deadlock.io

10-10-2024 Update

10-10-2024 · 23 heroes 22 items
Sources Deadlock Forum
麦金妮 Hero 4 6
  • Updated 麦金妮 重炮轰击 sound
  • No longer has +25% Spirit Resist
  • Now has +15% Bullet Resist
  • Mini Turrets T1 no longer grants +1 charge
  • Mini Turrets duration reduced from 30s to 24s
  • Mini Turrets cooldown reduced from 30s to 24s
  • Mini Turrets health scaling reduced from 30% to 20%
  • Mini Turrets recharge time reduced from 5s to 3s
  • Mini Turrets cast range increased from 15m to 20m
  • Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
  • Mini Turret damage reduction against objectives increased from -60% to -70%
  • Fixed 跳弹射击 not bouncing off of Mini Turrets
  • Mini Turret spawn time reduced from 1s to 0.25s
  • Mini Turret attack delay reduced from 0.35s to 0.2s
  • 重炮轰击 radius increased from 4.5m to 5m
薇妲 Hero 2 4
  • Reverted recent falloff damage changes
  • Fall off increased from 58m (default) to 64m
  • Bullet damage growth per boon reduced from 0.79 to 0.55
  • 飞行 duration no longer scales with Spirit Power
  • 飞行 T2 now increases flight duration by 6s
  • 飞行 bonus move speed above base now scales at 50% effectiveness
  • No longer has -10% base bullet resist
  • Health growth per boon reduced from 20 to 15
  • Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
  • 钉桩 duration reduced from 2s to 1.75s
  • 狙击 bonus souls is now unsecured
  • Shooting while flying now has similar speed impact as on the ground
  • 飞行 air acceleration decreased a little
  • 渡鸦仆使 % damage no longer affects Mid Boss
蜃景 Hero 4 2
  • 蜃景 still loves the Djinn, but he yells about them less frequently
  • 蜃景 镇尼之印 effects revisions to reduce noise on the victim and appear more clearly for 蜃景
  • Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
  • Enemies that have already been hit by 烈焰圣甲虫 now let the next scarab projectile pass through them
  • 镇尼之印 base damage reduced from 16 to 12
  • 镇尼之印 scaling from spirit power increased from 0.4 to 0.55
  • 镇尼之印 reveal duration increased from 2s to 3s
  • 旅行者 now causes your camera to move to the destination during the channel
  • 旅行者 T1 is now "+2 m/s" (was -20s cd)
  • 旅行者 T2 is now "-30s cd" (was +2 m/s)
  • 旅行者 T3 fire rate increased from 20% to 30%
比波普 Hero 3 1
  • Added new custom charge and light melee and parry animations for 比波普
  • 粘性炸弹 growth increased from 2.5% to 4% per stack
  • 粘性炸弹 now loses 2 stacks on death
  • 粘性炸弹 now has 15 max stacks
  • Hook range increased from 25m to 30m
  • Hook now also hits enemy troopers, killing them instantly
  • Fixed some cases where Hook would grab players from around corners
  • 超级光束 movement slow reduced from 30% to 25%
  • 超级光束 duration no longer scales with Spirit Power
  • 超级光束 duration increased from 8s to 10s
  • Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
悖论 Hero 3 3
  • Bullet growth per boon increased from 0.33 to 0.45
  • 时间之墙 bullet duration reduced from 1s to 0.7s
  • Fixed 时间之墙 not being spawned when looking down while casting
  • 悖论置换 cooldown increased from 48s to 65s
  • 悖论置换 range reduced from 30m to 25m
  • 悖论置换 T1 now reduces cooldown by 15s
  • 悖论置换 T3 now increases range by 20m
  • 脉冲手雷 radius reduced from 7m to 6m
  • 脉冲手雷 Damage Amp per Stack increased from 5% to 6%
  • 脉冲手雷 T3 no longer increases Damage Amp by 2%
  • 脉冲手雷 T3 now also increases the radius by 1m per pulse
魔液 Hero 1 3
  • 浓浆滚滚 no longer triggers on hit effect while in 身躯虚化
  • Fixed Superior Stamina dash count not working with 浓浆滚滚
  • 浓浆滚滚 stun duration reduced from 1s to 0.7s
  • 爆汁魔球 base damage reduced from 100 to 90
  • 爆汁魔球 T2 reduced from +70 to +60
  • 爆汁魔球 Spirit damage scale increased from 1.5 to 1.9
  • Fixed Instant Cast not working for 绿水神拳
大和 Hero 1 1
  • Replaced the temp 大和 VO with a new translation spoken by a native actress
  • 大和's Flying Strike now also cancels when the target is out of world (like with 量子闪现)
  • 剑客无情 cooldown increased from 8.5s to 10.5s
  • 剑客无情 T2 now also reduces cooldown by 2s
  • 暗影变身术 no longer grants you bullet and spirit resist
  • 暗影变身术 duration reduced from 4.5s to 4s
希弗 Hero 3 1
  • Fixed 希弗's 乘胜追击 sometimes sending him into orbit
  • Fixed 希弗's 乘胜追击 continuing to do damage while being teleported by 量子闪现
  • 一网打尽 Spirit damage scaling increased from 1.2 to 1.3
  • 一网打尽 T1 improved from -3.75s to -4s
  • Rage decay rate reduced from 0.35 to 0.25
  • Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
岚梦 Hero 1 1
  • 锁定 max stacks increased from 30 to 40
  • 锁定 T3 reduced from +0.2 to +0.15
  • 子弹之舞 no longer grants +15% Fire Rate
  • 子弹之舞 base ability now grants 2 Targets Hit Per Shot
  • 子弹之舞 base ability no longer grants +25% Evasion
  • 子弹之舞 T3 now grants +40% Evasion and +2 子弹之舞 Speed
口袋 Hero 3
  • Shotgun falloff start reduced from 22m to 16m
  • 提箱遁形 damage now respects line of sight
  • 提箱遁形 now shows an aoe indicator for 口袋 while channeling
  • 痛苦 DPS Spirit Power scaling reduced from 0.4 to 0.34
  • 弹幕 radius reduced from 6.5m to 4.5m
  • 弹幕 T3 now also increases radius by 2m
沃督 Hero 2 2
  • 炼金瓶 cooldown reduced from 14s to 12s
  • 炼金瓶 damage increased from 55 to 65
  • 炼金瓶 T1 is now +1 Stamina Reduction
  • 炼金瓶 T2 is now +50 Damage
  • 屹立不倒 channel duration reduced from 2.2s to 2s
  • 屹立不倒 range increased from 12m to 13m
奇能 Hero 1
  • Certain heroes now have a higher priority at being in dual lanes (青藤 and 奇能 atm)
  • If you're 奇能 or Krill, you can now ping during your ult to alert your allies
  • 量子闪现 cooldown increased from 12.5s to 15s
  • 量子闪现 T3 now also also reduces cooldown by 4s
  • Fixed 动能脉冲 T2 tooltip to clarify that it affects bullets only and not melee damage
亚伯兰 Hero 1 1
  • 亚伯兰 Life Siphon fades to 50% opacity after initial start to improve visibility
  • Base health reduced from 600 to 570
  • Health per boon increased from 32 to 34 (1048 vs 1046 total)
  • Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
  • 撼天动地 now allows for some very minor movement to help nudge around small objects
劳什 Hero 3
  • 劳什's 死亡猛击 now has clearer visual states to indicate when someone is successfully locked in
  • Base bullet damage reduced from 10 to 9
  • 鞭笞 Heal vs heroes reduced from 80% to 70%
  • 鞭笞 Heal vs creeps reduced from 30% to 25%
米娜 Hero 2 1
  • Stamina: Stamina Recovery increased from 14% to 16%
  • Stamina: Fire Rate reduced from 7% to 6%
  • Stamina: Now gives +25 Health
  • Stamina: Stamina Recovery increased from 20% to 25%
灰爪 Hero
  • Fixed some cases where 灰爪's trap effects would be stuck in the world
  • Updated 灰爪 root effect for trap
  • Updated 灰爪 updated firing, projectile, impact effects
炽焱 Hero 1 1
  • Updated 炽焱 weapon fire audio
  • Catalyst Damage Amp reduced from 25% to 20%
  • Catalyst T3 Damage Amp increased from 15% to 20%
莫克双雄 Hero 1
  • New heavy melee anims added to 莫克双雄 and 青藤
  • 连招 T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
  • 连招 cooldown reduced from 95s to 75s
青藤 Hero 1
  • Improved default camera position
  • Take 飞行 control keys are now similar to 薇妲's
  • Fixed some issues with control on Take 飞行 when near a wall
Hero 2 1
  • Base regen increased from 1.5 to 3
  • Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
  • 球状闪电 T3 increased from +1m to +2m
灵魅 Hero 2
  • 卡牌戏法 spirit scale reduced from 1.2 to 1.1
  • 卡牌戏法 generation via melee reduced by 50%
开尔文 Hero
  • Updated 开尔文 weapon fire audio
盖斯特夫人 Hero
  • Adjusted 盖斯特夫人 生命吸取 to lower visual obstruction but increase awareness when it first latches
营救光束 Item
  • Rescue beam now shows heal indicator if you heal someone with it
  • Added 营救光束 heal and pull loop sounds
回应射击 Item
  • Added 回应射击 proc sound
  • Added 回应射击 cast sound
铜皮铁骨 Item
  • Added 铜皮铁骨 proc sound
  • Revised 铜皮铁骨 cast sound
赤蟥 Item 1
  • Weapon Damage increase from +15% to +20%
  • Spirit Power increased from +12 to +18
减益缩短 Item
  • Fixed 减益缩短 causing Teleporters to be faster
巨人 Item
  • Added 巨人 cast and loop sounds
毒弹 Item
  • Added 毒弹 proc variations
元灵漫溢 Item 1
  • Improved visibility on 元灵漫溢 effects when heroes are airborne
疾速不怠 Item 1
  • All heroes' movespeed increased by 0.3 (疾速不怠 reduced by 0.3)
元灵吸收 Item
  • Bullet and 元灵吸收 now stack diminishingly
狂乱 Item 1
  • Low HP threshold increased from 40% to 50%
生命打击 Item 1
  • Heal increased from 55% of melee damage to 65%
伤上加伤 Item
  • Vulnerability: Fixed it stacking with 伤上加伤
刷新环 Item 1
  • Cooldown increased from 212s to 230s
子弹抗性与元灵抗性(护甲) 机制 10 8
  • Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
  • Added bullet evasion sound effects
  • 守卫者 now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
  • Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
  • Shot: Weapon Damage reduced from 8% to 7%
  • Bullets: Spirit scaling increased from 0.13 to 0.16
  • Overflow: Activated Spirit Power increased from +45 to +50
  • Health: Weapon Damage increased from 5% to 6%
  • Speed: Slow resist reduced from 40% to 35%
  • Locket: Spirit Resist increased from 8% to 10%
  • Fire: Active bullet resist reduced from 25% to 20%
  • Nova: Spirit Power increased from +4 to +6
  • Barrier: Weapon Damage reduced from 25% to 22%
  • Bullets: HP Steal Per Bullet increased from 45 to 50
  • Spirit: Spirit Power increased from 9 to 10
  • Scavenger: Spirit Power Per Soul reduced from 2 to 1
  • Whip: Now grants +100 Bullet Shield
  • Spirit: Spirit Power increased from +23 to +28
  • Burst: Max Health damage reduced from 9% to 7%
  • Cooldown: Now grants +100 Spirit Shield
  • Exposure: Spirit Resist On Damage reduced from -15% to -12%
  • Talon: Fire Rate no longer scales with Spirit Power
  • Talon: Movespeed no longer scales with Spirit Power
  • Geist: Fixed a bug that could cause some units to take more damage than intended with 精华炸弹 when multiple targets are hit
兵线与小兵 机制 3 1
  • Added Stomp AoE range indication as the Walker is about to use the ability
  • Added Guardian and Walker death notification sound for all players
  • Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
  • The patron once again will warn you when your 行者 are under attack
  • The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
  • Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • Trooper death effects resolve quicker and more cleanly
  • Troopers attack range vs Lane 守卫者 reduced from 13.5m to 12m (they get closer to it)
  • Players now need to be within 19m (above the ramp) to attack a Lane Guardian
  • Guardian damage vs players increased by 20%
  • Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
  • Moved teleporters to travel between outer lane 行者
  • Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
  • Walker: Speed increased from 3 to 4
灵魂罐 机制 3
  • Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
  • Increased the time you need to carry the urn before the urn nags about not being delivered
  • Urn now causes the runner to be revealed on the minimap
  • Heavy Melee against the urn runner now causes them to drop the urn
  • Urn delivery now gives each player on your team a Golden Statue permanent buff
  • Urn bounty increased by 15%
  • Urn now falls down from the sky a little bit faster
