deadlock.io

Gameplay Update - 05-22-2026

05-22-2026 · 31 heroes 27 items
雷姆 Hero 2 4
  • Backdoor removal linger duration reduced from 20s to 14s
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Removed delay on ziplines when using alternative key binds
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • 枕头大战 charge time reduced from 9s to 8s
  • 枕头大战 T3 increased from +90 to +100 Damage
  • 紧跟同伴 burst heal now also applies to secondary allies that you jump to
  • 紧跟同伴 lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • 紧跟同伴 T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • 紧跟同伴 T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • 紧跟同伴 can now be cast through veils
  • Reduced lockout period after ejecting from 紧跟同伴 from 1s to 0.3s
  • 紧跟同伴 time to fly to your ally is now 50% faster
  • 紧跟同伴 heal duration is now displayed on the hud as well as the healthbar icon
  • 紧跟同伴 fixed specific abilities/items that could kill 雷姆 while he's napping
  • 紧跟同伴 now allows friendly auras to affect 雷姆
  • 紧跟同伴 eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • 紧跟同伴 eject no longer briefly restricts movement abilities and input
  • 小睡片刻 now provides +30% damage reduction in the base ability (T3 still adds +50%)
格瑞墓 Hero 2 2
  • Sprint speed increased from 1.6 to 2.2
  • 束缚之爪 now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of 格瑞墓 when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if 格瑞墓 dies while they are following her
  • 故人之罐 spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Increased speed & acceleration of Deadheads only when they are following 格瑞墓 - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Bullet damage and growth reduced by -10%
米娜 Hero 1 3
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Locket: No longer has a minimum of 1 stamina restore
  • Locket: Max stamina restored reduced from 4 to 3
  • Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Talon: Rain of Arrow stamina distance changed from being -9% to +25%
  • Innate -8% Debuff Resist
  • Fixed 挥伞 sometimes not working with high ping
  • 爱的轻啮 T3 increased from -4s Cooldown to -5s
  • 爱的轻啮 no longer applies the flat on hit damage to abilities (was doing 20% of its value on 夜晚霸主)
  • 夜晚霸主 T3 reduced from 1% Current HP to 0.5%
大和 Hero 4 1
  • 剑客无情 post cast time reduced from 0.4s to 0.2s
  • 剑客无情 spirit scaling increased from 1.86s to 2.1
  • 飞跃斩击 range increased from 25m to 30m
  • 飞跃斩击 T2 no longer grants +20m Cast Range
  • 飞跃斩击 T3 now also grants +15m Cast Range
  • 飞跃斩击 T3 increased from +1 Charge to +2
  • Fixed 绯色狂刃 not being able to hit anything if the player is aimed too high or low
  • 暗影变身术 T1 increased from +5 Weapon Damage to +7
希弗 Hero 3 3
  • 一网打尽 T2 reduced from -8% Spirit Resist to -6%
  • 缓伤之法 Deferred Damage Cleared reduced from 40% to 35%
  • 缓伤之法 T3 increased from +45% Deferred Damage Cleared to +50%
  • 乘胜追击 cooldown increased from 105s to 125s
  • 乘胜追击 full rage damage bonus reduced from 14% to 12%
  • 乘胜追击 T2 increased from +8% Full Rage Damage Bonus to +10%
  • 乘胜追击 T2 now also reduces cooldown by -30s
阿波罗 Hero 1 2
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • 还击 no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • 还击 no longer triggers on damage auras (things like 烈焰冲刺)
  • 还击 no longer triggers off of objective damage
  • 无瑕突进 hitbox reduced by 10%
西尔芙 Hero 1 2
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • 缠结兽索 no longer prevents you from jumping and mantling
  • 缠结兽索 T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • 缠结兽索 T3 changed from "-5s Cooldown and 跳弹射击 to 2 additional targets" to "+0.75s Duration and 跳弹射击 to 2 additional targets"
  • 狼人咒缚 Fire Rate reduced from 80% to 65%
  • 狼人咒缚 Fire Rate spirit scaling increased from 0.25 to 0.45
比利 Hero 4 1
  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142
  • 暴动之羊 cooldown increased from 30s to 32s
  • 暴动之羊 T2 increased from +0.3s Duration to +0.4s
  • 暴动之羊 T3 increased from -10s Cooldown to -13s
悖论 Hero 4 1
  • 时间之墙 T1 duration increased from +2.5s to +3.5s
  • 时间之墙 T3 increased from +1 Charge to +2
  • 时间之墙 T3 Charge Delay reduced from 4s to 2s
  • 动力卡宾枪 T3 increased from +50% Max Damage Scaling to +55%
  • 悖论置换 damage increased from 125 to 150
亚伯兰 Hero 2
  • 顽胄韧甲 T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • 顽胄韧甲 T2 changed from "200 Max Health" to "+18% 近战疗法" (40% effective vs non-heroes)
  • 撼天动地 T2 increased from +0.7s Stun Duration to +0.8s
  • 撼天动地 T3 势不可挡 duration increased from 5s to 6s
赛凌 Hero 3
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • 明辉匕首 T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • 耀光奇迹 T2 increased from +50 Damage to +70
劳什 Hero 1 1
  • Bullet damage per boon reduced from 0.341 to 0.31
  • 震撼大地 damage per meter spirit scaling increased from 0.0372 to 0.04
  • 鞭长可及 T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • 鞭长可及 T3 now also grants +1 Charge
比波普 Hero 1 2
  • Bullet damage per boon reduced from 0.139 to 0.115
  • 爆炸勾拳 T2 weapon damage reduced from +40% to +30%
  • 粘性炸弹 T2 increased from +75 Damage to +85
奇能 Hero 2
  • 动能脉冲 T2 reduced from -18% Bullet Resistance to -15%
  • 动能脉冲 spirit scaling reduced from 1.65 to 1.55
  • 量子闪现 T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
开尔文 Hero 2
  • 冰霜手雷 damage spirit scaling reduced from 0.7 to 0.6
  • When interrupted on 冰封路径, it no longer creates an ice path below him and instead lets him fall to the ground
  • 极寒光束 DPS spirit scaling reduced from 0.5 to 0.38
麦金妮 Hero 2
  • Bullet damage per boon increased from 0.17 to 0.18
  • Fixed 重炮轰击 not triggering 金刚宝衫
  • 疗伤幽灵 radius increased from 5.5m to 6m
佩吉 Hero 2
  • 书龙 T2 improved from -8s Cooldown to -12s
  • 集结冲锋 T3 increased from +135 Damage to +160
  • 集结冲锋 now has half cooldown if it hits no allies or enemies
诛邪者 Hero 2
  • Health increased from 790+43/boon to 830+48/boon
  • 六角陷阱 T3 increased from +25% Damage Against Revealed Targets to +30%
  • 六角陷阱 T3 now also grants +1 Charge
维克多 Hero 1 1
