deadlock.io

12-06-2024 Update

12-06-2024 · 23 heroes 17 items
口袋 Hero 2 6
  • Added 口袋 弹幕 cast delay sound
  • Updated 口袋 Enchanted Satchel cast sound
  • Health growth reduced from 31 to 27
  • 提箱遁形 T1 increased from -4.75s to -5s
  • 提箱遁形 Escape Duration reduced from 2s to 1.5s
  • 提箱遁形 T3 now also increases Escape Duration by +0.5s
  • 飞行斗篷 duration increased from 3.2 to 3.4s (slower speed, same overall distance)
  • 痛苦 now immediately deals 18% of Current HP on application
  • 痛苦 DPS reduced from 27 to 12
  • 痛苦 DPS Spirit Power scaling reduced from 0.3 to 0.22
  • 痛苦 radius reduced from 14m to 9m
  • 痛苦 T3 reduced from +27 DPS to +15 DPS
  • 痛苦 T3 now also increases range by +5m and increases initial damage by 5%
青藤 Hero 3
  • Updated 青藤 VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like 青藤 空投). It no longer provides sprint. The speed cannot be reduced or increased.
  • Melee damage and growth reduced by 15%
  • Starting Health reduced from 550 to 525
  • Watcher's Covenant fixed to replicate healing even when you are full
  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one
  • 石像形态 now shows the 青藤 player a visible radius indicator for where your hero will hit
  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
  • 空投 damage reduced from 150 to 125
  • Fixed 幻影突袭 not grounding 青藤 when using 空投
  • 空投 now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
岚梦 Hero 2 4
  • 烟雾弹 T1 Sprint reduced from +6 to +5
  • 烟雾弹 T3 charge time reduced from 10s to 7s
  • Fixed 锁定 not working correctly with debuff resist
  • 锁定 T3 reduced from 0.15 to 0.12
  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Sleep dagger now takes effect immediately, rather than after a brief delay
  • Fixed creeps sometimes attacking and waking on sleeping targets
  • 子弹之舞 cooldown increased from 138s to 150s
  • 子弹之舞 T1 reduced from +7 to +6 Spirit Damage
  • 子弹之舞 T2 increased from -38s to -40s
  • 子弹之舞 fixed an issue causing the game to freeze for the duration of the ult channel
劳什 Hero 6
  • 劳什's 鞭笞 impact sound adjusted for better feedback for attacking player
  • 震撼大地 T1 improved from -9.5s Cooldown to -10s
  • 死亡猛击 cooldown increased from 137s to 140s
  • 死亡猛击 channel time increased from 2s to 2.3s
  • 死亡猛击 Impact radius increased from 5m to 6m
  • 死亡猛击 cone angle increased from 75 to 85
  • 死亡猛击 cast range increased from 18m to 20m
  • 死亡猛击 T2 changed from +100 damage to -30s Cooldown
  • 死亡猛击 T3 changed from -56s Cooldown to Impact Area Stuns for 1s
  • 死亡猛击 fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
薇妲 Hero 3 5
  • Health reduced from 550 to 525
  • 渡鸦仆使 projectile speed increased from 3500 to 4750
  • 钉桩 cooldown reduced from 42s to 40s
  • 钉桩 T2 increased from -19s Cooldown to -20s
  • 钉桩 T3 reduced from +0.75s to 0.5s
  • 钉桩 T3 now also increases capture radius by +2m
  • 狙击 time between charges increased from 1.6s to 2s
  • 狙击 base damage reduced from 130 to 120
  • 狙击 T2 damage reduced from 140 to 130
魔液 Hero 1 6
  • Fixed visual parry cooldown bug with 绿水神拳
  • The Cube cooldown reduced from 48s to 42s
  • The Cube cast range reduced from 30m to 26m
  • 绿水神拳 radius increased from 4 to 4.5
  • 绿水神拳 slow reduced from 20% to 15%
  • 绿水神拳 T2 slow reduced from 20% to 15%
  • 绿水神拳 T3 now also causes the Punch to become a heavy melee
  • 浓浆滚滚 damage Spirit Power scaling reduced from 1.3 to 1.1
  • 浓浆滚滚 damage T2 reduced from 120 to 90
灵魅 Hero 4 1
  • Bullet damage growth increased 0.37 to 0.39
  • 全自动 T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
  • 全自动 T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
  • 全自动 T3 changed from 30% 子弹回复 to 20% Bullet and 元灵吸收
  • 念力 cast time reduced from 0.7s to 0.4s
  • 念力 projectile speed increased from 650 to 750
  • 念力 now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
  • 念力 T2 duration now applies to the silence and disarm, increased to +0.75s
  • 念力 T3 now causes the projectile to bounce to another nearby hero within 20m
蜃景 Hero 1
  • 蜃景 now has custom animations for most of his core movement
  • Visual updates to 蜃景 muzzle flash and tracers
  • 烈焰圣甲虫 now applies its drain over 4s instead of frontloaded
  • 烈焰圣甲虫 no longer restricts you from hitting the same target (debuff duration refreshes)
  • 烈焰圣甲虫 launch window increased from 5s to 8s (can be extended by duration extender)
  • 旅行者 now allows you to rotate the camera
  • 旅行者 T2 changed from "-56 Cooldown" to "Grants Ally 旅行者 Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
奇能 Hero 1
  • Fixed 量子闪现 not deselecting if you get silenced while targeting
  • 动能脉冲 T2 now affects melee damage too
  • Fixed 魔毯 + 奇能 heal interaction
  • 奇点 cooldown increased from 191s to 215s
  • 奇点 now deals half damage to objectives
  • 奇点 fixed tooltip referencing knock-up that it doesn't do
雷姆 Hero 3
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Updated Krill VO - largely remastering pass, but some new content
  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • Remover: Buff duration increased from 4s to 5s
  • Remover: Heal on active increased from 10% Max HP to 300 HP
比波普 Hero 1
  • Fixed 比波普's bomb damage growth not being reflected in the tooltip
  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
  • Hook now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • Hook T1 now also improves melee damage
大和 Hero 1
  • Fix to 大和 暗影变身术 visuals when duration is extended after killing an enemy
  • Flying Strike T3 now also lets you grapple to ally heroes
  • 暗影变身术 cast time reduced from 2s to 1.5s
  • 暗影变身术 no longer has a 0.6s post cast time
  • 暗影变身术 T3 now also increases Resist by 15%
开尔文 Hero 2
  • Fixed some issues with being unable to shoot over half-height cover
  • 冰霜手雷 now also reduces Stamina Regeneration during the slow duration
  • 冰冻庇护 now created on key up. While the key is down an outline of the area will be shown
  • 冰冻庇护 cooldown increased from 127s to 130s
  • 冰冻庇护 T2 increased from -38s to -40s
沃督 Hero 2
  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22
  • 屹立不倒 Resistance reduced from 60% to 30%
  • 屹立不倒 now only goes on cooldown for 20s when interrupted rather than full
  • 屹立不倒 T2 now also reduces cooldown by 35s
  • 屹立不倒 T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
炽焱 Hero 1 1
  • 烈焰冲刺 cooldown reduced from 40s to 35s
  • 烈焰冲刺 T3 changed from -19s CD to -15s
  • 烈焰冲刺 T3 now also makes the ability charged (15s charge time)
  • 复燃 spirit scaling increased from 0.5 to 0.6
麦金妮 Hero 1 1
  • Mini Turrets HP gain per boon increased from 20 to 30
  • Mini Turrets no longer limit the damage they take to 33% of HP per second
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%
莫克双雄 Hero
  • 钻地 is no longer affected by 冲锋陷阵
  • 幻影屏障 no longer hits you while you are Burrowed
  • 蔑视 now heals you instantly rather than over 1s
  • 连招 health gain tooltip clarified
悖论 Hero 3
  • 时间之墙 Time Stop duration reduced from 0.6s to 0.5s
  • 动力卡宾枪 Max Stop duration reduced from 0.5s to 0.4s
  • 动力卡宾枪 T1 reduced from +0.5s to +0.4s
Hero 1
  • 雷霆风暴 now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • 雷霆风暴 DPS reduced from 125 to 110
  • 雷霆风暴 T3 now also allows you to float around at 2.5m/s speed
希弗 Hero
  • Reverted recent updates to 希弗 run animations
  • Fixed some targeting issues with 乘胜追击
灰爪 Hero
  • Fixed 灰爪's spirit power growth from his ult not being reflected in the shop
  • Fixed a regression where 开尔文 referenced 灰爪 incorrectly
米娜 Hero 2
  • Stamina: Fire Rate reduced from 6% to 5%
  • Skin: Stamina movement distance reduced by 25%
亚伯兰 Hero 1 1
  • Bullet Damage decreased from 4.68 to 4.5
  • Spirit Siphon spirit scaling increased from 0.5 to 0.65
弹无虚发 Item 2
  • Now reduces your Fire Rate by 10% and movespeed by 0.5
  • Weapon Damage increased from 20% to 30%
  • Far range Weapon Damage increased from +50% to +70%
回应射击 Item
  • 回应射击 no longer has +9 Spirit Power
  • 回应射击 now has +3 HP Regen
  • 回应射击 now has +10% Ammo
灵力灌注 Item 1
  • Duration increased from 6s to 8s
  • No longer grants +50 Health
  • Now grants +70 Spirit Shield
赤蟥 Item
  • No longer provides +12% Cooldown Reduction
  • Now upgrades from 不治魔咒. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
天锤压顶 Item 1
  • Stun duration reduced from 0.9 to 0.75
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
疾跑靴 Item 1
  • 疾跑靴 reduced from +2 Sprint to +1.5
疾速不怠 Item 1
  • 疾速不怠 reduced from +2 Sprint to +1.5
狂乱 Item
  • Now builds from 狂战士. Grants 狂战士 passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
衰变 Item 1
  • Bleed damage increased from 1.4% to 1.5%
刷新环 Item 1
  • Cast delay increased from 0.3s to 0.6s
子弹抗性与元灵抗性(护甲) 机制 6 10
  • 守卫者 now deal 25% more damage to troopers
  • 守卫者 now take 25% more damage from troopers/players
  • Troopers now do 20% more damage to each other
  • Magazine: Weapon Damage reduced from 15% to 12%
  • Quarters: Weapon Damage reduced from 25% to 22%
  • Quarters: Bullet Resist reduced from 5% to 4%
  • Mag: Weapon Damage reduced from 13% to 11%
  • Point Ward: Weapon Damage reduced from 22% to 20%
  • Rounds: Weapon Damage vs NPC reduced from 30% to 26%
  • Shot: Weapon Damage reduced from 6% to 3%
  • Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
  • Bullets: Bleed damage increased from 2.5% to 2.75%
  • Fire: Spirit Power reduced from 11 to 7
  • Whip: Bullet Resist reduced from -11% to -12%
  • Surge: Spirit Power reduced from +20 to +18
  • Reverb: Damage increased from 45% to 50%
  • Talon: Immobilizing Trap renamed to 伏灵陷阱
  • Talon: 伏灵陷阱 now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
  • Talon: 伏灵陷阱 T2 no longer increases slow by 1s
  • Talon: 伏灵陷阱 T2 now increases Curse debuff by 0.5s
  • Talon: You can now shoot 蓄力射击 onto 伏灵陷阱 center to trigger it to detonate immediately in a 30% increased radius
  • Geist: 灵魂互换 T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"
兵线与小兵 机制 1 2
  • Added park theming to purple lane
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
  • Patron HP reduced from 10k to 7.5k
  • Downed Patron HP reduced from 18k to 13.5k
  • Patron HP grows by 250/Min starting 20 min
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
  • Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s
  • Walker: Cooldown increased from 18s to 22s
弹反 机制 1
  • Fixed melee damage audio playing despite no damage dealt
  • Updated parry cast and parry success sounds
  • Melee
  • Blank: Now provides +20% Melee Resistance
  • Magazine: Melee Resistance increased from 25% to 30%
魂球与反补 机制
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated 魂魄 will then be split as normal.
排位、MMR 与排行榜 机制
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
出装与出装浏览器 机制
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
灵魂罐 机制
  • Urn spawn point now alternates left and right starting with left, rather than being random
General 137 changes 15 13
  • Added a new hero, Raven, to Hero Labs
  • Added park backdrop to park side of map
  • Updated tree models to new visual style and added player collision to canopies
  • Moved the post-game survey to the final score screen
  • Added text box field to the post-game survey
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
  • Added Toggle Crouch as a new keybind
  • Fixed shop search not working in the shop when opened from Resources
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed rejuv collect sound playing from wrong location in hero sandbox
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
  • Fixed clicking on minimap not taking you to that location as a spectator
  • Fade rooftop antenna ambient effects so that they are not visible at a distance
  • Visual revisions to Quantum entanglement effect
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
  • Updated Bullet Flurry tracers to be spirit-based
  • Fixed some item sounds playing on caster instead of target
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the
  • HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey ( https://www.instagram.com/toastyghostey/ )
  • Steam
  • Added support for new Crouch Toggle button
  • Added 3 new
  • Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
  • Ability Range stat now has diminishing stacking
  • Ability Duration stat now has diminishing stacking
  • Fire Rate now has a minimum final value of -50%
  • Heroes now have +0.5 Sprint
  • Flying over buildings no longer causes you to get zapped, only standing on the building does
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Reverted a few changes recently related to soul duplication issues
  • Range to be considered for souls reduced by 5m
  • Basic
  • Close
  • Close
  • Headshot
  • Booster: Cooldown increased from 7.5s to 8.5s
  • High-Velocity
  • Hollow
  • Point Ward: Threshold increased from 60% to 65%
  • Hollow
  • Monster
  • Rapid
  • Rounds: Fire Rate reduced from 11% to 10%
  • Restorative
  • Active
  • Reload: Ammo increased from 18% to 24%
  • Charge: Bonus Health reduced from +75 to +65
  • Point
  • Toxic
  • Alchemical
  • Titanic
  • Alchemical
  • Fire: Added alternate desaturated variant for friendly versions of this
  • Crippling
  • Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
  • Shadow
  • Weave: Spot radius increased from 22m to 26m
  • Lucky
  • Shot: Proc Chance reduced from 35% to 34%
  • Spiritual
  • Overflow: Cooldown Reduction reduced from 15% to 12%
  • Extra
  • Healing
  • Rite: Health bonus reduced from +45 to +30
  • Healing
  • Nova: Time to heal increased from 2s to 2.75s
  • Enchanter's
  • Barrier: Cooldown reduction reduced from 8% to 6%
  • Restorative
  • Locket: Cooldown reduced from 30s to 25s
  • Veil
  • Veil
  • Majestic
  • Leap: No longer gets interrupted on slam down if you get shot
  • Metal
  • Skin: Duration increased from 3.5s to 4s
  • Metal
  • Rescue
  • Beam: Range reduced from 32m to 28m
  • Debuff
  • Debuff
  • Withering
  • Whip: Duration increased from 4.5s to 5s
  • Withering
  • Slowing
  • Hex: Cooldown increased from 26s to 28s
  • Rapid
  • Recharge: Cooldown for charged abilities reduced from 30% to 25%
  • Ethereal
  • Shift: Allows you to float around slowly (2 m/s)
  • Silence
  • Glyph: Now pierces through all enemies in the path
  • Silence
  • Glyph: Projectile and collision size increased by 40%
  • Arcane
  • Surge: Ability range reduced from +20% to +18%
  • Arcane
  • Surge: Ability duration reduced from +20% to +18
  • Arcane
  • Mystic
  • Slow: Duration increased from 2s to 2.5s
  • Surge of
  • Power: Fire Rate increased from 10% to 15%
  • Diviner's
  • Kevlar: Cooldown Reduction reduced from 12% to 10%
  • Diviner's
  • Kevlar: Ability Duration increased from 7% to 10%
  • Mystic
  • Magic
  • Carpet: Duration increased from 7s to 8s
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Talon: 蓄力射击 can now secure orbs
  • Lady
  • Geist: 怨念 can now secure orbs
  • Lady
  • Geist: 灵魂互换 T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
  • Lady
  • Lady
  • Geist: 生命吸取 duration increased from 2s to 2.5s
  • Lady
  • Geist: 生命吸取 T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
  •