排位、MMR 与排行榜 机制
  • Added Ranked mode
  • We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
  • When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
  • In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
  • The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
出装与出装浏览器 机制
  • Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
  • If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
  • Overflow: Upon full build-up, grants +35% Fire Rate
中路 Boss(肉山)与复活石 机制 1
  • Mid Boss now has 15 regen
  • Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
耐力、充能与冲刺 机制 1
  • Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
General 174 changes 18 10
  • You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
  • The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
  • Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
  • Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
  • View attachment quick_cast_modes.mp4
  • Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
  • View attachment input_buffering.mp4
  • For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
  • Added "Allow Duplicate Heroes" setting in Private Lobbies
  • Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
  • Pausing is no longer allowed in the first three minutes of the game
  • Added Thai and Indonesian localization
  • Updated the way status effects are shown above the healthbar
  • Fixed troopers being unreliable to shoot while on the zipline
  • Fixed an Unsecured 魂魄 bug where it gave extra bounty directly to the dying hero carrying unsecured souls
  • Fixed AFK kick detection not working properly
  • Added Crit Bonus Scale tooltip to the Weapon stats in the shop
  • Fixed ESC key not working on the private lobbies page
  • Fixed respawn music not playing while spectating another player
  • Fixed Streamer mode not persisting between game relaunches
  • Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
  • Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
  • Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
  • Enabled Middle Mouse for "pinging" minimap
  • Enabled the ability to middle mouse click players on the top bar
  • Fixed 量子闪现's camera position anims not being smooth
  • Fixed Pausing not working when using hero specific key binds
  • Updated ground strike preview cone to have a little more information on shape & outer bounds
  • Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
  • Fixed issues with Bots not using ziplines properly
  • Fixed hero death UI sound playing inconsistently
  • Improved clarity for hero roster selection VO
  • Re-enabled weapon-specific reload sounds
  • Added Health Nova cast sound
  • Added Silence Glyph cast and hit sounds
  • Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
  • Reworked visual effects for puddle punch
  • Updated "getting started" VO for the ability points tab to match the text
  • Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
  • Fixed more instances of the wrong name for a hero being called out
  • Added improvements for meleeing while using 生命汲取 (book now floats and hand makes a fist)
  • Updated 箭雨 effects
  • Inferno Catalyst effect revisions to help show range better
  • Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
  • New Imports Building
  • New Taxi Stand building
  • Replaced old retaining wall
  • Replaced block-in park bridges
  • Medium Camps spawn time changed from 7 min to 5 min
  • Hard Camps spawn time changed from 7 min to 8 min
  • Teleporters open time changed from 10 min to 8 min
  • Vaults spawn time/interval changed from 10/5 to 8/4
  • Golden Statues and Breakables spawn time changed from 3 min to 2 min
  • Golden Statues bonuses upgrade time changed from 15 min to 10 min
  • Golden Statue Health buff increased from 15/20 to 20/30
  • Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
  • Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
  • Teleporters now grant +3 m/s for 5s after arriving at the other side
  • Updated teleporter locations
  • Added teleporters in the underground tunnels
  • Changed underground teleporters to go between Subway and Tunnel on the same side of the map
  • Widened stairs from Shrines back to the player spawn area
  • Added ledge to mantle back up to the player spawn area from the pit
  • Added upper level connection through the Subway Entrance building
  • Moved 守卫者 back slightly further from stairs down to the canal
  • Widened channels surrounding Mid Temple slightly
  • Widened archways between Mid Temple channels
  • Garage and
  • Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
  • Monster
  • Restorative
  • Basic
  • Magazine: Ammo increased from 24% to 26%
  • Charge: Cooldown increased from 10.5s to 16s
  • Long
  • Range: Ammo increase from 20% to 25%
  • Tesla
  • Alchemical
  • Fire: Now behaves like other grenades and does not bounce off walls
  • Alchemical
  • Fire: Base DPS increased from 45 to 55
  • Toxic
  • Bullets: Buildup is now 15% slower
  • Vampiric
  • Burst: Added ammo on active increased from +50% to +75%
  • Vampiric
  • Burst: Cooldown reduced from 37s to 34s
  • Spiritual
  • Overflow: No longer grants +20% Fire Rate
  • Spiritual
  • Spiritual
  • Healing
  • Rite: Regen duration increased from 17s to 19s (same total heal)
  • Extra
  • Regen: Regen increased from 2.8 to 3
  • Extra
  • Regen: Ammo increased from 8% to 10%
  • Extra
  • Extra
  • Extra
  • Extra
  • Enduring
  • Enduring
  • Restorative
  • Restorative
  • Locket: Now grants +1 Sprint
  • Return
  • Fire: Cooldown increased from 25s to 30s
  • Return
  • Health
  • Combat
  • Superior
  • Veil
  • Majestic
  • Leap: Cooldown increased from 23s to 26s
  • Rescue
  • Beam: Cast range reduced from 36m to 32m
  • Siphon
  • Extra
  • Ammo
  • Ammo
  • Scavenger: Max Stacks increased from 10 to 20
  • Withering
  • Whip: No longer grants +50 Health
  • Withering
  • Withering
  • Whip: Cooldown reduced from 26s to 22s
  • Cold
  • Front: Cooldown reduced from 34s to 28s
  • Mystic
  • Slowing
  • Hex: Slow reduced from 30% to 25%
  • Improved
  • Improved
  • Ethereal
  • Shift: Can no longer end it early
  • Torment
  • Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
  • Superior
  • Escalating
  • Escalating
  • Exposure: Amp Per Stack reduced from 6% to 5%
  • Escalating
  • Exposure: Duration reduced from 15s to 12s
  • Mystic
  • Reverb: Slow reduced from 50% to 40%
  • Grey
  • Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
  • Grey
  • Talon: Fixed 箭雨 alternate cast causing you to hit the ground soon after cast
  • Grey
  • Talon: Fixed 遥控夜枭 colliding with nearby objects during cast
  • Grey
  • Grey
  • Talon: Base bullet damage now scales with Spirit Power (0.1)
  • Grey
  • Talon: 遥控夜枭 3s grace period for kill increased to 4s
  • Grey
  • Talon: Fixed 遥控夜枭 grace period still requiring that he gets the kill, rather than the target just die
  • Grey
  • Grey
  • Talon: Base stamina increased from 3 to 4
  • Lady
  • Lady
  • Geist: 生命吸取 can now be alternate-casted on allied heroes
  • Lady
  • Geist: Added double tap accidental protection for 生命吸取 to help against instant cancellations
  • Lady
  • Geist: 怨念 slow duration reduced from 6s to 4s
  • Lady
  • Geist: 怨念 amp duration reduced from 16s to 13s
  • Lady
  • Geist: You can now see how many 怨念 stacks you have on you as the opponent
  •