升空飞跃
3200
45s
What it does
将自己发射到高空中,使自己获得屏障。在空中时,可以再次使用该主动技能以更快下降。
若受到敌方英雄攻击,则在5s秒内无法使用。
Active
45s
Active — bind to a key and trigger it (Z/X/C/V).
200
Combat barrier
8s
Barrier Duration
50%
Air Control Percent Barrier
When to buy & tricks
升空飞跃是一件绿装主动,带着护盾把你像火箭一样射上天,然后再按一下就能快速砸向目标或落回掩体。给那些自身没位移的英雄出,能从天而降抓人、翻墙、全图转线——但记住,被敌方英雄打到就会锁住 5 秒,所以它是提前用的先手,不是被打了才慌忙逃命的工具。
→在被发现之前用,别等被发现之后——被敌方英雄打到就禁用 5 秒,所以它更适合当包抄或转线的手段,而不是最后关头的逃命招。
Built by
Best with 维克多
~56.3%
build share · win rate when built
Performance
~51.2%
Win rate
44.0%
Build rate
-2.5
vs last patch
16'
avg buy
Win rate by rank
Spirit scaling
Cooldown45s
Combat barrier200
Slam Down Radius10m
相关机制
Update history4
Shop Rework Update2025年5月08日
- Added custom jump catapult animation - an alternate jump animation when using fans and 升空飞跃 etc.
08-29-2024 Update2024年8月29日
- Updated 升空飞跃 sound
07-11-2024 Update2024年7月11日
- Fixed 升空飞跃 buff sticking around after attaching to zipline (caused audio bugs as well)
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rocket_booster
- slug
- majestic-leap
- token
- upgrade_rocket_booster
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 3
- cost
- 3200
- groupLabel
- Movement and Agility
- filters
- EShopFilterMovement
- componentIds
- —
- upgradeIds
- —
properties (16)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 45s |
| Slow | SlowPercent | 40% |
| Slow duration | SlowDuration | 2.5% |
| Air Control Percent | AirControlPercent | 100% |
| Air Control Percent Barrier | AirControlPercentBarrier | 50% |
| Barrier Duration | BarrierDuration | 8s |
| Combat barrier | CombatBarrier | 200 |
| Drop Down Speed | DropDownSpeed | 35m |
| Impact Height | ImpactHeight | 2m |
| Interrupt Cooldown | InterruptCooldown | 5s |
| Jump Velocity Hidden | JumpVelocityHidden | 27m |
| Max Landing Speed | MaxLandingSpeed | 20m |
| Min Aim Angle | MinAimAngle | 30 |
| Slam Down Radius | SlamDownRadius | 10m |
| Toss Speed | TossSpeed | 500 |
| Vertical Difference Tolerance | VerticalDifferenceTolerance | 2m |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Cooldown -35, Combat barrier +275, Interrupt Cooldown -3 |