* Vyper: Ještěří dýka has been reworked
* Vyper: Ještěří dýka now stacks in both damage and slows the more daggers you hit against the same target
* Vyper: Ještěří dýka is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
* Vyper: Ještěří dýka damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
* Vyper: Ještěří dýka has a max stack of 3 (shows in overhead)
* Vyper: Ještěří dýka slow changed from 50% to 35% + 15% per stack
* Vyper: Ještěří dýka slow duration increased from 1s to 2s
* Vyper: Ještěří dýka cooldown increased from 9s to 10s
* Vyper: Ještěří dýka T1 changed from -4s Cooldown to +1 Charge
* Vyper: Ještěří dýka T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
* Vyper: Ještěří dýka T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
* Vyper: Ještěří dýka projectile speed increased from 3500 to 4200
* Vyper: Ještěří dýka updated sfx
* Vyper: Ještěří dýka added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
* Vyper: Smrtící jed can now be cast on non-trooper enemies (neutrals and objectives)
* Vyper: Smrtící jed T3 upgrade can now trigger on all enemies, including troopers
* Vyper: Smrtící jed T3 build-up per shot reduced from 5 to 4.5 (a nerf)
* Vyper: Hadí žena is no longer leveled up by default at the start of the game
* Vyper: Hadí žena T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
* Vyper: Hadí žena now leaves a green trail
* Paige: Bullet projectile speed increased by 15%
* Paige: Bullet damage growth per boon reduced from 0.8 to 0.66
* Paige: Defend and Fight! duration increased from 5s to 7s
* Paige: Defend and Fight! cooldown increased from 26s to 30s
* Paige: Poutavá četba reduced cooldown from 30s to 25s
* Paige: Poutavá četba moved the UI element to the bottom of the screen so it's more noticeable when you get hit
* Paige: Poutavá četba radius increased from 7m to 7.5m
* Paige: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
* Paige: Na zteč! damage reduced from 150 (+1.2 ) to 125 (+1.0 )
* Paige: Na zteč! healing reduced from 150 (+2 ) to 125 (+1.6 )
* Paige: Na zteč! both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
* Paige: Na zteč! increased horse speed from 1700 to 2000
* Paige: Na zteč! reduced knock-up speed from 800 to 600
* Paige: Na zteč! spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
* Victor: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
* Victor: Nabité zlo fixed the bolts hitting world geometry more often than intended
* Victor: Nabité zlo damage required to charge up reduced from 50% max health to 40%
* Victor: Aura bolesti reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
* Victor: Aura bolesti self damage reduced from 100% to 85%
* Victor: Opětovné zmrtvýchvstání increased stun duration from 1s to 1.5s
* Victor: Opětovné zmrtvýchvstání damage spirit scaling increased from 1.8 to 2.0
* Victor: Opětovné zmrtvýchvstání T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
* Victor: Opětovné zmrtvýchvstání T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
* Victor: Opětovné zmrtvýchvstání improved hit detection
* Victor: Fixed Opětovné zmrtvýchvstání sometimes not hitting targets that are in the Z axis
* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
* Mina: New heavy melee animation
* Mina: Paraple now passively lets you float in the air with the umbrella for up to 2.5s with right click
* Mina: Paraple heal spirit scale reduced from 1.5 to 0.5
* Mina: Paraple T2 now also increases heal spirit scale by 1.0
* Mina: Paraple T3 damage increased from 6% to 7%
* Mina: Stylový přesun cooldown increased from 27s to 30s
* Mina: Nox Nostra now has 50% reduction in damage against objectives
* Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
* Calico: Base bullet damage increased from 1.9 to 2.0
* Calico: Bomby temnoty radius increased from 2.5m to 3m
* Calico: Ava duration increased from 14s to 16s
* Calico: Kočičí seknutí height increased from 1.5m to 2.5m
* Calico: Návrat do stínů cooldown reduced from 100s to 90s
* Calico: Návrat do stínů radius increased from 7m to 7.5m
* Ivy: Bullet damage growth reduced from 0.15 to 0.11
* Ivy: Spirit scaling per boon increased from 1.1 to 1.2
* Ivy: Kudzu Bomb DPS reduced from 55 to 50
* Ivy: Kudzu Bomb T3 DPS reduced from +46 to +40
* Ivy: Původní podoba damage spirit scaling increased from 1.0 to 1.5
* Ivy: Výsadek no longer grants allied bullet resistance (still grants barrier on drop)
* Vindicta: Base bullet damage increased from 11.4 to 11.8
* Vindicta: Výhodná pozice duration increased from 13s to 15s
* Vindicta: Výhodná pozice T2 increased from 7s to 8s
* Vindicta: Výhodná pozice spirit damage scaling increased from 0.19 to 0.22
* Vindicta: Odstřelování bonus damage spirit scaling increased from 1.4 to 1.7
* Vindicta: Odstřelování cooldown reduced from 60s to 50s
* Mo a Krill: Bullet damage growth per boon increased from 0.063 to 0.07
* Mo a Krill: Podzemní přesun bullet resistance reduced from 80% to 60%
* Mo a Krill: Výprask duration reduced from 2.5s to 2.4s
* Mo a Krill: Výprask T2 duration reduced from 0.75s to 0.7s
* Seven: Statický výboj T2 reduced from +8m to +7m
* Seven: Přepětí spirit power scaling reduced by 10%
* Seven: Živoucí bouře’s Lightning Strike damage reduced from 90 to 75
* Seven: Živoucí bouře’s Lightning Strike spirit power reduced from 1.4 to 0.5
* Viscous: Alt fire base damage reduced from 48 to 42
