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Minor Update - 06-30-2026

06-30-2026 · 23 heroes 4 items
希弗 Hero 3 3
  • Alt Fire damage now has a custom value per boon (+0.2)
  • Alt Fire ammo consumed per shot increased from 3 to 5
  • Alt Fire knockback movement is now disabled by slowing hex state
  • 尖锋短刀 cooldown reduced from 18s to 16s
  • 一网打尽 now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • 一网打尽 changed from -6% Spirit Resist to +4% Damage Amp
  • 缓伤之法 T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
  • 缓伤之法 T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
  • 乘胜追击 now deals damage to troopers and neutrals along the way
  • 乘胜追击 executing a hero now instantly fills the rage bar
  • 乘胜追击 now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • 乘胜追击 Full Rage Damage Bonus reduced from +12% to +8%
  • 乘胜追击 range reduced from 18m to 12m
  • 乘胜追击 T1 now also increases range by +6m
  • 乘胜追击 T2 increased from +10% Full Rage Bonus Damage to +16%
  • 乘胜追击 T3 increased from +5% Enemy health Threshold to +10%
佩吉 Hero 4
  • Health per boon increased from 29 to 33
  • 书龙 T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
  • 书龙 T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
  • Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
  • 主角护体 T1 fire rate spirit scaling increased from 0.13 to 0.16
  • 主角护体 T3 increased from 75% Barrier to 100%
  • 集结冲锋 is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • 集结冲锋 T3 Max Amp increased from +50% to +70%
雷姆 Hero 3
  • Jump Pads on top of the double sinner buildings have been removed
  • 紧跟同伴 healing per second spirit scaling reduced from 0.66 to 0.4
  • 紧跟同伴 T3 missing health spirit scaling reduced from +0.02 to +0.016
  • 小小帮手 Spirit Resist reduced from 15% to 12%
  • 小小帮手 T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
  • 小小帮手 T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
  • 小小帮手 T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
阿波罗 Hero 6
  • 还击 T1 increased from -7s Cooldown to -8s
  • 还击 grace window to target after channel increased from +1s to +1.3s
  • 还击 cast range increased from 25m to 35m
  • 还击 targeting angle increased from 70 to 90
  • 无瑕突进 Heal on hero hit spirit scaling increased from 1 to 1.3
  • 见证精彩 T3 increased from +40% Bonus Damage to +50%
孤猎 Hero 4 2
  • Health per boon increased from 41 to 43 (global hp boon reduction is after this)
  • 撕裂 cast time reduced from 0.5s to 0.4s
  • 撕裂 post cast time reduced from 0.5s to 0.4s
  • 撕裂 T2 increased from -7s Cooldown to -8s
  • 腥气 T1 increased from +2m/s while near an isolated enemy to +3m/s
  • 腥气 T2 increased from 18% missing health heal to +24%
比利 Hero 1 4
  • Bullet damage per boon reduced by 10%
  • 向下猛击 melee scaling reduced from 1.1 to 0.9
  • 向下猛击 T3 reduced from 60% Heavy Melee damage to 50%
  • 暴动之羊 T3 Max HP Damage reduced from 10% to 8%
  • 暴动之羊 T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
赛凌 Hero 4 1
  • 炫目戏法 cooldown reduced from 35s to 32s
  • 明辉匕首 buff duration increased from 25s to 30s
  • 明辉匕首 spirit scaling increased from 0.56 to 0.63
  • 耀光奇迹 bounce range increased from 15.5m to 16.5m
  • 耀光奇迹 damage increased by 10%
哈雷黛 Hero 1 3
  • 火药桶 velocity reduced slightly
  • 火药桶 charge delay increased from 7s to 7.5s
  • 火药桶 spirit scaling reduced from 1.4 to 1.2
  • 火药桶 T3 reduced from +100 Damage to +80
米娜 Hero 3
  • 挥伞 missing health as damage increased from 5% to 6%
  • 绯红蝠影 T3 now also increases range by +3m
  • 夜晚霸主 damage increased from 4.45 to 4.6
  • 夜晚霸主 T1 damage increased from +1.74 to +1.9
Hero 2 1
  • 球状闪电 charge delay reduced from 7s to 6s
  • 雷霆风暴 time to expand increased from 1.5s to 3.5s
  • 雷霆风暴 damage interval increased from 0.25s to 0.3s (DPS unchanged)
