deadlock.io

05-16-2024 Update

05-16-2024 · 15 heroes 7 items
Sources Deadlock Forum
Lash Hero 2 2
  • Updated Lash Death Slam sound effects
  • Ground Strike Stomp Damage reduced from 125 to 110
  • Death Slam cooldown increased from 110s to 130s
  • Grapple Bullet Damage bonus increased from +4 to +6
  • Grapple cooldown decreased from 45s to 40s
Vindicta Hero 3
  • Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
  • Fixed Vindicta being able to shoot above the base wall
  • Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
  • Flight spirit damage per bullet increased from 8 to 12
  • Flight T2 bonus spirit damage per bullet increased from 8 to 12
Warden Hero 1
  • Warden's Last Stand has improved visual effects
  • New voice for Warden (in advance of upcoming model swap)
  • Fixed a bug where Warden's second and third abilities were swapped VO wise
  • Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay
McGinnis Hero 1
  • Fire: Fixed not returning fire to McGinnis' sentries
  • Mini Turret T1 is now +1 Charge and +25% Movement Slow
  • Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
  • Spectral Wall cooldown reduced from 40s to 35s
Haze Hero 1 1
  • Sleep Dagger cooldown increased from 25s to 27s
  • Smoke Bomb cooldown reduced from 45s to 35s
  • Smoke Bomb T1 changed to +4 Invis Sprint
  • Smoke Bomb T2 is now -20s Cooldown
Bebop Hero 1
  • Sticky Bomb T3 now applies the silence on cast instead of detonation
  • Sticky Bomb T3 silence duration reduced from 5s to 3.5s
  • Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Kelvin Hero 1
  • Now has +10% Base Spirit Resistance
  • Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow
  • Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
Mo & Krill Hero
  • Moved a truck away from the garage to give wide enough path for Mo & Krill
  • Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Mina Hero
  • Dash: No longer gives +1 Stamina
  • Dash: Now causes your dash-jumps to only require 1 stamina
Venator Hero
  • Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
Rem Hero
  • Stone: Removed cast time
Infernus Hero
  • Afterburn T2 now reduces enemy Spirit damage by 30%
Ivy Hero 1
  • True Form cooldown reduced from 50s to 40s
Paradox Hero 1
  • Kinetic Carbine T3 reduced from +75% to +50%
Yamato Hero 1
  • Shadow Explosion cooldown reduced from 120s to 90s
Cold Front Item
  • Updated Cold Front sound effects
Berserker Item 1
  • Weapon Damage Per Stack increased from 5% to 6%
Decay Item
  • Now does 2.2% Max HP DPS instead of flat DPS
Knockdown Item 1
  • Cast range increased from 40m to 50m
Suppressor Item
  • Slow: Now requires Suppressor as a component
Lifestrike Item 1
  • Cooldown reduced from 8s to 5s
Frenzy Item 1
  • Bonus health increased from +150 to +200
Bullet & Spirit resist (armor) Mechanics 3 6
  • Improved player damage received audio feedback
  • Neutrals now have 20% Spirit Resist
  • Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Added a new T3 Spirit Item, Shifting
  • Spirit for 6s. Cooldown: 70s.
  • Burst: Bonus damage reduced from +40 to +35
  • Booster: Headshot damage increased from +30 to +50
  • Quarters: Bullet Shield increased from 70 to 85
  • Quarters: Weapon Damage reduced from 30% to 25%
  • Barrier: Now provides a Spirit Shield instead of a Bullet Shield
  • Fire: Now also reflects 30% of Spirit damage (requires line of sight)
  • Fire: Bullet damage returned reduced from 75% to 60%
  • Glyph: Now applies 8% Spirit Amp instead of -15% Bullet Resist
  • Locket: Now gives +4 Spirit
  • Fire: Now grants +150 Bullet Shield
  • Fire: Now grants +12% Weapon Damage
  • Burst: Max HP bonus damage reduced from 13% to 11%
  • Slow: Now provides +75 Health, +3 Regen and +6 spirit
  • Whip: Now applies -25% Bullet Resist instead of 25% Spirit Amp
  • Kevlar: Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
  • Shard: No longer gives +20 Spirit for the second cast
  • Reverb: Extra damage on the reverb reduced from 40% to 35%
Lanes and troopers Mechanics 1
  • Redesigned the Walker model and visuals
  • Updated VO for Amber Hand's Patron
  • Medic Trooper health increased from 200 to 240
General 73 changes 9 4
  • Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
  • Added ambient sound effects
  • Added jar smash sound effects
  • Improved NPC/minion weapon fire audio feedback for victims
  • Various minor fixes to Ground Strike and Death Slam effects
  • Fixed a bug where the shopping book visuals could get stuck on your hero
  • Increased the duration of the item-used popup text a bit
  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
  • Added a short wall between Shrines level of the base and the Weakened Patron level
  • Moved the taxi back into the street to fix players getting stuck between the front and the building corner
  • Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
  • Fixed gaps where you could climb outside of the map
  • Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
  • Fixed a couple of spots where Mo could get stuck between a truck and wall
  • Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
  • Fixed no collision on water tower on the garage roof.
  • Medium and Hard neutrals now spawn at 7 minutes
  • Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
  • Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
  • Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
  • Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
  • Zipline Boost ability is now available at the start of the game (used to start on cooldown)
  • Shield break cooldown reduced from 80s to 60s
  • Troopers run speed increased from 10 m/s to 11 m/s
  • Shroud. Innate: +10%
  • Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus
  • Mystic
  • Medic
  • Bullets: Cooldown reduced from 5s to 4s
  • Headshot
  • Close
  • Close
  • Healing
  • Rite: Cooldown reduced from 90s to 80s
  • Kinetic
  • Kinetic
  • Mystic
  • Shot: Cooldown increased from 3s to 5s
  • Reactive
  • Health
  • Nova: Now provides +50 Health
  • Return
  • Return
  • Return
  • Silence
  • Silence
  • Glyph: Cooldown increased from 20s to 35s
  • Restorative
  • Alchemical
  • Fire: Moved from T2 to T3
  • Alchemical
  • Alchemical
  • Alchemical
  • Fire: Min/Max DPS increased from 40/80 to 45/85
  • Majestic
  • Leap: You can now use the active again while in the air to dive down faster
  • Improved
  • Mystic
  • Mystic
  • Mystic
  • Slow: Fire Rate slow increased from 20% to 35%
  • Withering
  • Withering
  • Whip: Now grants +15% Ammo
  • Warp
  • Diviner's
  • Echo
  • Mystic
  • Grey
  • Talon: Charged Shot cooldown reduced from 18s to 16s
  • Lady
  • Geist: Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
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