Tutti31
Potenziamento10
Indebolimento11
Bullet damage base and growth values reduced by 5%
Spirit Resist per boon reduced from +0.625% to +0.35%
Mini Turrets no longer shoots heroes on ziplines
Mini Turrets no longer have 80% decaying resist for the first 6s
Mini Turrets health increased from 90 + 7.8 /boon to 100 + 9 /boon
Spettro medicinale T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
Spettro medicinale T3 no longer increases duration by +1.5s
Spettro medicinale T3 now also increases spirit resistance by +40%
Parata e risposta melee resist reduction increased from -22% to -25%
Parata e risposta T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
Parata e risposta T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
Fixed Itani Lo Sahn being canceled with movement abilities
Base health regen reduced from 2.5 to 2.0
Ariete T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
Gang incatenata spirit scaling reduced from 1 to 0.7
Strappo spirit scaling reduced from 1.7 to 1.4
Marchio dello stalker cooldown increased from 24s to 26s
Marchio dello stalker T2 reduced from -12s Cooldown to -10s
Bola pietrificante radius increased from 8m to 12m
Bola pietrificante petrify duration increased from 2s to 2.2s
Trucco di carte Heart heal spirit scaling reduced from 1 to 0.75
Non stop T3 s pirit scaling reduced from +0.06 to +0.045
Polveriera now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
Forma rocciosa T3 s tun duration reduced from +1s to +0.75s
Falloff range reduced from 20m ->58m to 18m ->54m
Protezione narrativa weapon damage scaling increased from 0.2 to 0.3
Sfera di fulmini T3 radius increased from +1.5m to +1.75m
Dardo T1 reduced from +65 Damage to +45
Doorman: Soglia range reduced from 70m to 65m
Doorman: Walker will no longer consider Carrello portabagagli dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets