deadlock.io

04-04-2025 Update

04-04-2025 · 7 heroes 3 items
Sources Deadlock Forum
칼리코 Hero 3
  • Health growth per boon reduced from 41 to 34
  • 도약 타격 Heal reduced from 50 to 40
  • 도약 타격 Heal Spirit Scaling reduced from 1.6 to 1.1
싱클레어 Hero 1
  • 혼란의 번개 cooldown increased from 15 to 24
  • 혼란의 번개 T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
  • 혼란의 번개 T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown
Hero
  • Removed the outer lanes teleporters
  • Removed the top of the mid arch from being able to be occupied
홀리데이 Hero 2
  • 화약통 T2 bonus damage reduced from 100 to 80
  • Crackshot T2 bonus damage reduced from 85 to 60
빈딕타 Hero 2
  • 까마귀 소환 duration spirit scaling reduced from 0.03 to 0.024
  • 까마귀 소환 Health Drain reduced from 3% to 2.3%
미라지 Hero 1
  • 진의 표식 T2 reduced from +4s Multiplier Duration to +2.5s
세븐 Hero 1
  • Health Regen reduced from 3 to 1.5
신비의 숨결 Item 2
  • 마법 체력 흡수 reduced from 20% to 15%
  • Bonus Spirit reduced from 16 to 13
주문 난사 Item
  • Fixed spellslinger headshots providing more bonuses than intended
마법 양탄자 Item
  • Fixed 아이비, 비스쿠스 and 마법 양탄자 moving faster than desired when holding the soul urn
활력, 충전 & 질주 메커니즘
  • Fixed some misc mispredictions during 얼음길 movement
  • Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
  • When attaching to a zipline, movement direction can override the travel direction
  • When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
영혼 구체 & 디나이 메커니즘 3
  • Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
  • Soul orb size increased by 10%
  • Soul orb lag compensation buffer increased from 120ms to 140ms
영혼 항아리 메커니즘 1 1
  • Urn reveal time reduced from 25s to 15s
  • Urn speed limit increased from 13 m/s to 15 m/s
패링 메커니즘
  • Fixed issues with denying melee soul orbs
General 9 changes 2
  • Added an option to allow canceling abilities with the ability key to the main options page.
  • Fixed various other timing related bugs with Soul orbs
  • Sprint increased by +0.5 for all heroes
  • Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
  • Fix an edge case where a player can claim the Rejuv but also get parried
  • Fixed 얼음길 being overly sticky for allies
  • Mantle now requires pushing WASD Direction toward a ledge
  • Improved Camera positions while character is backed up against walls
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