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12-21-2024 Update

12-21-2024 · 5 heroes 4 items
Sources Deadlock Forum
Vindicta Hero 2
  • Gnadenschuss base damage reduced from 120 to 100
  • Gnadenschuss bonus damage reduced from 120 to 100
Warden Hero 2
  • Bullet damage growth reduced from 0.94 to 0.9
  • Letztes Gefecht now does 40% less damage to objectives (similar to various other abilities)
Yamato Hero 1 1
  • Schattenseele Bullet and Spirit Resist reduced from 45% to 40%
  • Schattenseele T3 increased from 15% to 20% Resist
Infernus Hero 1
  • Flammensprint T3 changed Charge Time increased from 15s to 18s
Mirage Hero 1
  • Feuerskarabäen T2 reduced from -10% Bullet Resist to -8%
Niederschlag Item 1
  • Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
Lanes und Trooper Mechaniken 2 1
  • Walker: Now a T4 item
  • Walker: Shields increased from 250 to 300
  • Walker: Invisibility and speed duration increased from 5s to 7s
  • Walker: Initial fade out time reduced from 1s to the previous 0.25s value
Kugel- & Magieresistenz (Rüstung) Mechaniken 2
  • Shield duration to not take damage before regenerating increased from 18s to 30s
  • Headshots: Spirit Amp per headshot increased from 3% to 4%
General 15 changes 3 2
  • Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
  • Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
  • T4 items cost reduced from 6.2k to 6k
  • Tick gold increased from 2/1% to 2.5/1.5%
  • Restorative
  • Shot: Cooldown increased from 6s to 7s
  • Headshots: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
  • Headshots: Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
  • Veil
  • Veil
  • Veil
  • Veil
  • Alchemical
  • Fire: Base DPS reduced from 55 to 50
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