Stalker
Dealing Weapon Damage at close range opens a wound and grants you Bonus Move Speed.
Wounded enemies take Spirit DPS, have reduced Bullet Resist, and are revealed through walls.
Passive — works automatically once bought.
Stalker is a Tier 2 weapon item that turns your close-range gun into a chase-and-kill tool: tag a target up close and you open a wound, picking up bonus move speed while they bleed spirit damage, lose bullet resist, and light up through walls. It's the duelist's pick for gun heroes who win by latching onto one target and refusing to let it escape.
When to buy
Buy it on close-range gun heroes whose plan is to pick a target and run it down: Haze, Wraith, Abrams, Lash, Infernus, Bebop and friends. The reveal-through-walls plus the bonus move speed make it shine against slippery, repositioning lineups — anyone who tries to break line of sight or blink away gets dragged back into your crosshair. It's also a quiet team buff in a gun comp, since the bullet-resist shred makes the wounded target softer for everyone shooting it. Skip it on long-range pokers, snipers and pure spirit casters: the wound only opens at close range, so a hero who fights from across the lane never procs it.
How it works
The reveal is the real prize — once a target is wounded it stays lit through walls and smoke for the debuff window, so you and your team never lose a fleeing enemy. The bullet-resist shred stacks with your allies' guns, turning the wound into a focus-fire marker, while the spirit DoT chips even if they juke out of your reload. Your own bonus move speed only kicks in when you actually wound something, so it rewards committing: open the wound first, then use the speed to close the gap and finish. The footstep-sound reduction it carries is sneaky flank value — get the jump, land the first burst, and the chase starts on your terms.
Is Stalker worth it?
On close-range gun heroes who chase, yes — it gives you sticking power, a team-wide bullet-resist shred and a reveal that kills escapes. On long-range or pure spirit heroes it's a wasted slot.
Does Stalker counter stealth and escape heroes?
Yes. The wound reveals the target through walls for the debuff duration, so heroes who survive by breaking line of sight or blinking out can't shake you once you've tagged them — that's a big part of why people pick it.
Best with Abrams
~56.4%
- Backstabber: Renamed to Stalker
- No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_weapon_backstabber
- slug
- stalker
- token
- upgrade_weapon_backstabber
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 2
- cost
- 1600
- groupLabel
- —
- filters
- EShopFilterWeaponDamage
- componentIds
- —
- upgradeIds
- —
properties (10)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 6s |
| Duration | AbilityDuration | 5s |
| DPS | DPS | 17 |
| Health | BonusHealth | 50 |
| Move speed | BonusMoveSpeed | 1.5m |
| Bullet Resist Reduction | BulletResistReduction | -6% |
| Debuff duration | DebuffDuration | 5s |
| Debuff Radius | DebuffRadius | 25m |
| Proc Radius | ProcRadius | 8m |
| Reduce Footstep Sound | ReduceFootstepSound | -50 |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Bullet Resist Reduction -10, Move speed +2m, DPS +20, Reduce Footstep Sound -50 |