero 4 2
  • Gun Falloff range reduced from 20m-46m to 17m-40m
  • Bullet damage growth reduced from +0.154 to +0.13
  • 生命汲取 T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
  • Fixed 冲锋陷阵 T1 triggering from non-heroes
  • 撼天动地 damage increased from 55 to 75
  • 撼天动地 stun duration increased from 1.5s to 1.6s
  • Improved collision consistency with 撼天动地
比利 Hero 2 3
  • Bullet damage growth reduced from 0.18 to 0.165
  • 烂醉 Amp increased from 9% to 10%
  • 烂醉 Melee Bonus Health reduced from 80 to 70
  • 烂醉 Melee Bonus Health spirit scaling increased from 0.7 to 0.8
  • 锁链囚徒 damage reduced from 150 to 120
  • 锁链囚徒 now always goes on full cooldown after interruption
劳什 Hero 4
  • 震撼大地 rotation is restricted to 90 degrees rather than 360
  • Fixed bugs with 震撼大地 where it would sometimes not do damage on ramps and special locations
  • 鞭长可及 T1 reduced from -19s Cooldown to -17s
  • 鞭笞 damage spirit scaling reduced from 1.1 to 0.85
  • 死亡猛击 throw distance reduced by 30%
  • 震撼大地 damage reduced by 10%
蝰邪 Hero 3 1
  • 危险蛇毒 Max Venom damage reduced from 165 to 140
  • 危险蛇毒 Max Damage now happens at 30% HP instead of 25%
  • 危险蛇毒 cooldown increased from 20s to 24s
  • 危险蛇毒 T2 now also reduces cooldown by 8s
  • 突刺匕首 T3 increased from 40% Charge Cooldown to 55%
  • 石化飞索 damage increased from 45/165 to 50/180
孤猎 Hero 3
  • 腥气 Isolation Range reduced from 25m to 20m
  • 潜行印记 T3 now also increases duration by 2s
  • Fixed Stalkers Mark not gaining charges from items after upgrading the T3
  • 永恒之夜 cooldown reduced from 130s to 120s
  • 腥气 Isolation Range reduced from 20m to 10m
开尔文 Hero 4
  • 冰封路径 T2 increased from -15s Cooldown to -17s
  • 冰封路径 T3 max spirit increased from 75 to 90
  • 冰封路径 T3 duration increased from 8s to 9s
  • 冰冻庇护 duration increased from 5s to 5.25s
魔液 Hero 1 2
  • Spirit per boon increased from 1.1 to 1.3
  • Bullet damage per boon reduced from +0.5 to +0.36
  • The Cube T3 no longer removes ult debuffs
  • 绿水神拳 displacement duration reduced from 1s to 0.8s
薇妲 Hero
  • 钉桩 Tether Length no longer increases when Capture Radius increases
  • 狙击 now grants +5% Weapon Damage per kill rather than Bonus 魂魄
  • 狙击 T3 now provides an additional +4% Weapon Damage per kill (retroactive)
雷姆 Hero
  • Shard: Removed cast time
  • Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
青藤 Hero
  • No longer has reduced melee damage
  • 空投 now has a very brief period where allies cannot cancel to prevent accidental cancels
佩吉 Hero 2
  • Defend and Fight barrier reduced from 150 to 125
  • 迷人读物 damage reduced from 120 to 90
沃督 Hero 2
  • Bullet damage growth reduced from 0.47 to 0.44
  • 屹立不倒 healing reduced by 25%
麦金妮 Hero 1 1
  • Mini Turret cooldown increased from 18s to 26s
  • 疗伤幽灵 regen reduced by 20% (was unaffected by the global regen change previously)
奇能 Hero 2
  • 回春极光 T3 reduced from 2.5% to 2% (was previously being reduced)
  • 奇点 max HP damage reduced from 1.5% to 1%
格瑞墓 Hero 2
  • 代行敕令 duration reduced by 30%
  • 代行敕令 ghoul damage reduced by 30%
哈雷黛 Hero 1 1
  • Crackshot Spirit Scaling increased from 1.1 to 2.5
  • Bounce Pad cooldown reduced by 20s
希弗 Hero 1
  • 尖锋短刀 impact damage spirit ratio reduced from 0.558 to 0.25
维克多 Hero 1
  • 苦楚灵氲 spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Hero 1
  • 雷霆风暴 damage reduced by 25%
蜃景 Hero 1
  • 旅行者 Cooldown reduced from 155s to 60s
卡厉可 Hero 1
  • 重返阴影 cooldown reduced from 90s to 60s
积雷电容 Item 2
  • Debuff duration reduced from 4s to 3s
  • Cooldown reduced from 50s to 40s
势不可挡 Item 2
  • Bonus Health increased from +75 to +125
  • Debuff Resistance increased from 20% to 25%
破咒护符 Item 1
  • Now builds out of 减益缩短
  • Spirit Resistance reduced from 25% to 18%
抑制术 Item 2
  • Weapon Damage increased from 15% to 22%
  • Bonus Health increased from 125 to 150
元灵吸收 Item 1
  • Reverb: 元灵吸收 reduced from 15% to 10%
  • Reverb: Imbued ability now provides +30% 元灵吸收 for any damage it does (including the reverb)
衰变 Item
  • Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
  • Objective resist decay now goes to -60% instead of -50%
生命打击 Item 1
  • Light Melee cooldown penalty reduced from 2x to 1.5x
子弹回复 Item 1
  • Trance: 子弹回复 reduced from 22% to 18%
减益缩短 Item
  • Magic: No longer builds from 减益缩短
子弹抗性与元灵抗性(护甲) 机制 5 7
  • Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
  • Magazine: Time for Max Damage reduced from 3s to 2.5s
  • Bullets: Now provides +15% Weapon Damage
  • Point: Bullet Resist Reduction reduced from -12% to -9%
  • Fire: Bullet Resist Reduction reduced from -8% to -7%
  • Fire: Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
  • Locket: Changed from +6% Spirit Resist to +8%
  • Bullet
  • Spirit
  • Magic: Now grants +14% Spirit Resistance
  • Bullet
  • Resist Shredder: Bullet Resistance increased from 7% to 8%
  • Bullet
  • Resist Shredder: Bullet Resist Reduction reduced from -12% to -10%
  • Reload: Bonus damage now has spirit scaling (0.16)
  • Magnum: Bonus damage now has spirit scaling (0.16)
  • Wave: Spirit damage scaling increased from 0.3 to 0.6
  • Recharge: Bonus Spirit Power for Charged Abilities reduced from +16 to +10
  • Spirit
  • Burn: Burn DPS now scales with spirit power (0.05)
  • Curse: No longer grants +15% Weapon Damage
  • Curse: While holding this item you have a -8% Total Damage Penalty
  • Talon: 伏灵陷阱 lifetime increased from 20s to 22s
  • Talon: 遥控夜枭 spirit power per kill increased from 8 to 10
  • Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
  • 不稳定化合物: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
  • Fire: Damage reduced by 30%
耐力、充能与冲刺 机制 3 1
  • Added Dash Speed to the Vitality stat screen
  • Dash: Bonus ammo no longer scales with % increase
  • Bullets: Dash Distance reduction increased from -20% to -25%
  • Mastery: Air Dash distance reduced from 30% to 23%
  • Slow: Dash distance increased from -10% to -12%
  • Scroll: Dash distance increased from -10% to -12%
弹反 机制 1
  • Melee
  • Lifesteal: Light Melee cooldown penalty reduced from 2x to 1.5x
兵线与小兵 机制 1
  • Trooper
  • Trooper Overtime DPS bonus increased by 20%
General 94 changes 11 9
  • Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
  • Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
  • Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
  • Kinetic
  • Intensifying
  • Slowing
  • Bullets: No longer provides Fire Rate
  • Slowing
  • Slowing
  • Slowing
  • Bullets: Minor improvement in buildup rate
  • Hollow
  • Alchemical
  • Alchemical
  • Glass
  • Cannon: Max Health penalty increased from -13% to -15%
  • Lucky
  • Shot: Ammo reduced from +40% to +30%
  • Lucky
  • Shot: Crit reduced from 110% to 100%
  • Extra
  • Regen: Now provides +1 Out of Combat Regen
  • Healing
  • Booster: Now provides +1 Out of Combat Regen
  • Healing
  • Tempo: Now provides +4 Out of Combat Regen
  • Restorative
  • Locket: Cooldown reduced from 30s to 20s
  • Restorative
  • Restorative
  • Locket: Changed to self cast only
  • Restorative
  • Locket: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
  • Fury
  • Metal
  • Skin: Cooldown increased from 20s to 24s
  • Resilience: Low HP threshold increased from 30% to 35% health
  • Resilience: Low HP threshold increased from 30% to 35% health
  • Debuff
  • Dispel
  • Dispel
  • Magic: No longer grants +30% Debuff Resistance
  • Dispel
  • Dispel
  • Magic: No longer grants +100 HP
  • Dispel
  • Magic: Move Speed bonus reduced from 2.25 to 2
  • Debuff
  • Reducer: Debuff Resistance increased from 20% to 25%
  • Debuff
  • Reducer: No longer grants +50 Health
  • Mystic
  • Regeneration: Now provides +40 Health
  • Radiant
  • Regeneration: Now provides +65 Health
  • Cold
  • Front: Vertical hitbox increased from 2.5m to 3.5m
  • Cold
  • Front: Spread duration increased from 0.5s to 0.6s
  • Arctic
  • Blast: Vertical hitbox increased from 2.5m to 3.5m
  • Arctic
  • Blast: Spread duration increased from 0.5s to 0.6s
  • Mystic
  • Lightning
  • Mercurial
  • Silence
  • Rapid
  • Rapid
  • Recharge: Time between charges reduced from +50% to +30%
  • Rapid
  • Recharge: Now reduces cooldown on charged abilities by 14%
  • Mystic
  • Mystic
  • Echo
  • Grey
  • Talon: 箭雨 air speed from 3.8 to 4.1
  • Grey
  • Grey
  • Talon: 遥控夜枭 cooldown reduced from 120s to 110s
  • Grey
  • Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
  • Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
  • Legendary items drop rates increased very slightly
  • Ultimates initial cooldown increased by 5s
  • Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
  • Prism
  • Blast: DPS reduced from 300 to 270
  • Enhanced
  • Enhanced
  • 不稳定化合物: No longer increases duration or cooldown
  • Alchemical
  • Curse: Duration reduced from 3.25s to 2.75s
  •