  • 雷霆风暴 T2 now also increases Initial Radius by +5m
薇妲 Hero 3 1
  • 钉桩 T2 reduced from -20s Cooldown to -22s
  • 渡鸦仆使 T2 increased from -12s Cooldown to -16s
  • 渡鸦仆使 collision radius between each crow increased slightly
  • 狙击 Max Bonus Damage spirit scaling increased from 2 to 2.3
岚梦 Hero 3
  • 沉睡匕首 T1 increased from -8% Bullet Resist to -10%
  • 沉睡匕首 T2 increased from -17s Cooldown to -18s
  • 烟雾弹 T3 increased from +40% 子弹回复 to +50%
青藤 Hero 3
  • 纠缠荆棘 spirit scaling increased from 0.45 to 0.55
  • 葛根连结 Replicated Healing per boon scale increased from +0.5 to +0.85
  • 空投 cooldown reduction when used on allies increased from -25% to -30%
莫克双雄 Hero 3
  • 沙暴 T2 slow increased from -25% to -30%
  • 沙暴 T3 increased from -20s Cooldown to -25s
  • 连招 bonus max health per kill increased from 30+1/boon to 40+2/boon
魔液 Hero 2 1
  • 爆汁魔球 T3 spirit scaling reduced from +1.1 to +1.0
  • 绿水神拳 T3 increased from -12s Cooldown to -14s
  • 浓浆滚滚 T3 increased from +6s Duration to +7s
沃督 Hero 2 1
  • Bullet damage per boon reduced from 0.34 to 0.28
  • 意志力 T2 increased from -22s Cooldown to -24s
  • 意志力 T3 increased from +2.5 spirit power scaling to +2.7
亚伯兰 Hero 2
  • 生命汲取 T3 reduced from +3m Radius to +2m
  • 冲锋陷阵 T3 reduced from -20s Cooldown to -18s
劳什 Hero 1 1
  • 震撼大地 cooldown reduced from 21s to 18s
  • 鞭笞 angle increased from 30 to 38
悖论 Hero
  • 动力卡宾枪 T2 now also increases move speed spirit scaling (0.06)
  • 动力卡宾枪 T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
口袋 Hero 2
  • Bullet damage per boon reduced from 0.16 to 0.14
  • 飞行斗篷 T3 reduced from -12s Cooldown to -11s
蝰邪 Hero 1
  • 突刺匕首 T3 now also reduces charge delay from 4s to 2s
  • 蛇影疾行 T3 spirit scaling increased from 0.6 to 0.8
蜃景 Hero
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
奇能 Hero 1
  • 回春极光 regeneration increased from 25/s to 30/s
敌之灾患 Item 1
  • Max Health DPS reduced from 3.5% to 2.6%
  • Max Health DPS now scales with spirit power (0.0055)
额外生命 Item
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
衰变 Item
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
元灵漫溢 Item
  • Brawl: Fixed Enhanced 弹无虚发 and Enhanced 元灵漫溢 not maintaining the bonuses from their enhanced components
灵魂罐 机制 1
  • \[ Urn / King of the Hill ]
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • This spawns the Urn
兵线与小兵 机制 2 2
  • Guardian bounty reduced from 1500 to 1250
  • Walker bounty reduced from 4000 to 3500
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
耐力、充能与冲刺 机制 3
  • Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased from 18m to 19m
  • Dash Jump vertical impulse increased from 400 to 425
子弹抗性与元灵抗性(护甲) 机制 2 1
  • Bullets: Bleed damage increased from 1.7% to 1.9%
  • Relic: Damage Penalty increased from -10% to -14%
  • Talon: 遥控夜枭 permanent spirit bonus reduced from 10 to 8
General 36 changes 6 5
  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • There are two debug commands you can use to test these out
  • citadel_force_spawn_idol
  • citadel_koth_dev_test_spawn
  • This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
  • \[ General ]
  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced from 4 minutes to 3
  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
  • First blood bounty reduced from 150 to 125
  • Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
  • Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street
  • Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street
  • Brawl: Increased item randomness a bit
  • Street
  • \[ Items ]
  • Mystic
  • Shot: Cooldown increased from 8s to 9s
  • Toxic
  • Cursed
  • \[ Heroes ]
  • Doorman: 任意门 cooldown increased from 40s to 45s
  • Grey
  • Talon: 箭雨 cooldown increased from 23s to 25s
  • Grey