deadlock.io

Minor Update - 08-12-2026

08-12-2026 · 영웅: 12
맥기니스 영웅 3 1
  • Bullet damage base and growth values reduced by 5%
  • Spirit Resist per boon reduced from +0.625% to +0.35%
  • Mini Turrets no longer shoots heroes on ziplines
  • Mini Turrets no longer have 80% decaying resist for the first 6s
  • Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • 치유의 영혼 T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • 치유의 영혼 T3 no longer increases duration by +1.5s
  • 치유의 영혼 T3 now also increases spirit resistance by +40%
아폴로 영웅 2
  • 반격 melee resist reduction increased from -22% to -25%
  • 반격 T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • 반격 T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Fixed 이타니 로 산 being canceled with movement abilities
빌리 영웅 2
  • Base health regen reduced from 2.5 to 2.0
  • 들이받기 T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • 사슬 포획 spirit scaling reduced from 1 to 0.7
드리프터 영웅 3
  • 할퀴기 spirit scaling reduced from 1.7 to 1.4
  • 추격자의 표식 cooldown increased from 24s to 26s
  • 추격자의 표식 T2 reduced from -12s Cooldown to -10s
바이퍼 영웅 2
  • 석화 올가미 radius increased from 8m to 12m
  • 석화 올가미 petrify duration increased from 2s to 2.2s
레이스 영웅 2
  • 카드 트릭 Heart heal spirit scaling reduced from 1 to 0.75
  • 고속 연사 T3 spirit scaling reduced from +0.06 to +0.045
홀리데이 영웅
  • 화약통 now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
아이비 영웅 1
  • 석화 T3 stun duration reduced from +1s to +0.75s
래쉬 영웅 1
  • Falloff range reduced from 20m->58m to 18m->54m
페이지 영웅 1
  • 주인공 보정 weapon damage scaling increased from 0.2 to 0.3
세븐 영웅 1
  • 번개 폭탄 T3 radius increased from +1.5m to +1.75m
빈딕타 영웅 1
  • 강철 말뚝 T1 reduced from +65 Damage to +45
일반 3 변경 사항 1
  • Doorman: 문 연결 range reduced from 70m to 65m
  • Doorman: Walker will no longer consider 수하물 카트 dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets