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Health growth per boon reduced from 41 to 34
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Bond lacérant Heal reduced from 50 to 40
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Bond lacérant Heal Spirit Scaling reduced from 1.6 to 1.1
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Éclair accablant cooldown increased from 15 to 24
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Éclair accablant T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
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Éclair accablant T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown
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Removed the outer lanes teleporters
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Removed the top of the mid arch from being able to be occupied
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Baril de poudre T2 bonus damage reduced from 100 to 80
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Crackshot T2 bonus damage reduced from 85 to 60
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Nuée de corneilles duration spirit scaling reduced from 0.03 to 0.024
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Nuée de corneilles Health Drain reduced from 3% to 2.3%
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Marque de Djinn T2 reduced from +4s Multiplier Duration to +2.5s
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Health Regen reduced from 3 to 1.5
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Vol de vie spirituel reduced from 20% to 15%
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Bonus Spirit reduced from 16 to 13
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Fixed spellslinger headshots providing more bonuses than intended
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Fixed Lyanne, Myxo and Tapis volant moving faster than desired when holding the soul urn
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Fixed some misc mispredictions during Voie glacée movement
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Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
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When attaching to a zipline, movement direction can override the travel direction
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When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
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Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
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Soul orb size increased by 10%
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Soul orb lag compensation buffer increased from 120ms to 140ms
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Urn reveal time reduced from 25s to 15s
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Urn speed limit increased from 13 m/s to 15 m/s
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Fixed issues with denying melee soul orbs
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Fixed shotguns doing too much damage to Gardiens
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Added an option to allow canceling abilities with the ability key to the main options page.
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Fixed various other timing related bugs with Soul orbs
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Sprint increased by +0.5 for all heroes
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Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
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Fix an edge case where a player can claim the Rejuv but also get parried
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Fixed Voie glacée being overly sticky for allies
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Mantle now requires pushing WASD Direction toward a ledge
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Improved Camera positions while character is backed up against walls
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