- No longer has an innate +15% Spirit Resist
- Now has innate +20% Bullet Resist
- Hook cooldown reduced from 27s to 22s
- Hook T3 reduced from -15s to -12s Cooldown
- Hook Speed increased from 2700 to 3000
- Hook Return Speed increased from 1800 to 2200
- Hyper Beam DPS increased from 180 to 210
05-10-2024 Update
- Ground Strike now additionally damages enemies within 2m of Lash on impact
- Ground Strike radius reduced from 16m to 14m
- Ground Strike's ground preview now lines up under Lash when cast on the ground
- Ground Strike T3 reduced from +100% to +85%
- Bullet Damage growth increased from 0.76 to 1.0
- Death Slam tether visuals now improved to communicate the different phases its in
- Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
- Time Wall bullet freeze base duration reduced from 1.5 to 1.25
- Time Wall no longer deals damage to Mid Boss
- Kinetic
- Kinetic Carbine T3 no longer provides +50% Min Damage Amp
- Kinetic Carbine T3 reduced from +125% Max Damage to +75%
- Crimson Slash cooldown reduced from 13s to 11s
- Power Slash physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
- Shadow Explosion radius increased from 14m to 16m
- Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
- Shadow Explosion T3 Spirit bonus increased from +10% to +15%
- Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%
- Pocket Affliction visual and sound effects reworked
- Pocket Enchanter’s Satchel visual effects updated
- Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
- Gun damage per bullet reduced from 6 to 5.6
- Affliction DPS reduced from 30 to 26
- Base HP increased from 650 to 700
- Scorn damage increased from 40 to 50
- Scorn T3 debuff duration increased from 10s to 16s
- Sand Blast duration increased from 3.5s to 4s
- Combo T3 DPS increased from +30 to +40
- Mini Turret Spirit Resistance increased 50% to 60%
- Mini Turret Health increased from 30% to 40%
- Mini Turret T2 increased from +5m Range to +10m
- Fixed issues with Heavy Barrage not damaging units within the target area
- Fixed Stamina not appearing to regenerate while spectating
- Barrier: No longer restores any Stamina on the target (previously fully restored it)
- Stamina: Spirit buff duration increased from 5s to 8s
- Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
- Frost Grenade cooldown reduced from 30s to 26s
- Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
- Power Surge rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
- Updated Dynamo VO for Quantum Entanglement and a few other missing lines
- Quicksilver: Now passively has a +10% reload time penalty
- Reduced chances that Leap gets stuck on geometry during the downward phase
- Fixed Afterburn refreshing from item damage
- Base stamina increased from 3 to 4
- Alchemical Flask damage increased from 48 to 55
- Powerups: Removed Zipline buff as a potential drop
- Updated Decay item sound effects
- Cooldown reduced from 25s to 22s
- Cast range increased from 20m to 30m
- Cooldown reduced from 55s to 50s
- Now provides +200 Spirit Shield
- Slow duration increased from 1s to 1.5s
- Cooldown reduced from 10s to 8s
- Updated Divine Barrier sound effects
- Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
- Updated Berserker item visuals
- Fixed Restorative Locket Spirit Resist not working
- Now provides +50 Health
- Burst: Active Bullet Lifesteal increased from 40% to 60%
- Movement Speed increased from +1 to +1.25
- Reverb: Spirit Lifesteal increased from +10% to +15%
- Spirit
- Spirit
- Point Ward: Spirit Shield increased from +70 to +80
- Fire: No longer has Spirit and Fire Rate bonus during the active
- Fire: Now passively always gives +7 Spirit and +7% Fire Rate
- Stone: Bullet Resist duration increased from 3s to 5s
- Resilience: Resist per stack increased from 1% to 2%
- Strike: No longer passively provides +500 Bullet Shield
- Strike: When using the active, gain a temporary +500 Bullet Shield for 7 seconds
- Strike: Now deals 200 damage on impact
- Reverb: Spirit Resist increased from +10% to +15%
- Kevlar: Channeling Spirit bonus increased from +40 to +50
- Talon: Charged Shot damage increased from 105 to 115
- Carbine: Max Damage Amp reduced from 150% to 125%
- Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
- Damage over time no longer prevents zipline usage
- Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
- You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
- Fixed Walker boss moving around while the game is paused
- Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
- Strike: Melee damage bonus increased from 15% to 20%
- Melee
- Fixed visual bug on Spirit Urn when dropping on the ground
- Speed: Movement Speed increased from 1 to 1.25
- Sandbox mode now supports entering it with your party
- Sandbox mode now has troopers spawning on the left side
- Added Search By Match ID to the Watch Tab
- Added Filter By Hero to the Watch Tab
- Map is now precached while in the queue to improve loading times into matches
- Visual and Audio updates to the shop
- Added a key for toggling replays being paused (defaults to P)
- Hero death voices are now broadcast more widely
- Fixed being unable to ping while casting or channeling
- Fixed various issues with hero abilities causing you to be stuck in walls
- Fixed players being able to kill themselves pre-match and run around in the map
- Improve the text display when a replay is still processing after a match
- Fixed some controller input issues
- Fixed items not updating in the UI when purchased from the shop while spectating a teammate
- Strike: Buff duration increased from 12s to 18s
- Hollow
- Lifesteal: Cooldown reduced from 10s to 8s
- Alchemical
- Fire: Min/Max DPS increased from 30/60 to 40/80
- Restorative
- Locket: Max Stacks increased from 12 to 15
- Restorative
- Locket: Cooldown increased from 15s to 18s
- Reactive
- Barrier: Barrier duration increased from 10s to 13s
- Reactive
- Barrier: Cooldown reduced from 60s to 40s
- Return
- Return
- Slowing
- Hex: Cooldown reduced from 30s to 25s
- Enduring
- Divine
- Warp
- Stone: No longer slows your hero for 3s
- Warp
- Withering
- Whip: Cast range increased from 12m to 20m
- Escalating
- Superior
- Heroic
- Aura: Active radius increased from 20m to 30m
- Curse: Now provides +15% Clip
- Curse: Duration increased from 3.5s to 3.75s
- Shadow
- Weave: Now provides +15 Health Regen
- Phantom
- Phantom
- Strike: Now provides +200 Health
- Phantom
- Phantom
- Vampiric
- Mystic
- Mystic
- Crippling
- Headshot: Headshot Resistance Reduction increased from 30% to 35%
- Diviner's
- Grey
- Grey
- Talon: Rain of Arrows Multishot increased from 3 to 5
- Lady
- Geist: Malice now comes out quicker and no longer slows you
- Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
- Medic Troopers no longer use their heal on troopers if there is a hero within 30m
- Zipline Speed Boost cooldown reduced from 420s to 380s
- Troopers run speed increased from 9.1 m/s to 10 m/s
- Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
- Troopers DPS vs Walkers from 110 DPS to 80 DPS
- Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
- Crate
- Crate
- Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
- Crate
- Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
- Vault base bounty increased from 200 to 225
- Fixed some issues that allowed players to more easily camp players in the spawn area
- Note: 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.
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