- Added unique Haze footstep sound effects
- Improved visibility of Haze’s bullet and travel path
- Uspávací dýka no longer breaks invisibility when cast (previously was part of the T3)
- Uspávací dýka Spirit scaling increased from 2.3 to 2.6
- Uspávací dýka no longer gets +140 damage with the T3
- Uspávací dýka T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
- Vír střel cast time increased from 0.7s to 0.8s
- Vír střel evasion from 70% to 50%
05-23-2024 Update
- Fixed missing VO for Yamato ability use/upgrades
- Shadow Explosion renamed to Stínová duše and reworked into a new ability
- Stínová duše no longer has radius impact behavior
- Stínová duše now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Setnutí cast time, Flying Strike flying time, and Karmínové seknutí cast time.
- Stínová duše cooldown increased from 90s to 100s
- Stínová duše T2 is now +4 m/s during Shadow Form
- Stínová duše T3 is now +1s duration
- Added some additional visual tells for the receiving end of Lash’s Uzemnění
- Base Stamina increased from 2 to 3
- Dupnutí base Damage Per Meter reduced from 8 to 6
- Fixed some cases with Dupnutí not hitting units positioned just below the impact zone
- Šlehnutí angle increased from 20 degrees to 30 degrees
- Šlehnutí cooldown reduced from 35s to 30s
- Fixed various movement stuck bugs with Ivy
- Kudzu Bomb duration increased from 3.5s to 4s
- Kudzu Bomb T2 duration increased from +1.5s to +2s
- Watcher's Covenant Replicated Healing increased from 50% to 65%
- Watcher's Covenant Fire Rate reduced from 20% to 15%
- Watcher's Covenant T1 changed to +15% Rate
- Added new slide and reload animation for Wraith
- Improved visibility of Wraith’s bullet and travel path
- Added custom tracer and muzzle flash for Wraith’s gun
- Royal Flush no longer has a cast delay
- Royal Flush time to spawn cards increased from 0.4s to 0.6s
- Telekineze no longer allows the victim to shoot back
- Fixed a bug that could cause all of Paradox Pulzní granát’s pulses to go off at once
- Improved visibility of Paradox’s bullet and travel path
- Added custom tracer and muzzle flash for Paradox’s gun
- Kinetická karabina Max Damage Amp reduced from 125% to 100%
- Paradoxní prohození range reduced from 45m to 40m
- Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
- Mrazivý granát cooldown reduced from 26s to 23s
- While Ice Pathing you no longer slow down when you shoot your gun
- Arktický paprsek Channel move speed increased from 4 to 6
- Arktický paprsek T1 changed from "+2 Channel Move Speed" to -8s Cooldown
- Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Přilnavá bomba)
- Přilnavá bomba T3 changed from Silence to Disarm
- Improved Hook hitbox detection to not grab targets that are behind cover
- Hyperbeam width increased from 2.5m to 2.7m
- Fixed Abrams getting stuck on department store facade when using his ult
- Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
- Sání života T1 and T2 swapped
- Shoulder charge now allows for a bit more steering control
- Improved Vindicta’s Svazující kůl effects to make it a little clearer when you are affected
- Výhodná pozice T3 reduced from +4m/s to +3m/s
- Záhrobní vrány T3 improved from -30% Healing Suppression to -40%
- Kanonáda T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
- Fixed some issues with Kanonáda projectiles getting caught on map geometry
- Myslící plášť pathing improved, it will no longer bounce erratically off map geometry
- Fixed upgrading McGinnis’s Léčivá nádobka to T3 while active causing it to heal everyone to full instantly
- Fixed certain rooftops allowing turrets to be built on them
- Improved visibility of Seven’s bullet and travel path
- Added custom tracer and muzzle flash for Seven’s gun
- Base gun damage reduced from 18 to 15
- Gun damage growth reduced from +1.1 to +0.8
- Despekt healing against non-heroes reduced from 1x to 0.7x
- Sandblast no longer prevents enemies from reloading while disarmed
- Fixed the Rejuvenator falling during pause
- Improved visibility of Lady Geist’s bullet and travel path
- Leap: Duration of no damage taken requirement reduced from 5s to 4s
- Alchymistická baňka travel speed increased from 800 to 1000
- Spirit bonus reduced from 6 to 5
- Now grants +2 Sprint
- Stun duration starts after hitting the ground
- Cooldown increased from 22s to 27s
- Flat portion of the lifesteal increased from 90 to 110
- When below 40% HP you now gain 25% Spirit Resist
- Now grants +10% Spirit Resist
- Now provides 15% Ammo
- Spirit bonus reduced from 12 to 8
- Various improvements to damage audio clarity for victims and attackers
- Updated Bullet Shredder debuff effects
- Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
- Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Strong Neutrals Spirit Resist increased from 25% to 35%
- Medium Neutrals Spirit Resist increased from 25% to 30%
- Spirit
- Spirit
- Strike: Now grants +75 Spirit Shield
- Spirit
- Whip: Bullet Resist reduced from 25% to 20%
- Barrier: Bullet Shield increased from 275 to 300
- Barrier: Weapon Damage while Shielded from 20% to 24%
- Glyph: Spirit Amp increased from 8% to 12%
- Resilience: Max Bullet Resist increased from 30% to 36%
- Burst: Damage reduced from 11% Max HP to 10%
- Strike: Damage reduced from 200 to 150
- Talon: Spirituální sova Spirit scaling reduced from 2.2 to 1.2
- Talon: Spirituální sova T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
- Updated Trooper and Neutral shooting sound effects
- Fixed getting stuck under stair at inner lanes near Guardian
- Medic Trooper health increased from 240 to 260
- Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
- Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
- Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
- Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
- Added post game player reporting option
- Ally player glow-through-world silhouette now communicates their current health
- Added ambient music track
- Fixed various issues with mic audio input and lag it introduced
- Small adjustments to how the crosshair UI area looks
- Mic input device is now selected from in-game settings rather than the steam client
- Improved various networking and hit registration related issues (this was released a couple days ago)
- Adding game audio muted indicator in top left if the game is muted
- Camera can now be moved while the game is paused in replays
- Fixed the Idol falling during pause
- Fixed the bottom most shop items having part of their icon be unclickable
- Mid-Boss is now invulnerable if there are no enemies it can actually attack
- Fixed your active items not hiding in the UI when you are dead and spectating a team mate
- Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
- Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
- Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
- Sapphire side materials tint color changed to white
- Sapphire side street materials changed to new asphalt blend
- Out of combat run animation variants now only play during sprint state
- Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Živoucí bouře)
- Adjusted map around the middle lanes to have an area with Veils for laning
- Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
- Unclaimed souls now convert 10% slower
- Vaults base bounty increased from 220 to 260
- Sidelane Veils near Strážci are now one-way visibility (used to be blocked visibility in both directions)
- Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
- Zipline Boost ability speed increased from 100% to 130%
- Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
- Zipline base speed boost after Base Strážci are killed increased from 100% to 120%
- Zipline base speed boost's ramp time after Base Strážci are killed reduced from 5s to 4s
- Being Disarmed no longer prevents you from reloading
- Headshot
- Booster: Cooldown reduced from 14s to 9s
- Strike: No longer has +50 Health
- Strike: Now grants +0.7 HP regen
- Mystic
- Burst: No longer has +1 HP Regen
- Mystic
- Burst: Now grants +1 Sprint
- Mystic
- Burst: Cooldown reduced from 8s to 6s
- Withering
- Whip: Moved from T3 to T2
- Withering
- Whip: Duration reduced 5s to 3.5s
- Withering
- Whip: Cooldown increased from 25s to 40s
- Withering
- Withering
- Whip: Cast range reduced from 20m to 15m
- Slowing
- Hex: Range increased from 30 to 35
- Reactive
- Barrier: Cooldown reduced from 40s to 35s
- Combat
- Combat
- Mystic
- Shot: Now requires that shotguns middle pellet hit the target
- Restorative
- Locket: Now displays its current number of charges on its active icon
- Silence
- Glyph: Moved from T2 to T3
- Silence
- Glyph: Health increased from 50 to 75
- Silence
- Shifting
- Shroud: Cooldown reduced from 70s to 55s
- Shifting
- Shroud: Duration 2.5s to 2.75s
- Majestic
- Majestic
- Leap: Now gives +75 Health
- Superior
- Cooldown: HP regen reduced from 6 to 4
- Escalating
- Improved
- Curse: Ammo increased from 15% to 20%
- Glass
- Cannon: Fire Rate reduced from 15% to 10%
- Phantom
- Grey
- Grey
- Lady
- Geist: Záměna duší cast time reduced from 0.65s to 0.5s
- Lady
- Geist: Fixed Zášť clipping aggressively against map geometry edges
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