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Bullet damage base and growth values reduced by 5%
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Spirit Resist per boon reduced from +0.625% to +0.35%
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Mini Turrets no longer shoots heroes on ziplines
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Mini Turrets no longer have 80% decaying resist for the first 6s
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Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
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Şifalı Sprey T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
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Şifalı Sprey T3 no longer increases duration by +1.5s
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Şifalı Sprey T3 now also increases spirit resistance by +40%
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Karşı Hamle melee resist reduction increased from -22% to -25%
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Karşı Hamle T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
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Karşı Hamle T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
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Fixed Itani Lo Sahn being canceled with movement abilities
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Base health regen reduced from 2.5 to 2.0
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Uçan Koçbaşı T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
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Pranga spirit scaling reduced from 1 to 0.7
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Parçalama spirit scaling reduced from 1.7 to 1.4
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İz Sürücü İşareti cooldown increased from 24s to 26s
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İz Sürücü İşareti T2 reduced from -12s Cooldown to -10s
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Taşlaştıran Kelepçe radius increased from 8m to 12m
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Taşlaştıran Kelepçe petrify duration increased from 2s to 2.2s
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Kart Hilesi Heart heal spirit scaling reduced from 1 to 0.75
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Tam Otomatik T3 spirit scaling reduced from +0.06 to +0.045
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Barut Fıçısı now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
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Taşa Dönüşme T3 stun duration reduced from +1s to +0.75s
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Falloff range reduced from 20m->58m to 18m->54m
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Kurgu Zırhı weapon damage scaling increased from 0.2 to 0.3
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Elektrik Topu T3 radius increased from +1.5m to +1.75m
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Kazık T1 reduced from +65 Damage to +45
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Doorman: Kapı range reduced from 70m to 65m
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Doorman: Walker will no longer consider Bavul Arabası dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
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Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets