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Boho In development

Boho

Easy

Boho’s disabled prototype links repeated spirit hits with shared damage across several enemies. Three abilities have meaningful descriptions, while the last slot is still empty. That supports discussion of a partial concept, not a complete playable build.

Abilities4
Ability 1
Skipshot
15s
Instant cast

Throw a projectile that bounces between targets, dealing spirit damage. If there are no enemies nearby Skipshot will instead bounce off of Boho, reducing its cooldown.

60
Damage
3
Bounce Count
18m
Bounce Range
1
Charges
Game data
Cooldown
15s
Charges
1
Charge Delay
7s
Cast Delay
0.1s
Cast Range
14m
Damage
60
Bounce Count
3
Bounce Range
18m
Cooldown Reduction Percentage Per Hit
15%
1AP
Cooldown
-2s
2AP
Damage
+18
5AP
Bounce Count
+2
Ability 2
Swish
14s
Instant cast

Swing twice, dealing spirit damage to targets in front. Hits against heroes grant bonus move speed and stacking barrier.

50
Damage
80
Barrier
2m
Move Speed
0.1s
Cast Delay
Game data
Cooldown
14s
Cast Delay
0.1s
Cast Range
11m
Damage
50

On Hero Hit:

Barrier
80
Move Speed
2m
Buff Duration
4s
Combat Barrier Per Stack
20
1AP
Damage
+18
2AP
Move Speed
+2m
5AP
Barrier
+80
Passive
Intertwine
26s

Enemies hit by spirit damage are linked to other linked enemies, sharing a portion of incoming damage as bonus spirit damage.

8m
Link Distance
30%
Linked Damage
5s
Duration
6
Max Links
1AP
Link Distance
+3m
2AP
Duration
+3s
5AP
Linked Damage
+22.5%
Ability 4
Ability Boho Channeltether
100s
Instant cast
2m/s
Move Speed
50
Damage
30%
Movement slow
100
Bonus Damage
Game data
Cooldown
100s
Channel Duration
3s
Cast Delay
0.1s
Cast Range
12m
Move Speed
2m/s

On Hit:

Damage
50
Movement slow
30%
Bonus Damage
100
Immobilize
2s
1AP
Damage
+18
2AP
Barrier
+150
5AP
Immobilize Duration
+1s
OverviewHow to play

What the prototype shows

The bouncing projectile can return to Boho when no enemy is available, reducing its cooldown instead of continuing an attack. Close swings grant movement and a stacking barrier when they hit heroes. The linking passive connects enemies through spirit damage, making target spacing central to the proposed pressure.

What remains unconfirmed

The missing final ability could change how the hero starts or survives a fight. For now, a useful comparison is between single-target contact and keeping several linked opponents reachable. Neither the partial kit nor selectable-related metadata establishes ordinary match availability while the entry remains disabled.

Stat comparisonHero comparison
Health 11 Move speed 91 DPS 58 Sustained DPS 34 Range 72 Ammo 80
Health 705
Health regen 2/s
Move speed 8 m/s
Stamina 3
DPS 55
Sustained DPS 30
Range 58 m
Ammo 30
Primary weapon
Primary weapon
55
DPS
5.5
Bullet damage
10rps
Fire rate
30
Ammo
2.5s
Reload
30
Sustained DPS
142
Shots to defeat target
24.1s
Time to defeat target
165
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m57.5m177.8m
Melee 50Light melee 116Heavy melee
Data and APIAPI
bohoslug68heroIdbohocodeName1complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt