deadlock.io

06-13-2024 Update

06-13-2024 · 14 heroes 12 items
Sources Deadlock Forum
Bebop Hero 3 2
  • Bom Lengket base damage reduced from 130 to 120
  • Hook grab radius reduced from 40 inches to 36
  • Hyper Beam movement and dash slow increased from 30% to 40%
  • Hyper Beam DPS increased from 210 to 220
  • Hyper Beam tracking speed increased by 10%
Dynamo Hero 2 1
  • Improved the camera when using Dynamo's Keterikatan Kuantum
  • Improved visibility of the edge of Dynamo's Singularitas
  • Fixed Dynamo's Singularitas moving the Mid Boss
  • Singularitas radius reduced from 10m to 9m
Lash Hero 1 2
  • Fixed Lash's Entakan Tanah T3 not being accurate in the tooltip
  • Entakan Tanah base damage reduced from 110 to 90
  • Entakan Tanah damage per meter increased from 6 to 6.75
  • Entakan Tanah now reduced scaling after 25m height to 4.5
Ivy Hero 1 1
  • Changed Ivy's True Form ability name to Entakan Batu
  • Watcher's Covenant replicated healing reduced from 55% to 45%
  • Watcher's Covenant no longer provides +2 m/s in the base ability
  • Watcher's Covenant T2 movement bonus increased from +2 m/s to +3
Haze Hero 2
  • Belati Penidur damage Spirit growth increased from 2.5 to 2.8
  • Belati Penidur T3 is now -12% Bullet Resistance for 6 seconds
  • Bom Asap T1 increased from +4 m/s Invis Sprint Speed to +5
  • Bom Asap causes your footsteps to be silent
Yamato Hero 1 1
  • Fixed Yamato's Tebasan Maut visual direction being wrong sometimes
  • Tebasan Kuat T3 bonus damage reduced from +210 to +200
  • Transformasi Bayangan cooldown increased from 100 to 110
Abrams Hero 1 2
  • Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
  • Base health regen reduced from 2 to 1
  • Tahan Banting T1 reduced from +2 HP Regen to +1.5
McGinnis Hero 1
  • Mini Turret charge delay reduced from 10s to 8s
  • Fixed Fragmen Gema to be compatible with Dinding Pertahanan again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
  • Can now dismiss Dinding Pertahanan while channeling other abilities (Serangan Kuat)
Pocket Hero
  • Minor improvements to visibility of Pocket's Kutukan cast
  • Fixed some bugs with Pocket/channeling
Rem Hero
  • Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
  • Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
Venator Hero
  • Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
  • Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
Kelvin Hero 1
  • Kubah Es movement speed slow increased from 25% to 35%
  • Can now dismiss Kubah Es while channeling other abilities (Sinar Laser Arktika)
Mo & Krill Hero 1
  • HP Growth per boon reduced from 48 to 42
  • Kombo now grants 25 max hp each time a target dies during it
Seven Hero 1 1
  • Awan Badai initial radius increased from 10m to 12m
  • Awan Badai T2 bonus radius reduced from 12m to 10m
Berserker Item
  • Added overhead number counter effect for opponents to see the stacks of Berserker
Peningkatan Eksposur Item
  • Fixed Kutukan sometimes becoming lethal when combined with Peningkatan Eksposur
Peramal Kevlar Item
  • Fixed Peramal Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
Api Alkimia Item 1
  • Updated effects to Api Alkimia to make it less noisy
Roboh Item
  • Added new effects for Roboh
Perisai Reaktif Item
  • Fixed Mo & Krill gaining Perisai Reaktif buff while channeling the ultimate
Penyegar Item
  • Now has a 0.3s cast time
Resist Bullet & Spirit (armor) Mekanik 2 3
  • Spirit stat has now been renamed to Spirit Power with updated icon
  • Added indicator for burrow damage radius for the local player
  • Added a new "major damage" sound effect to indicate large instances of damage to the local player
  • Burst: No longer grants +3 Spirit Power
  • Burst: Now grants +40 Spirit Shield
  • Booster: Bonus headshot damage reduced from 50 to 45
  • Barrier: Bullet Resist reduced from 10% to 7%
  • Bullet
  • Resist Shredder: Debuff duration increased from 4s to 5s
  • Booster: Now grants +8% Spirit Resist
  • Headshot: Bullet and Spirit resistance reduction reduced from 35% to 30%
  • Spirit: Spirit Power increased from +50 to +55
  • Spirit: Now grants +175 Health
Soul Urn Mekanik
  • The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
  • If the Soul Urn is dropped it goes back to its original spot a little bit faster
  • Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
  • Carrying the Soul Urn now always slows you by 15%
  • Carrying the Soul Urn now also silences your items
