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Raven In development

Raven

Moderate

Raven’s disabled prototype makes enemy facing direction part of the fight. Back attacks reward a flank, while the relic pressures enemies who look toward the hero. This is a distinct positioning idea, although some ability text remains shared with another hero.

Abilities4
Ability 1
Blindside
30s
Press

Active: Throw a concussion grenade that reduces enemies' turn rate.

30
Damage
2s
Slowed Turn Rate Duration
40%
Blindside Damage
0.1s
Cast Delay
Game data
Cooldown
30s
Cast Delay
0.1s
Radius
6.5m
Damage
30
Slowed Turn Rate Duration
2s
Blindside Damage
40%
1AP
Slowed Turn Rate Duration
+1s
2AP
Cooldown
-12s
5AP
Blindside Damage
+30%
Ability 2
Umbrella Maneuver
32s
Instant cast

Use your umbrella to catch a gust of wind that lifts you backwards. You then charge up your umbrella to fire a projectile that explodes on impact.

100↑1.4
Damage
1AP
Cooldown
-14s
2AP
Damage
+50
5AP

[Not Yet Implemented]

Exact changes
Cooldown
+0s
Ability 3
Full Auto
45s
Instant cast

Temporarily boosts your fire rate and deal bonus spirit damage

20%
Fire Rate
2
Spirit Damage Per Bullet
5s
Duration
1AP
Cooldown
-20s
2AP

+10% Fire Rate and +3s Duration

Exact changes
Fire Rate
+10%
Duration
+3s
5AP

Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet

Spirit Damage Per Bullet · Scaling
+0.045
Exact changes
Unlimited ammo
Ability 4
Revelation
90s
Instant cast

Activate your relic. Enemy heroes nearby have slowed movement and dashes, and receive damage over time when looking towards you. If enemies look at you long enough, they get cursed.

50↑0.65
DPS
15m
Radius
3s
Curse Duration
0.3s
Cast Delay
Game data
Cooldown
90s
Cast Delay
0.3s
Duration
6s
Radius
15m
DPS
50 ↑0.65
Radius
15m
Curse Duration
3s
Movement slow
16%
Time Until Cursed
2s
1AP
Radius
+5m
2AP
Cooldown
-25s
5AP
DPS
+50
OverviewHow to play

What the prototype shows

The concussion effect reduces turning speed, connecting naturally to the stated bonus for gun and melee hits from behind. Umbrella movement goes backward before a charged projectile, creating a possible spacing tool. The relic then punishes sustained attention toward Raven, forcing a different facing decision.

What remains unconfirmed

The firing buff currently uses Full Auto’s shared description, so it should not be treated as proof of a final Raven-specific version. Before giving match advice, the facing checks, distances and transitions need verification. The page preserves those questions alongside the readable prototype rules.

Stat comparisonHero comparison
Health 57 Move speed 74 DPS 42 Sustained DPS 38 Range 72 Ammo 59
Health 780
Health regen 2/s
Move speed 7.2 m/s
Stamina 3
DPS 49.1
Sustained DPS 30.9
Range 58 m
Ammo 20
Primary weapon
Umbrella Gun
49.1
DPS
10.8
Bullet damage
4.6rps
Fire rate
20
Ammo
2.6s
Reload
30.9
Sustained DPS
73
Shots to defeat target
23.59s
Time to defeat target
216
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m57.5m177.8m
Melee 50Light melee 116Heavy melee
Lore

Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.

Relentless in pursuit of his task; the operative known only as "The Raven" has scoured the Earth looking for strange artifacts, apocryphal writings, and wisdom of the life beyond. Now in New York, Raven looks to find a way to tether Catherine’s spirit to the mortal coil.

Data and APIAPI
ravenslug62heroIdoperativecodeName2complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt