灵魂罐
把罐子送到点不再算完事——它会开出一个 20 米的『占点』圈,只有当你队是最后一支站在圈里的队伍时,魂魄才入账。
Reworked. Reworked June 2026: delivering the Urn starts a king-of-the-hill capture — both teams bank progress by standing in the 20m circle, and it only locks once one team holds it alone (the old heavy-melee flip is gone). The runner now gets the 35% bonus bounty and stats on the first deposit. The client values below are current; older "melee flip" or "walk-back to the pedestal" guides are out of date.
灵魂罐是你从桥上抱起、运到交付点的一份魂魄大奖。把它砸下去会开出一个两队都能争夺的占点圈,谁最后单独留在圈里,谁就把一大笔魂魄收入囊中——通常是地图上最大的一次经济波动。
占点圈
忘掉以前那套近战上交吧。从 2026 年 6 月的改版起,把罐子运到它的交付点(现在在下方边线那座桥上)会开启一场占点:一个 20 米的圈,两队可以同时站进去往里填进度。只有当圈里恰好只剩一支队伍时,罐子才会锁定入账。占领速度取决于罐子偏向哪一队——落后方受偏向,6 秒填满;势均力敌时中立,12 秒;领先方不受偏向,要 18 秒。往圈里硬塞不止一名队友没有用;一个人就够了,所以散开来打、别堆在一起。一队占着圈时会获得翻盘光环:在 20 米区域内 +35% 子弹、+35% 元灵、+35% 减益抗性。抱罐子的人不再是个会走路的坦克——抱罐子只给机动性(约 +2 米冲刺、+1 耐力、+10% 冲刺距离、+15% 耐力恢复,如果你队落后还额外 +4 米冲刺),而且为了防止囤着不交,累计抱罐子满 35 秒后开始每秒扣你 5% 最大生命值。把它丢下(阵亡或手动)后它会落在地上任人捡;放着约 13 秒没人碰,它会自己走回出生点。新的安全阀:如果圈被争夺累计满 75 秒,罐子就放弃了,把全部魂魄当成魂球抛向天空、长时间悬在那儿——把僵局变成人人都能抢一块的大乱斗。
刷新时间与翻盘的账
第一个罐子在大约 12 分钟时出现,之后大约每 6 分钟回来一次(12 / 18 / 24 / 30……),所以它正好落在线路开始崩、队伍开始抱团的中期。它的奖励随对局时间成长——没有固定数字,但一个入账的罐子是地图上最大的一次单笔魂魄波动,通常相当于一整个装备档次,由运罐子的人和附近队友分享。经济被调成偏向翻盘:标准赏金被砍了 20%,但受偏向(落后方)的罐子保留全额,所以它给劣势方的钱远多于优势方。运罐子的人现在在最初那次交付、把罐子砸下去的瞬间,就能领到他那 35% 的额外赏金和属性加成——你不再需要撑过整场占领才拿得到钱,这让哪怕一次冒险的运送也值得一试。
实战怎么用
在罐子刷新之前就选好谁去运。你要的是机动和生存能力,而不是你那个玻璃大炮 carry——一个能摸到交付点、还能在圈里活下来的前排,或者带冲刺 / 跳跃的英雄(升空飞跃、疾跑靴、耐力补给和疾速不怠都有帮助)。把交付当成一场有计时的团战,而不是赛跑:把罐子运到圈里,你真正的任务是当最后留在圈里的那支队伍,这通常意味着赢下团战或把敌人逼出去——而不只是碰一下目标。如果你领先(不受偏向,18 秒),把五个人砸进一场你可能输掉的慢速占领之前先想两遍;往往更干净的打法是去否掉它、杀掉抱罐子的人、让它重置,而不是拼掉一场团。如果你落后(受偏向,6 秒),罐子就是你最好的翻盘按钮:围着它强开团、压榨那 +35% 抗性光环,还要记住运罐子的人在交付的那一刻就把赏金入账了,哪怕之后没守住占点。当你没法直接赢下圈时,就拖:留一个人在里面让它一直处于争夺状态,把它拖向 75 秒,那次放弃式的撒钱能把一场干净的失败变成你队仍有得赚的掷硬币大乱斗。还有那个『丢下再捡』的小技巧依然管用——如果你的抱罐人快死了,把罐子丢给血更健康的队友、或丢到高地上,争取那大约 13 秒的重置窗口。
Update history39
- Urn mechanics have been reworked.
- Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
- Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
- The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
- Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
- Urn timer now gets frozen with 冰冻庇护
- Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
- Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only
- Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
- Urn timer extension when contested increased from 1.25s to 3s
- Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
- Urn comeback bullet and spirit resist auras reduced from 50% to 35%
- \[ 灵魂罐 ]
- We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
- To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
- The Urn is now always dropped off on top of the bridge on the middle of the map.
- Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
- Minimap now indicates if the Urn is a favored, neutral or unfavored
Raw dataidentity & API
identity
- id
- mechanic_soul_urn
- slug
- soul-urn
- category
- objective
- flowStage
- macro
- aliases
- 罐子, 灵魂罐, 运罐子, 交付罐子, 占点, 占点罐, 罐子占领, 灵魂罐子, 送罐子跑图, 上交罐子
- sourcePath
- manual:mechanics/soul-urn
- updatedAt
- 2026-06-06T00:00:00.000Z