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • 快速启动 T3 spirit scaling increased from +0.6 to +0.9
  • 苦楚灵氲 now does 50% damage to objectives
魔液 Hero
  • 绿水神拳 T1 now also increases damage by +20
  • 绿水神拳 T2 no longer increases damage by +30
  • 绿水神拳 T2 now also grants +40% Lifesteal (1/4th against non-heroes)
沃督 Hero 1
  • Bullet damage per boon reduced from 0.38 to 0.34
  • 意志力 T3 debuff resistance now retroactively applies to existing debuffs when cast
  • 束缚之言 T2 no longer increases cast range by +12m
孤猎 Hero
  • 撕裂 T3 no longer increases scaling by 0.4
  • 撕裂 T3 now also deals Heavy Melee Damage (0.55 scale)
哈雷黛 Hero 2
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2
炽焱 Hero 2
  • Bullet size increased from 3 to 4
  • 震荡燃烧 T3 increased from +0.75s Stun Duration to +0.9s
莫克双雄 Hero 1
  • Getting hit with a melee no longer knocks you up when you are burrowed
  • 沙暴 T3 increased from +1s Duration to +1.5s
口袋 Hero 1 1
  • 飞行斗篷 T2 weapon damage duration reduced from 8s to 6s
  • 痛苦 cooldown increased from 140s to 150s
Hero 1 1
  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%
蝰邪 Hero
  • 突刺匕首 T2 bullet resist per stack from -5% to -6%
  • 突刺匕首 T3 now also increases max stacks by 2
卡厉可 Hero
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
岚梦 Hero 1
  • 锁定 T3 increased from +0.12 to +0.14
蜃景 Hero
  • Updated 镇尼之印 visuals
不屈之志 Item 3
  • Barrier scaling increased from 1.8 to 2.0
  • Now has +2 Out of Combat Regen (from components)
  • Bullet Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%
弹无虚发 Item 1
  • Now upgrades from 高速弹 (in addition to 远击威力). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%
  • Now has innate 10% Weapon Damage (from components)
轻盈飞步 Item 1
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%
元灵吸收 Item 1
  • Overflow: 元灵吸收 moved from Active to Innate (reduced from 16% to 13%)
  • Overflow: Now builds from 元灵吸收 (gains the innates it has)
破阵之势 Item 2
  • Fire Rate reduction increased from -36% to -40%
  • Move speed bonus increased from +2m to +2.5m
灵力灌注 Item 1
  • Duration increased from 6s to 7s
  • Gains +6 Spirit Power (from components)
抑制术 Item
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (抑制术, 烈焰圣甲虫, etc)
疗愈护符 Item
  • Fixed the following abilities taking you out of zoom temporarily when cast: 烂醉, 阴郁炸弹, 耀光奇迹, 呼叫铃, 行李车, 潜行印记, 回春极光, 蓄力射击, 火药桶, Bounce Pad, 元灵套索, 凝固汽油弹, 冰封路径, 鞭笞, 幻影屏障, 挥伞, 烈焰圣甲虫, 蔑视, 沙暴, 时间之墙, 悖论置换, 弹幕, 飞行斗篷, 枕头大战, 球状闪电, 缠结兽索, Go For The Throat, 乱心雷矢, 祝圣榴弹, Gut Shot, Snap Trap, 主的愤怒, 疼痛蓄积, Jump Start, 飞行, 渡鸦仆使, 危险蛇毒, 石化飞索, 炼金瓶, 卡牌戏法, 积雷电容, 疗愈护符, 治疗之环, 沉默之潮, 魔毯, 刷新环
神圣屏障 Item
  • Fixed the following items and abilities not working through veils: 英雄光环, 治疗仪式, 治疗之环, 营救光束, 神圣屏障, 葛根连结, Cube, 紧跟同伴, 小小帮手, 护卫结界, 敌之灾患, 主角护体
刚毅 Item
  • Added a new T1 Vitality Item, 刚毅. Active grants you 200 Barrier for 4s duration. Innate grants 1
应急屏障 Item
  • Out of Combat Regen. Cooldown: 60s. Upgrades to 武器防护, 元灵防护, 应急屏障 (these do not inherit the manual cast active) and 护卫结界.
