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Intensifying Magazine

Intensifying Magazine

Weapon ·Tier 2 · Passive
1600
What it does

Increases Weapon Damage as you continuously fire your weapon.

Innate
Passive

Passive — works automatically once bought.

20%
Ammo
45%
Base Attack Damage Percent At Max Duration
2.5s
Shoot Duration For Max
When to buy & tricks

A cheap Tier 2 weapon item that turns held fire into a damage buff: keep the trigger down and your bonus Weapon Damage climbs from zero to a hefty ramp, then bleeds away the moment you stop shooting or reload. It's a core early-to-mid buy for sustained-fire DPS heroes who empty a whole magazine into a fight — Wraith, McGinnis, Vindicta — and dead weight on burst, small-clip shooters that fire two shots and reload.

When to buy

This is a sustained-fire item: the bonus only pays off if you hold the trigger long enough to climb the ramp, so it shines on heroes with big magazines and a steady stream of bullets — Wraith, McGinnis, Vindicta, Mirage — and on anyone building a weapon-damage carry. Pick it up in the early-to-mid game once you're winning trades and want your DPS to snowball inside extended fights. Skip it on shotguns and short-burst shooters like Abrams: the stacks reset every reload, so a weapon that fires two taps and reloads never reaches the top of the ramp.

Tricks

The ramp builds whenever your weapon is in its firing state and bleeds off once you stop, so the trick is to never let it drop mid-fight. You can pre-charge before an engage by holding the trigger early — even shooting into the floor a beat before you peek means you enter the fight already stacked. Because every reload wipes the bonus, it pairs naturally with magazine size (Titanic Magazine) and fire rate (Swift Striker): a bigger, faster-emptying clip keeps you at the top of the ramp far longer. Some heroes can also keep the firing state alive through certain abilities or by holding fire and alt-fire together, handy for sitting on max stacks without dumping your whole mag into the air.

Hold the trigger a beat before you peek a fight — the ramp pre-charges so your first bullets already hit harder.
Every reload resets the bonus to zero; reload between fights, not in the middle of one.
Near-worthless on shotguns and two-tap burst weapons — they reload before the ramp ever climbs.
Stack it with Titanic Magazine or Swift Striker so a bigger, faster clip holds max ramp longer.

Is Intensifying Magazine worth it?

On a sustained-fire hero, yes — it's a cheap Tier 2 weapon buy that snowballs your DPS the longer a fight drags on. On burst or shotgun heroes it's a trap, since the ramp never has time to build before you reload.

Does the ramp reset when I reload or stop firing?

Yes. The bonus climbs while you hold fire and decays once you stop, and a reload drops it back to zero — so the value is highest on weapons that keep a steady stream of bullets going.

Built by
Best with Shiv ~55.9%
build share · win rate when built
Performance
~48.5% Win rate
43.9% Build rate
-2.9 vs last patch
25' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Ammo 20% 12.5/1k
Base Attack Damage Percent At Max Duration 45% 28.1/1k
Tier bonuses scale with souls spent in the tree →
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_intensifying_clip
slug
intensifying-magazine
token
upgrade_intensifying_clip
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
2
cost
1600
groupLabel
Magazines
filters
EShopFilterClipSize, EShopFilterWeaponDamage
componentIds
upgradeIds

properties (3)

labelkeyvalue
AmmoBonusClipSizePercent20%
Base Attack Damage Percent At Max DurationBaseAttackDamagePercentAtMaxDuration45%
Shoot Duration For MaxShootDurationForMax2.5s

Upgrades

lvlAPupgrades
11Ammo +40, Base Attack Damage Percent At Max Duration +55