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Minor Update - 08-12-2026

08-12-2026 · 英雄: 12
麦金妮 英雄 3 1
  • Bullet damage base and growth values reduced by 5%
  • Spirit Resist per boon reduced from +0.625% to +0.35%
  • Mini Turrets no longer shoots heroes on ziplines
  • Mini Turrets no longer have 80% decaying resist for the first 6s
  • Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • 疗伤幽灵 T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • 疗伤幽灵 T3 no longer increases duration by +1.5s
  • 疗伤幽灵 T3 now also increases spirit resistance by +40%
阿波罗 英雄 2
  • 还击 melee resist reduction increased from -22% to -25%
  • 还击 T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • 还击 T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Fixed 见证精彩 being canceled with movement abilities
比利 英雄 2
  • Base health regen reduced from 2.5 to 2.0
  • 暴动之羊 T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • 锁链囚徒 spirit scaling reduced from 1 to 0.7
孤猎 英雄 3
  • 撕裂 spirit scaling reduced from 1.7 to 1.4
  • 潜行印记 cooldown increased from 24s to 26s
  • 潜行印记 T2 reduced from -12s Cooldown to -10s
蝰邪 英雄 2
  • 石化飞索 radius increased from 8m to 12m
  • 石化飞索 petrify duration increased from 2s to 2.2s
灵魅 英雄 2
  • 卡牌戏法 Heart heal spirit scaling reduced from 1 to 0.75
  • 全自动 T3 spirit scaling reduced from +0.06 to +0.045
哈雷黛 英雄
  • 火药桶 now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
青藤 英雄 1
  • 石像形态 T3 stun duration reduced from +1s to +0.75s
劳什 英雄 1
  • Falloff range reduced from 20m->58m to 18m->54m
佩吉 英雄 1
  • 主角护体 weapon damage scaling increased from 0.2 to 0.3
英雄 1
  • 球状闪电 T3 radius increased from +1.5m to +1.75m
薇妲 英雄 1
  • 钉桩 T1 reduced from +65 Damage to +45
通用 3 改动 1
  • Doorman: 任意门 range reduced from 70m to 65m
  • Doorman: Walker will no longer consider 行李车 dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets