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Gameplay Update - 04-30-2026

04-30-2026 · 23 heroes 17 items
岚梦 Hero 1
  • Restored being able to slide while using 子弹之舞
  • 子弹之舞 range increased from 15m to 16m
  • 子弹之舞 now has 30% evasion in the base ability
  • 子弹之舞 T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • 子弹之舞 T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
佩吉 Hero 1 3
  • Stamina increased from 2 to 3
  • Dash speed reduced to slow bucket
  • 主角护体 cooldown reduced from 30s to 28s
  • 书龙 recharge timer reduced from 8s to 7s
蝰邪 Hero 2 1
  • 危险蛇毒 cooldown increased from 24s to 28s
  • 危险蛇毒 T2 increased from -8s Cooldown to -12s
  • 危险蛇毒 cast range reduced from 15m to 10m and now scales with boons (0.2)
  • Fixed 穿甲弹 doing damage through Petrify
口袋 Hero 1 2
  • Reduced bullet damage growth by 10% for the following heroes: 比波普, 口袋, 蝰邪
  • 提箱遁形 spirit scaling increased from 0.9 to 1.1
  • 痛苦 cooldown reduced from 150s to 140s
维克多 Hero 2 1
  • Reduced bullet damage growth by 5% for the following heroes: 维克多
  • 苦楚灵氲 T2 increased from +28 Max DPS to +34
  • 骇然复苏 T3 increased from -100s Cooldown to -130s
魔液 Hero
  • Fixed Alt Fire scaling for 大和 and 魔液 not working recently
  • 浓浆滚滚 lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
  • Fixed various locations where 爆汁魔球 didn't bounce properly
米娜 Hero 1 1
  • Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
  • Barrier: No longer restores 1 stamina on trigger
  • 夜晚霸主 DPS reduced by 6%
赛凌 Hero 2 1
  • Bullet cycle time reduced from 0.65 to 0.58
  • 耀光奇迹 radius increased from 14m to 15.5m
  • 耀光奇迹 damage increased from 120 to 135
哈雷黛 Hero 2
  • Fixed 暴动之羊 interrupting Lasso
  • 元灵套索 T1 increased from +68 Damage to +80
  • 元灵套索 T3 increased from -30s Cooldown to -50s
麦金妮 Hero 1
  • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • Fixed Mini Turrets being locked on objectives when they were invulnerable
  • 疗伤幽灵 duration increased from 6s to 6.5s
悖论 Hero 1 1
  • 动力卡宾枪 cooldown reduced from 30s to 28s
  • 时间之墙 T2 weapon damage increased from +30% to +35%
  • 动力卡宾枪 now provides +20% Air Dash Distance when charged
希弗 Hero 3
  • Alt fire knockback reduced by 10%
  • 尖锋短刀 spirit scaling reduced from 0.15 to 0.13
  • 尖锋短刀 T3 spirit scaling reduced from +0.1 to +0.09
莫克双雄 Hero 2
  • Increased bullet damage growth by 10% for the following heroes: 莫克双雄, 阿波罗
  • 钻地 move speed increased from +4 to +5
亚伯兰 Hero 1
  • 生命汲取 heal reduced from 80/40% to 70/35%
  • Fixed speed coming out of canceling 冲锋陷阵 being too high when hitting a hero
孤猎 Hero 1
  • 撕裂 T3 now also increases melee scaling (1.2 to 1.6)
  • 腥气 T3 increased from +10% Amplified Damage to +12%
奇能 Hero 1 1
  • 动能脉冲 spirit scaling reduced from 1.8 to 1.65
  • 量子闪现 cooldown increased from 19s to 20s
炽焱 Hero 1
  • 烈焰冲刺 DPS spirit scaling reduced from 1.0 to 0.7
  • 烈焰冲刺 DPS now does half damage to objective
蜃景 Hero 2
  • Base health regen reduced from 2 to 1.5
  • 烈焰圣甲虫 duration reduced from 8s to 7s
雷姆 Hero 1
  • Fixed a bug with 小睡片刻 that allowed you to attack while casting it
  • 枕头大战 recharge timer reduced from 10s to 9s
西尔芙 Hero 1
  • Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
  • 火力凶猛 Current Health As Damage reduced from 4% to 3%
诛邪者 Hero 2
  • 重创一击 damage scaling reduced from 0.8 to 0.7
  • 重创一击 wall hit damage scaling reduced from 0.9 to 0.8
阿波罗 Hero 1
  • 脱战符文 base damage reduced from 100 to 85
比利 Hero
  • 暴动之羊 T3 now also reduces cooldown by 10s
狂乱 Item 3 1
  • No longer grants +20% Spirit Resistance when below 50% Health
  • No longer grants +15% Base Spirit Resistance
  • No longer grants +0.75m Base Move Speed
  • Now grants +160 Health
  • Base Fire Rate increased from 10% to 15%
  • Low HP Move Speed increased from 2.5 to 4
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Low HP Fire Rate increased from +25% to +40%
  • Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
伤上加伤 Item
  • Max Stacks from +8 to +6
  • Amp per stack from +2 to +1.5
  • Base shred from +8 to +10 (matching enhanced mystic invul)
元灵吸收 Item 1
  • Overflow: No longer grants +15% 元灵吸收 as base stat
  • Overflow: Activated buff now provides +20% 元灵吸收
法术反制 Item 1 1
  • Cooldown increased from 20s to 23s
  • Bonus health reduced from +75 to +50
巨人 Item 1
  • No longer grants +300 Bonus Health
  • Base Health increased from +15% to +25%
赤蟥 Item 1 1
  • Bonus Health increased from 120 to 160 (the sum of the two components)
  • Lifesteal reduced from 30% to 25%
元灵压制 Item
  • No longer grants +50 Bonus Health
  • Now grants +8% Bullet Resistance
敌之灾患 Item
  • No longer grants -4% Cooldown Reduction
  • Now grants +15% Debuff Resistance
灵力灌注 Item 2
  • Lifesteal reduced from 16% to 13%
  • Active Lifesteal reduced from 80% to 70%
应急屏障 Item
  • Added a new T4 Vitality item, 不屈之志. Upgrades from 应急屏障. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
高速弹 Item
  • Rounds: Now upgrades from 高速弹 (includes it's stats)
不屈之志 Item
  • Barrier: Now triggers off of Silence (same trigger set as 不屈之志)
疾跑靴 Item
  • Walker: Now upgrades from 疾跑靴 (includes it's stats)
抑制术 Item 1
  • Weapon Damage reduced from 25% to 10%
秘术扩张 Item 1
  • 秘术扩张 Radius bonus reduced from +20% to +16%
强效扩张 Item 1
  • 强效扩张 Radius bonus reduced from +30% to +25%
减速弹 Item
  • Fixed Enhanced 重压射击 not maintaining the benefits from Enhanced 减速弹
子弹抗性与元灵抗性(护甲) 机制 9 8
  • 行者 Bullet Resistance increased from 15% to 25%
  • Rounds: Weapon Damage reduced from +45% to +30%
  • Rounds: Spirit Power reduced from +10 to +7
  • Shot: Weapon Damage per stack reduced from 10% to 8%
  • Weave: Ambush Spirit Power reduced from 35 to 20
  • Fire: Spirit Power increased from +8 to +10
  • Aura: Bullet Resistance aura increased from 15% to 17%
  • Tribute: Active Debuff Resist reduced from 40% to 35%
  • Fire: Bullet Resistance increased from 8% to 10%
  • Fire: Bullet Damage Returned increased from 60% to 65%
  • Barrier: No longer grants +6% Spirit Resist
  • Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
  • Magic: Spirit Resistance reduced from 16% to 10%
  • Bullet
  • Spirit
  • Front: Damage Height increased from 3.5m to 5m
  • Spirit
  • Snatch: Spirit Power Steal increased from 15 to 20
  • Blast: Damage Height increased from 3.5m to 5m
  • Spirit
  • Burn: DPS Spirit scaling increased from 0.05 to 0.06
  • Bullet
  • Spirit
  • Spirit
  • Spirit
  • 炽天使之翼 damage reduced while in air reduced from 60% to 40%
兵线与小兵 机制 2
  • Medic Trooper missing health percent heal reduced from 14% to 12%
  • Medic Trooper fixed regen growth per minute reduced from 3 to 2
  • Walker: Bonus Health Reduced from +175 to +125
弹反 机制 1
  • Weave: Ambush Melee damage reduced from 25% to 20%
灵魂罐 机制
  • Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
耐力、充能与冲刺 机制
  • Street Brawl: 书龙, 烈焰冲刺, 精华炸弹, 纠缠荆棘, 球状闪电, 脉冲手雷, 冰霜手雷
General 104 changes 7 22
  • Base health per boon reduced by 7
  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
  • 守卫者, Base 守卫者 and Shrines now have 10% Bullet Resistance
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • 魂魄 required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
  • \[ Items ]
  • Active
  • Reload: Fire Rate increased from +22% to +25%
  • Opening
  • Opening
  • Opening
  • Split
  • Shot: Max Stacks reduced from 6 to 5
  • Split
  • Split
  • Shot: Cooldown increased from 24s to 27s
  • Shadow
  • Weave: Moved from T4 to T3
  • Shadow
  • Weave: Out of Combat Regen reduced from 10 to 5
  • Shadow
  • Weave: Duration reduced from 18s to 10s
  • Shadow
  • Weave: Ambush duration reduced from 8s to 5s
  • Shadow
  • Weave: Cooldown increased from 32s to 45s
  • Shadow
  • Weave: Spot Radius increased from 18m to 20m
  • Shadow
  • Shadow
  • Weave: Ambush Fire Rate reduced from 32% to 20%
  • Shadow
  • Alchemical
  • Heroic
  • Aura: Cooldown reduced from 25s to 22s
  • Heroic
  • Blood
  • Tribute: Now has an innate 8% Debuff Resistance
  • Blood
  • Spiritual
  • Spiritual
  • Overflow: Now provides +15% Ability Duration
  • Spiritual
  • Overflow: Activated buff no longer provides +20% Ability Duration
  • Spiritual
  • Restorative
  • Restorative
  • Locket: Heal per stack reduced from 20 to 16
  • Return
  • Return
  • Reactive
  • Reactive
  • Reactive
  • Reactive
  • Barrier: Cooldown increased from 40s to 55s
  • Reactive
  • Trophy
  • Collector: Moved from T3 Item to T2
  • Trophy
  • Collector: 魂魄 per stack reduced from 25 to 18
  • Trophy
  • Collector: Out of Combat regen reduced from 4 to 2
  • Trophy
  • Collector: Ability Range reduced from +1% Per Stack to +0.75%
  • Trophy
  • Collector: No longer gives +20 Health per stack
  • Dispel
  • Veil
  • Veil
  • Resilience: Now grants +3 Out of Combat Regen
  • Resilience: Now grants +3 Out of Combat Regen
  • Rescue
  • Beam: Cast range increased from 32m to 35m
  • Cold
  • Arctic
  • Lifesteal
  • Active
  • Reload: Lifesteal reduced from 18% to 14%
  • Lifesteal: Lifesteal reduced from 16% to 13%
  • Lifesteal: Lifesteal reduced from 16% to 13%
  • Shredder Bullets: Lifesteal reduced from 12% to 10%
  • 撕裂: Lifesteal reduced from 12% to 10%
  • Fury
  • Trance: Lifesteal reduced from 18% to 14%
  • Vampiric
  • Burst: Lifesteal reduced from 16% to 13%
  • Vampiric
  • Burst: Lifesteal reduced from 80% to 70%
  • Mystic
  • Reverb: Lifesteal reduced from 10% to 8%
  • Mystic
  • Reverb: Imbued Lifesteal reduced from 27% to 22%
  • Spiritual
  • Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
  • Lady
  • Geist: 生命吸取 heal reduced from 80% to 75%
  • \[ Heroes ]
  • \[ Street Brawl ]
  • 不稳定化合物 reduces the players respawn time by 50%
  • The following abilities have -15% radius in
  • Enhanced
  • Enhanced
  • Enhanced