Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
Sacrifice: Retaliate damage increased from 40 to 60
ออบเจกทีฟ no longer have 20-25% Spirit Resistance
The following abilities now do 50% damage to objectives: ลาสต์สแตนด์, สตอร์มคลาวด์, ไฮเปอร์บีม, เฮฟวี่บาร์ราจ
Shot: Weapon damage reduced from 8% to 6%
Charge: Bullet Resistance reduced from 10% to 6%
Spirit
Shredder Bullets: Spirit Resist Reduction increased from -7% to -8%
Shot: Primary weapon damage increased from 165% to 185%
Bullets: Damage reduced from 2.5% Max HP to 2.1%
Bullets: Now scales with Spirit Power (0.005%)
Shots: Bullet Velocity reduced from -25% to -30%
Spirit
เรนด์: Spirit Resist Reduction increased from -7% to -8%
Fists: Bullet Resistance reduced from 20% to 12%
Shielding: Barrier no longer scales with Spirit Power (1.116)
Spirit
Spirit
Shielding: Barrier no longer scales with Spirit Power (1.116)
Spirit
Fire: Bullet Resistance reduced from 10% to 6%
Fire: Bullet Damage Returned reduced from 60% to 50%
Fire: Spirit Damage return from 30% to 25%
Spirit
Resilience: Spirit Resistance reduced from 30% to 25%
Barrel: Now reduces Bullet Resistance by 5%
Front: Spirit Resistance reduced from 10% to 6%
Bullet
Resist Shredder: Bullet Resistance Reduction increased from -12% to -13%
Spirit
Sap: Spirit Power reduction increased from -15 to -18
Spirit
Spirit
Power: Spirit Power increased from 25 to 28
Talon: สปิริตสแนร์ Curse duration increased from 1.75s to 2s
Slight reduction to the amount of turning you can do while performing a heavy melee
Heavy Melee cooldown increased from 0.9s to 1.0s
Heavy Melee cooldown when missing increased from 0.9s to 1.3s
พาร์รี่ bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
Melee
Fists: Heavy Melee Distance reduced from +70% to +60%
Weave: Now grants +25% Melee Damage on Ambush reveal
Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
General99 changes1718
Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
Parried stun duration is no longer reduced by debuff resistance
Breakables souls growth per minute reduced from 2.6 to 2.0
Reduced comeback multipliers a bit
Neutrals bounty increased by 15% (strong neutrals +25%)
Medium Neutrals respawn rate increased from 360s to 420s (+17%)
Strong Neutrals respawn rate increased from 480s to 600s (+25%)
Sinner's
Sinner's
Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
Movespeed Slow when shooting reduced from -30% to -25%
Side วอล์คเกอร์ HP increased by 10%
Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
Zipline knockoff stun duration reduced from 3s to 2.5s
Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
Restorative
Shot: Heal from NPC reduced from 20 to 15
Restorative
Slowing
Bullets: After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Swift
Striker: Fire Rate increased from 18% to 20%
Express
Toxic
Toxic
Blood
Tribute: Healing Reduction reduced from -50% to -40%
Blood
Tribute: Now grants +4 Out of Combat Regen
Blood
Tribute: Active Move Speed increased from 1.75 to 2
Weighted
Weighted
Hunter's
Aura: Now grants +1 Sprint
Crushing
Crushing
Armor
Piercing Rounds: Chance reduced from 60% to 50%
Shadow
Weave: Duration reduced from 25s to 18s
Shadow
Weave: Cooldown reduced from 40s to 32s
Shadow
Ward: Cooldown reduced from 45s to 40s
Weapon
Shielding: Barrier reduced from 400 to 325
Weapon
Weapon
Shielding: Barrier now scales with Boons (+4)
Shielding: Barrier reduced from 400 to 325
Shielding: Barrier now scales with Boons (+4)
Return
Return
Return
Veil
Metal
Skin: Cooldown reduced from 24s to 20s
Debuff
Debuff
Trophy
Collector: Out of Combat regen increased from 2 to 3.5
Divine
Barrier: Cooldown reduced from 45s to 40s
Cheat
Death: Effect no longer gets pierced by kill events like คิลลิ่งโบลว์ or ไกด์อาวล์
Rusted
Rusted
Barrel: Cooldown reduced from 25s to 20s
Cold
Slowing
Hex: Duration increased from 3s to 3.5s
Sap: Cast Range increased from 30m to 40m
Sap: Bonus Health increased from 50 to 75
Disarming
Hex: Cooldown reduced from 25s to 20s
Surge of
Power: Cooldown increased from 8s to 14s
Surge of
Power: Duration increased from 6s to 8s
Surge of
Power: Fire Rate increased from 20% to 22%
Surge of
Vortex
Web: Projectile Speed increased from 1800 to 2400
Grey
Grey
Talon: ไกด์อาวล์ cooldown reduced from 135s to 120s
Lady
Geist: เอสเซนส์บอมบ์ no longer sticks to units
Lady
Geist: เอสเซนส์บอมบ์ cooldown increased from 10.5 to 14.5
Lady
Geist: เอสเซนส์บอมบ์ radius increased from 7m to 9m
Lady
Geist: เอสเซนส์บอมบ์ T1 changed from "+2m Radius" to "-4s Cooldown"
Lady
Geist: เอสเซนส์บอมบ์ projectile speed increased by 25%