Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
Game data
- Cooldown
- 32s
- Cast Delay
- 0.2s
- Duration
- 3.2s
- Radius
- 5.5m
- Pulse Damage
- 35 ↑0.3
- Bonus Damage per Stack
- 4%
- Radius Per Pulse
- 1m
- Pulse Interval
- 0.8
- Debuff Duration
- 8s
- Movement slow
- 20%
- Slow Duration
- 0.2s
- Cooldown
- -12s
+20 Pulse Damage and increased Spirit scaling
- Pulse Damage · Scaling (Spirit Power)
- +0.5
Exact changes
- Pulse Damage
- +20
- Bonus Damage per Stack
- +4%
- Duration
- +1.6s