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Stalker

Stalker

Weapon ·Tier 2 · Passive
1600 6s5s
What it does

Dealing Weapon Damage at close range opens a wound and grants you Bonus Move Speed.

Wounded enemies take Spirit DPS, have reduced Bullet Resist, and are revealed through walls.

Innate
6s

Passive — works automatically once bought.

-50
Reduce Footstep Sound
50
Health
17
DPS
-6%
Bullet Resist Reduction
1.5m
Move speed
5s
Debuff duration
8m
Proc Radius
When to buy & tricks

Stalker is a Tier 2 weapon item that turns your close-range gun into a chase-and-kill tool: tag a target up close and you open a wound, picking up bonus move speed while they bleed spirit damage, lose bullet resist, and light up through walls. It's the duelist's pick for gun heroes who win by latching onto one target and refusing to let it escape.

When to buy

Buy it on close-range gun heroes whose plan is to pick a target and run it down: Haze, Wraith, Abrams, Lash, Infernus, Bebop and friends. The reveal-through-walls plus the bonus move speed make it shine against slippery, repositioning lineups — anyone who tries to break line of sight or blink away gets dragged back into your crosshair. It's also a quiet team buff in a gun comp, since the bullet-resist shred makes the wounded target softer for everyone shooting it. Skip it on long-range pokers, snipers and pure spirit casters: the wound only opens at close range, so a hero who fights from across the lane never procs it.

How it works

The reveal is the real prize — once a target is wounded it stays lit through walls and smoke for the debuff window, so you and your team never lose a fleeing enemy. The bullet-resist shred stacks with your allies' guns, turning the wound into a focus-fire marker, while the spirit DoT chips even if they juke out of your reload. Your own bonus move speed only kicks in when you actually wound something, so it rewards committing: open the wound first, then use the speed to close the gap and finish. The footstep-sound reduction it carries is sneaky flank value — get the jump, land the first burst, and the chase starts on your terms.

The wallhack reveal hard-counters stealth and escape heroes — tag them once and they can't break line of sight to shake you.
The bullet-resist shred buffs your whole gun comp, not just you — call the wounded target as the focus.
The bonus move speed only triggers when you wound, so play it aggressively: proc the wound first, then chase.
Needs close range to apply, so it's a brawler/SMG/shotgun item — dead weight on snipers and long-range pokers.

Is Stalker worth it?

On close-range gun heroes who chase, yes — it gives you sticking power, a team-wide bullet-resist shred and a reveal that kills escapes. On long-range or pure spirit heroes it's a wasted slot.

Does Stalker counter stealth and escape heroes?

Yes. The wound reveals the target through walls for the debuff duration, so heroes who survive by breaking line of sight or blinking out can't shake you once you've tagged them — that's a big part of why people pick it.

Built by
Best with Abrams ~56.4%
build share · win rate when built
Performance
~51.9% Win rate
10.1% Build rate
+1.6 vs last patch
23' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Health 50 31.3/1k
DPS 17 10.6/1k
Bullet Resist Reduction -6% -3.7/1k
Move speed 1.5m 0.9/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Cooldown6s
Duration5s
Debuff Radius25m
Proc Radius8m
Related mechanics
Update history1
Gameplay Update - 03-06-2026Mar 06, 2026
  • Backstabber: Renamed to Stalker
  • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_weapon_backstabber
slug
stalker
token
upgrade_weapon_backstabber
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
2
cost
1600
groupLabel
filters
EShopFilterWeaponDamage
componentIds
upgradeIds

properties (10)

labelkeyvalue
CooldownAbilityCooldown6s
DurationAbilityDuration5s
DPSDPS17
HealthBonusHealth50
Move speedBonusMoveSpeed1.5m
Bullet Resist ReductionBulletResistReduction-6%
Debuff durationDebuffDuration5s
Debuff RadiusDebuffRadius25m
Proc RadiusProcRadius8m
Reduce Footstep SoundReduceFootstepSound-50

Upgrades

lvlAPupgrades
11Bullet Resist Reduction -10, Move speed +2m, DPS +20, Reduce Footstep Sound -50