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Health growth per boon снижено с 41 до 34
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Рассекающий рывок лечение снижено с 50 до 40
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Рассекающий рывок лечение множитель Spirit снижено с 1.6 до 1.1
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Досаждающий заряд перезарядка увеличено с 15 до 24
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Досаждающий заряд T1 изменено с -4 с. перезарядка до "Bolt Apply -25% скорострельность for 5 с."
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Досаждающий заряд T2 изменено с "Bolt Apply -25% скорострельность for 5 с." до -13 с. перезарядка
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Removed the outer lanes teleporters
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Removed the top of the mid arch с being able до be occupied
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Пороховая бочка T2 bonus урон снижено с 100 до 80
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Crackshot T2 bonus урон снижено с 85 до 60
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Ворон-фамильяр длительность множитель Spirit снижено с 0.03 до 0.024
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Ворон-фамильяр Health Drain снижено с 3% до 2.3%
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Метка джинна T2 снижено с +4 с. Multiplier длительность до +2.5 с.
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реген здоровья снижено с 3 до 1.5
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Спиритическая кража здоровья снижено с 20% до 15%
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Bonus Spirit снижено с 16 до 13
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Fixed spellslinger headshots providing more bonuses than intended
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Fixed Плющик, Вязкус and Ковёр-самолёт moving faster than desired when holding the soul urn
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Fixed some misc mispredictions during Ледяная дорожка movement
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Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
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When attaching to a zipline, movement direction can override the travel direction
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When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
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Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
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Soul orb size increased by 10%
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Soul orb lag compensation buffer increased from 120ms to 140ms
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Urn reveal time reduced from 25s to 15s
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Urn speed limit increased from 13 m/s to 15 m/s
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Fixed issues with denying melee soul orbs
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Fixed shotguns doing too much damage to Стражи
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Added an option to allow canceling abilities with the ability key to the main options page.
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Fixed various other timing related bugs with Soul orbs
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Sprint increased by +0.5 for all heroes
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Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
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Fix an edge case where a player can claim the Rejuv but also get parried
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Fixed Ледяная дорожка being overly sticky for allies
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Mantle now requires pushing WASD Direction toward a ledge
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Improved Camera positions while character is backed up against walls
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