  • The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
Lane dan trooper Mekanik 1
  • Top bar now highlights your lane partner and lane enemies during the laning phase
  • Fixed TAB/ALT not bringing up your abilities when spectating the Patron
  • Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
  • Post lane medic troopers will heal other troopers if a hero within range is full hp
  • Post lane medic troopers' hero heal increased from 40 to 80
Stamina, charge & sprint Mekanik
  • You can air-dash downward by pressing CTRL+SHIFT while in the air
  • Beam: No longer grants movement speed
Build & build browser Mekanik
  • Fixed Build descriptions not showing up properly with the in-game tooltip version
Parry Mekanik
  • Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
General 93 changes 14 11
  • Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
  • You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
  • Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
  • Increased difficulty for hard mode bots
  • Added sandbox option for spawning neutrals
  • Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
  • Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
  • Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
  • Ping Wheel context slot will now show nothing if there is no context currently
  • Added new UI indicating how many friends you have that are in the game
  • Fixed various issues with bots getting stuck
  • Moved HUD elements closer to center for ultra wide monitors
  • Added heal and kill events to the contextual ping wheel slot
  • Fixed AP not showing when you have your hero selected
  • Added Patron VO for when allied or enemy base guardians are destroyed
  • Adjusted the builds drop down in-game to be more clear it can be changed there
  • Fixed various bugs with Shifting Shroud
  • A few buildings are 2-3 stories taller
  • Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
  • Fixed several instances of ability use VO getting swallowed up by SFX
  • Boosted volume of ult cast VO
  • Added various ambient sounds - walla, birds, drones - and overall mix tweaks
  • Iterated on binding word sound effects
  • Added Curse item selection start, loop, and end sounds
  • Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
  • Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
  • A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
  • Kill assist window increased from 7s to 10s
  • Base zipline speed increased by 5%
  • Healing/Spawn area in the base now has its defense damage go up over time
  • Base side doors near the healing area now open a lot faster
  • Mystic
  • Mystic
  • Burst: No longer grants +1 Sprint
  • Mystic
  • Mystic
  • Burst: Now grants +6% Weapon Power
  • Headshot
  • Medic
  • Bullets: Healing from heroes increased from 25 to 30
  • Extra
  • Health: Health increased from 125 to 135
  • Divine
  • Barrier: No longer grants +2 Sprint
  • Divine
  • Divine
  • Barrier: Cooldown increased from 20 to 30
  • Divine
  • Barrier: Active Move Speed reduced from 3 to 2
  • Enchanter's
  • Barrier: Shield increased from 275 to 300
  • Healing
  • Booster: No longer grants +50 HP
  • Healing
  • Swift
  • Striker: Armor penalty reduced from -7% to -6%
  • Reactive
  • Barrier: Cooldown reduced from 25s to 20s
  • Cold
  • Front: Time to expand reduced from 1.5s to 0.75s
  • Majestic
  • Leap: Cooldown increased from 15s to 20s
  • Majestic
  • Leap: Drop down speed reduced from 51 to 36
  • Burst
  • Fire: Cooldown reduced from 10s to 9s
  • Rescue
  • Rescue
  • Beam: Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.
  • Tesla
  • Bullets: Internal cooldown reduced from 0.4s to 0.35s
  • Mystic
  • Slow: Bonus HP increased from +75 to +100
  • Shifting
  • Warp
  • Stone: Fixed some cases where it would fail to cast near objects
  • Escalating
  • Resilience: Stacks share a duration now and each new stack refreshes it
  • Escalating
  • Resilience: Duration reduced from 15s to 10s
  • Escalating
  • Resilience: Max resistance reduced from 36% to 30%
  • Alchemical
  • Fire: Cooldown reduced from 34s to 30s
  • Crippling
  • Boundless
  • Boundless
  • Richochet: Ammo increased from +25% to +30%
  • Vampiric
  • Burst: Lifesteal increased from 70% to 80%
  • Grey
  • Talon: Si Burung Hantu cooldown reduced from 130s to 120s
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