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Gunslinger In development

Gunslinger

Moderate

Gunslinger’s disabled kit centres on marked targets and a delayed burst of demonic rounds. The files also reuse a grenade description that explicitly names Paradox. That mixture matters: it records a prototype, not a polished, independent live kit.

Abilities4
Ability 1
Pulse Grenade
32s
Press

Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.

35↑0.3
Pulse Damage
4%
Bonus Damage per Stack
0.2s
Cast Delay
3.2s
Duration
Game data
Cooldown
32s
Cast Delay
0.2s
Duration
3.2s
Radius
5.5m
Pulse Damage
35 ↑0.3
Bonus Damage per Stack
4%
Radius Per Pulse
1m
Pulse Interval
0.8
Debuff Duration
8s
Movement slow
20%
Slow Duration
0.2s
1AP
Cooldown
-12s
2AP

+20 Pulse Damage and increased Spirit scaling

Pulse Damage · Scaling (Spirit Power)
+0.5
Exact changes
Pulse Damage
+20
5AP
Bonus Damage per Stack
+4%
Duration
+1.6s
Ability 2
gunslinger_knockbackblast
Instant cast

Load your weapon with demonic rounds. After a delay, release a blitz of bullets at the target enemy, dealing bonus Damage. Enemies can intercept the bullets.

0.1s
Cast Delay
8m
Cast Range
Passive
Infernal Brand
14s

Passively mark nearby enemies with a Brand. Shooting an enemy with a Brand consumes the effect, dealing bonus Damage and granting Fire Rate and Movement Speed.

100
Spirit Damage
25%
Fire Rate
2m/s
Move Speed
0.15s
Cast Delay
Game data
Cooldown
14s
Cast Delay
0.15s
Cast Range
40m
Spirit Damage
100
Fire Rate
25%
Move Speed
2m/s
Search Radius
20m
Mark Duration
5s
Buff Duration
3s
1AP
Cooldown
-3s
2AP
Spirit Damage
+50
Ability 4
Demontrigger Blitz
90s
Press

Load your weapon with demonic rounds. After a delay, release a blitz of bullets at the target enemy, dealing bonus Damage. Enemies can intercept the bullets.

4
Total Shots Fired
220%
Bonus Bullet Damage
1s
Channel Duration
1s
Cast Delay
Game data
Cooldown
90s
Channel Duration
1s
Cast Delay
1s
Cast Range
60m
Total Shots Fired
4
Bonus Bullet Damage
220%
Cast Delay
1s
Channel Duration
1s
1AP
Cooldown
-20s
2AP
Debuff Duration
+6s
5AP
Total Shots Fired
+2
OverviewHow to play

What the prototype shows

The brand rewards shooting a nearby marked enemy with additional damage and temporary firing and movement benefits. The burst can be intercepted by other enemies, so the intended design raises a real positioning question: can the chosen target remain first in the firing line when the delay ends?

What remains unconfirmed

Two slots carry very similar burst wording, while the borrowed grenade text may be a placeholder. Do not turn those entries into a guaranteed combo or claim a final ability order. Track the target-mark and interception ideas separately from details that still appear unfinished.

Stat comparisonHero comparison
Health 57 Move speed 74 DPS 97 Sustained DPS 74 Range 72 Ammo 0
Health 780
Health regen 2/s
Move speed 7.2 m/s
Stamina 3
DPS 99.9
Sustained DPS 39.5
Range 58 m
Ammo 6
Primary weapon
Primary weapon
99.9
DPS
30
Bullet damage
3.3rps
Fire rate
6
Ammo
2.8s
Reload
39.5
Sustained DPS
26
Shots to defeat target
18.51s
Time to defeat target
180
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m57.5m177.8m
Melee 50Light melee 116Heavy melee
Data and APIAPI
gunslingerslug38heroIdgunslingercodeName2complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt