- Move speed снижено на 0.2
- Bullet урон per boon снижено с 0.616 до 0.5
- Метка джинна перезарядка увеличено с 2.5 с. до 2.6 с.
- Метка джинна max дальность с 45 м до 40 м
- Путник перезарядка увеличено с 145 с. до 155 с.
- Путник T1 перезарядка с -25 с. до -35 с.
12-16-2025 Update
- Health regen снижено с 3 до 2.5
- В стельку non-player effectiveness снижено с 35% до 25%
- В стельку light melee effectiveness снижено с 50% до 40%
- Цепная банда will now break slightly faster when target is out of LOS
- Кровопускание deferred урон снижено с 30% до 25%
- Кровопускание T2 deferred урон увеличено с 10% до 15%
- Rage buildup rate снижено на 6%
- Добивающий удар cast дальность снижено с 15 м до 13 м
- Sprint speed spirit power scaling снижено с 0.6 до 0.5
- Bullet урон per boon снижено с 0.17 до 0.14
- Проекция разума T2 множитель Spirit снижено с 2.44 до 1.7
- Remover: Move speed снижено с 2.5 до 2.25
- Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added до a rolling 165 с. window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% награда growth per minute).
- Кинетический импульс множитель Spirit дальность снижено с 0.2 до 0.1
- Health regen снижено с 2.5 до 1.75
- Geist: Stamina dash distance moved до bucket 3 (slower)
- Контрольный выстрел T2 снижено с +90 Max Bonus урон до 80
- Move speed снижено с 3.5 до 3.25
- Active slow resist снижено с 40% до 35%
- Move speed снижено с 1 до 0.75
- Active move speed снижено с 3 до 2.5
- Bonus Health снижено с +600 до +300
- Now grants +15% Base Health
- изменено с doing % of макс. здоровье до a % of Current Health
- урон dealt увеличено с 5% до 7.5%
- Move speed снижено с 2 до 1.75
- Move speed снижено с 2 до 1.75
- Move speed снижено с 1.5 до 1.25
- Move speed снижено с 2.25 до 2
- Sprint снижено с 1.5 до 1
- Прилив мощи Imbued Ability Spirit снижено с 28 до 24
- Спешные заряды Charged Ability Spirit снижено с 20 до 16
- Lens: Spirit Resist reduction снижено с -12% до -9% (affects Спиритическое истощение)
- When Бронебойные патроны Proc's, Латная броня can no longer stop the Proc'd Bullet.
- Fixed Curse dispelling targets with Неудержимость state
- Heroes with move speed spirit scaling have the values reduced by 40%
- Spirit
- Speed: Slow resist reduced from 30% to 25%
- Bonus Health on all Weapon and Spirit items is reduced by ~25
- Spirit investment tree 4.8k bonus reduced from 45 to 38
- Headshot: Bullet and Spirit Resist reduction from -18% to -16%
- Spirit
- Snatch: Spirit Resist steal reduced from 15% to 12%
- Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
- Neutrals spirit resistance increased by 5%
- Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
- Geist: Бомба квинтэссенции self damage spirit scaling reduced from 1.6 to 1.8
- Geist: Порча self damage increased from 7% to 9%
- Guardian
- Walker: Invis move speed reduced from 4 to 3.5
- Trooper bounty reduced by 12%
- Walker Rocket Шквал radius reduced from 6m to 5m
- Medic Trooper HP increased from 260 to 350 (default trooper is 300)
- Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
- Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
- Urn: Comeback bounty now gives more souls
- Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
- Urn: Bonus bounty for carrier increased from 25% to 35%
- Getting hit while on Jump Pad during the window now deals 15% max hp damage
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
- Move Speed bonuses now stack diminishingly
- Base move speed reduced by 0.1 (except for heroes lower than 6.5)
- Active
- Reload: Move speed reduced from 1 to 0.75
- Backstabber: Move speed reduced from 1.75 to 1.5
- Enduring
- Speed: Move speed reduced from 2.25 to 2.0
- Ward: Move speed reduced from 3 to 2.75
- Shielding: Move speed reduced from 1.75 to 1.5
- Weapon
- Shielding: Move speed reduced from 1.75 to 1.5
- Blood
- Tribute: Move speed reduced from 2.25 to 2
- Burst
- Fire: Move speed reduced from 1.5 to 1.25
- Heroic
- Aura: Move speed reduced from 2.5 to 2.25
- Debuff
- Veil
- Radiant
- Regeneration: Move speed reduced from 2 to 1.75
- Surge of
- Power: Move speed reduced from 2 to 1.75
- Divine
- Barrier: Move speed reduced from 3 to 2.75
- Healing
- Tempo: Move speed reduced from 1.5 to 1.25
- Ethereal
- Shift: Move speed reduced from 3 to 2.5
- Sprint ramp rate reduced from 0.75/sec to 0.6/sec
- Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
- Base sprint speed reduced by 0.4
- Sprint
- Boots: Sprint reduced from 2.2 to 2.0
- Long
- Range: Sprint reduced from 1 to 0.75
- Swift
- Striker: Sprint reduced from 1 to 0.75
- Mystic
- Slow: Sprint reduced from 1 to 0.75
- Heroic
- Aura: Sprint reduced from 2 to 1.5
- Hunter's
- Aura: Sprint reduced from 1 to 0.75
- Rescue
- Beam: Sprint reduced from 1 to 0.75
- Trophy
- Collector: Sprint reduced from 2.2 to 2.0
- Disarming
- Hex: Sprint reduced from 1 to 0.75
- Shadow
- Weave: Sprint reduced from 2 to 1.5
- Lightning
- Scroll: Sprint reduced from 1 to 0.75
- Vortex
- Web: Sprint reduced from 1 to 0.75
- Enduring
- Majestic
- Leap: Cooldown increased from 34s to 45s
- Majestic
- Leap: Barrier scaling per boon reduced from 10 to 8
- Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
- Siphon
- Bullets: Cooldown increased from 0.8s to 1.2s
- Crippling
- Focus
- Shrines health increased from 3000 to 7000
- Medic orbs now heals allied troopers 30% more
- Medic orbs regen on allied troopers is now applied over 8s instead of 2s
- Medic Troopers attack range vs troopers and players increased by +5m over the default
- Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
- Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
- Increased portion of the bounty the killer gets relative to the assist portion
- Increased comeback bounties for losing team a bit
- Neutral HP reduced by 20%
- Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
- Sinner's Sacrifice bounty reduced by 10%
- Cultist
- Sacrifice: Cooldown increased from 260s to 270s
- There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
- Small Camp: 77s
- Medium Camps: 163s
- Hard Camp: 193s
- Medium Camps: 230s
- Hard Camps: 263s
- 1x Hard Camp + 3x
- Medium Camps: 270s
- 2x Hard Camp + 6x
- Medium Camps: 354s
- Lady
- Lady
- Lady
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