秘术扩张 Item
  • Enhancement: Now upgrades from 秘术扩张
积雷电容 Item 1
  • Proc cooldown reduced from 0.25s to 0.2s
狂乱 Item 1
  • Triggered debuff resistance increased from 30% to 40%
沉默子弹 Item 1
  • Spirit Resistance reduced from 15% to 12%
施术之手 Item 1
  • Cooldown Reduction reduced from 6% to 5%
对等还击 Item 1
  • 弹反 cooldown reduced from -2s to -1.75s
坚毅之心 Item 1
  • Move speed increased from 1.25m to 1.5m
巫师护甲 Item 1
  • Spirit Resist increased from 20% to 22%
赤蟥 Item
  • Updated bonus HP to match the components
衰变 Item 1
  • Cooldown reduced from 32s to 30s
敌之灾患 Item 1
  • Debuff resist increased from 15% to 17%
减速魔咒 Item
  • Web: Fixed the debuff losing gravity modification when upgraded from 减速魔咒
容光焕发 Item
  • Enhanced Items not maintaining their stats from components: 先发强袭, 重装克星, 动能冲刺, 容光焕发, 健步疾射, 穿幕行者, 秘法涌动, 怒意之潮, 赤蟥
子弹抗性与元灵抗性(护甲) 机制 17 3
  • 守卫者 scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Bullet Velocity now stacks additively rather than diminishingly
  • Shrine Bullet Resistance increased from 10% to 20%
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Rounds: Spirit Power reduced from +7 to +4
  • Shot: Spirit scaling increased from 1 to 1.2
  • Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
  • Weave: Ambush Spirit Power increased from 20 to 25
  • Resilience: Weapon Damage increased from 15% to 18%
  • Sacrifice: Weapon Damage increased from 8% to 10%
  • Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
  • Rite: Spirit scaling increased from 0.93 to 1.1
  • Spirit
  • Spirit
  • Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Bullet
  • Lifesteal: Now grants +6% Weapon Damage
  • Vest: Weapon Damage increased from 15% to 18%
  • Spirit
  • Trance: Gains the +6% Weapon Damage (from component)
  • Front: Damage height increased from 5m to 7m
  • Bullet
  • Resist Shredder: No longer grants +65 Bonus Health
  • Bullet
  • Resist Shredder: Bullet Resist increased from 8% to 9%
  • Bullet
  • Resist Shredder: Now grants +9% Weapon Damage
  • Power: Imbued Spirit Power increased from 24 to 25
  • Spirit
  • Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit
  • Snatch: Spirit Power Steal increased from 20 to 28
  • Recharge: Spirit Power for Charged Abilities increased from +10 to +14
  • Blast: Damage height increased from 5m to 7m
  • Blast: No longer does 15% damage amp
  • Doorman: 呼叫铃 explosion damage spirit scaling reduced from 1.4 to 1.3
  • Talon: 箭雨 Weapon Damage bonus reduced from +4 to +3
  • Talon: 箭雨 T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Talon: 箭雨 T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
灵魂罐 机制
  • \[ 灵魂罐 ]
  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
兵线与小兵 机制 4
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Guardian
  • Guardian
  • Guardian
  • Walker: Heal per boon increased from 6 to 8
  • Walker: Invisibility duration increased from 7s to 8s
弹反 机制 3
  • Fixed 弹反 FX not always matching state
  • Melee
  • Weave: Ambush Melee Damage increased from 20% to 25%
  • Bullets: No longer builds up from melee attacks
  • Fists: Melee damage increased from 20% to 22%
  • Pulse: Melee Resist increased from 15% to 18%
耐力、充能与冲刺 机制 2
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • Bullets: Dash Distance slow reduced from -25% to -22%
  • Shots: Dash Distance slow reduced from -25% to -22%
General 169 changes 37 14
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base 守卫者 are destroyed
  • Knockup durations are now affected by debuff reduction
  • Sliding no longer resets sprint speed
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Fixed various item barrier durations not scaling with duration increases
  • 行者 will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Primary
  • Other
  • 魂魄 are all instant after the deposit is complete
  • \[ Items ]
  • Restorative
  • Shot: NPC Healing increased from 15 to 20
  • Charge: Cooldown reduced from 7s to 5s
  • Active
  • Reload: Lifesteal increased from 14% to 16%
  • Weakening
  • Headshot: Now works vs NPCs
  • Opening
  • Slowing
  • Mystic
  • Recharging
  • Rush: Cooldown increased from 24s to 25s
  • Tesla
  • Bullets: Proc cooldown reduced from 0.25s to 0.2s
  • Alchemical
  • Ballistic
  • Ballistic
  • Enhancement: Ability Range increased from +20% to +22%
  • Weighted
  • Weighted
  • Shots: Debuff resistance increased from 20% to 22%
  • Shadow
  • Weave: Duration increased from 10s to 13s
  • Shadow
  • Weave: Ambush Fire Rate increased from 20% to 25%
  • Shadow
  • Shadow
  • Escalating
  • Resilience: Max Ammo increased from 30% to 35%
  • Escalating
  • Heroic
  • Aura: Radius increased from 30m to 35m
  • Hunter's
  • Aura: Fire Rate reduction increased from -14% to -15%
  • Cultist
  • Cultist
  • Cultist
  • Sacrifice: Bonus 魂魄 increased from 170% to 180%
  • Toxic
  • Crushing
  • Fists: Cooldown reduced from 7s to 5s
  • Crushing
  • Crippling
  • Headshot: Now works vs NPCs
  • Spiritual
  • Spiritual
  • Glass
  • Cannon: Max Health reduction reduced from -15% to -13%
  • Healing
  • Extra
  • Regen: Regen reduced from 3 to 2.5
  • Extra
  • Regen: Out of Combat regen increased from 1 to 1.5
  • Debuff
  • Reducer: Now grants +90 Health
  • Return
  • Fire: Duration increased from 6s to 6.5s
  • Healing
  • Booster: Fixed various abilities and items not being boosted correctly
  • Restorative
  • Restorative
  • Reactive
  • Barrier: Now grants +1 Out of Combat Regen (from components)
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Ward: Barrier increased from 200 to 250
  • Ward: Cooldown increased from 45s to 60s
  • Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Battle
  • Dispel
  • Magic: Cooldown increased from 40s to 45s
  • Lifesteal: Bonus Health increased from +70 to +90
  • Fury
  • Trance: Active duration increased from 6s to 6.5s
  • Fury
  • Fury
  • Trance: Fire Rate increased from 30% to 32%
  • Majestic
  • Leap: Now grants +50% air control for the duration of the barrier
  • Majestic
  • Leap: Barrier boon scaling increased from 8 to 12
  • Veil
  • Veil
  • Divine
  • Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Vampiric
  • Burst: Duration increased from 4.5s to 5s
  • Vampiric
  • Burst: Now grants +6% Weapon Power (from components)
  • Golden
  • Goose Egg: Permanent buff from every 100 souls to every 80
  • Mystic
  • Regeneration: Regen duration increased from 6s to 7s
  • Rusted
  • Barrel: Bonus health increased from 50 to 60
  • Cold
  • Front: Radius reduced from 12m to 10m
  • Cold
  • Mystic
  • Slow: Bonus Health increased from +30 to +50
  • Arcane
  • Surge: Fixed various interaction bugs with different abilities
  • Surge of
  • Disarming
  • Hex: Duration increased from 4s to 4.25s
  • Torment
  • Radiant
  • Regeneration: Regen duration increased from 6s to 7s
  • Rapid
  • Magic
  • Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic
  • Arctic
  • Blast: Radius increased from 12m to 16m
  • Arctic
  • Arctic
  • Arctic
  • Blast: Immobilize increased from 0.75s to 1s
  • Focus
  • Lens: Duration increased from 4s to 4.5s
  • Mercurial
  • Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
  • Vortex
  • \[ Heroes ]
  • Doorman: 呼叫铃 radius reduced from 6m to 5.5m
  • Doorman: 呼叫铃 T3 radius increased from +4m to +4.5m
  • Doorman: 呼叫铃 inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorman: 呼叫铃 inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • Doorman: 任意门 is no longer unsilenceable
  • Doorman: Fixed recent bug causing 行李车 not being dispelled
  • Grey
  • Talon: 箭雨 cooldown reduced from 30s to 22s
  • Grey
  • Talon: 箭雨 cast delay reduced from 0.5s to 0.2s
  • Grey
  • Talon: 箭雨 duration reduced from 7s to 4s
  • Grey
  • Talon: 箭雨 moving ability in air improved
  • Grey
  • Grey
  • Grey
  • Grey
  • \[ Street Brawl ]
  • Fixed the following