* Viscous: Alt fire damage growth increased from 1.25 to 1.6
* Viscous: Lepkavý flek damage reduced from 80 to 70
* Viscous: Lepkavý flek T1 increased from -5.75s to -6s
* Abrams: Sání života damage and spirit scaling reduced by 10%
* Abrams: Sání života heal ratio increased by 10%
* Abrams: Zuřivý běh T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
* Billy: Add footsteps to Billy's out of combat run animations
* Billy: Base move speed reduced from 7.3 to 7.1
* Billy: Tekutá odvaha T1 m ovespeed increased from +1.75 to +2.25m
* Drifter: Stopařův cejch new sound added for teleport precast
* Drifter: Stopařův cejch replaced temp whizby sound with an updated version
* Drifter: Stopařův cejch ambush cast delay increased from 0.0s to 0.35s
* Kelvin: Base bullet damage reduced from 18.9 to 17.8
* Kelvin: Clip size reduced from 15 to 14
* Kelvin: Spirit Power per boon increased from 1.1 to 1.3
* Lash: Dupnutí range reduced from 11m to 10m
* Lash: Dupnutí cooldown increased from 19s to 21s
* Lash: Dupnutí damage reduced from 70 to 60
* Wraith: Base bullet damage increased from 5.115 to 5.4
* Wraith: Bullet damage growth per boon reduced from 0.175 to 0.155
* Wraith: Eso v rukávu delay reduced from 0.75 to 0.7
* Dynamo: Kinetická vlna height increased from 0.7m to 1.0m
* Dynamo: Ozdravující záře spirit scaling per level increased from 0.372 to 0.4
* Warden: Poslední vzdor DPS spirit scaling reduced from 1.45 to 1.3
* Warden: Fire rate spirit scaling increased from 0.22 to 0.25
* Mirage: Dotek džinů is now affected by cooldown reduction
* Kolosální duše: Active resist increased from 30% to 35%
* Kolosální duše: Radius increased from 12m to 14m
* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 s econds. CC is defined as the same set of debuffs that affect Reaktivní bariéra (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Oslabující náboje, Ostrostřelecké oslabující náboje, Posilovač headshotů, Transfúzní hledí, Obranné náboje and Mystická kulka.
* Kondenzátor: Fixed proc rate being improved with general cooldown reduction
* Protiútok: Now grants +18% Melee Resistance
* Protikouzlo: Parry duration reduced from 0.9s to 0.8s
* Omezující náboje: Buildup rate increased (now matches Zpomalující náboje buildup rate)
* Omezující náboje: No longer limited to hero only targets
* Esence nezastavitelnosti: Duration increased from 5s to 5.5s
* Rušič kouzel: Threshold increased from 150 to 175
Talon: Nezastavitelná střela spirit scaling reduced from 1.11 to 1.0
Talon: Nezastavitelná střela T3 s pirit scaling reduced from 1.11 to 1.0
Geist: Krvavá bomba spirit scaling increased from 1.07 to 1.22
+3m Radius and +100 Damage"
Booster: Damage reduced from 50 to 45
Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Shot: Damage reduced from 60 to 55
* Spirit
* Spirit
* Spirit
Lifesteal: Now provides +6 Spirit Power
Shielding: Damage Threshold reduced from 175 to 150
* Spirit
* Spirit
Resilience: Spirit Resistance increased from 25% to 30%
Kevlar: Spirit Power increased from +25 to +35
Death: Damage output reduction reduced from -70% to -60%
Barrel: Bullet Resistance reduction increased from -6% to -8%
Reload: Bonus damage reduced from 55 to 44
Front: Bonus damage reduced from 100 to 95
* Spirit
Expansion: Spirit Resist increased from 8% to 10%
* Spirit
Walker: Heal reduced from 150 to 85
Walker: Heal scale per boon increased from 4 to 6
Walker: Cooldown increased from 12s to 15s
Walker: Reveal on damage duration increased from 0.25s to 0.5s
Walker: Initial invis fade duration increased from 0s to 0.25s
Walker: Reveal on spotted duration increased from 0.25s to 1.25s
* Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Snatch: Melee damage reduced from 10% to 7%
Urn: Carriers now have +30% bullet and +30% spirit Resist
Urn: Movespeed bonus reduced from +7m to +3.5m
Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Talon: Déšť šípů no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Slow: Now reduces dash distance by 10% (affects upgrades)
* Mid Boss damage resistance per second reduced from 50 + 7 /min to 35 + 5 /min
* Weapon Investment bonus increased from 7 /9 /13 /20 /29 /40 /58 /72 /83 /93% to 7 /9 /13 /20 /29 /40 /60 /75 /95 /115 (for 0.8 /1.6 /2.4 /3.2 /4.8 /7.2 /9.6 /16 /22.4 /28.8 k spent)
* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
* Reduced shooting lock-out period when jumping from 0.15s to 0.0s
* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
* Reduced corner boosting velocity by 20%
* Mid Boss base HP increased from 12500 to 13000
* Rejuv bonus HP reduced from 15% to 10%
* 2 nd Midboss rejuv credits reduced from 4 to 3
* Soul
* Soul
* Soul
* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
* Neutral Shop no longer gets disabled if an enemy is nearby
* Distance to attack Chodci reduced from 35m to 34m
* Doorman: Průchod placement has been improved
* Doorman: Průchod can now be placed through veils again
* Doorman: Improved performance when placing Průchod
* Grey
* Grey
* Grey
* Lady
* Headshot
* High
* Backstabber: Cooldown increased from 5s to 6s
* Mystic
* Cultist
Sacrifice: Fire Rate reduced from 10% to 8%
* Cutlist
Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
* Cultist
Sacrifice: Health boon scaling reduced from 7 to 4
* Cultist
Sacrifice: Health reduced from 100 to 75
* Cultist
Sacrifice: Cooldown increased from 250s to 260s
Spáry děsu: Debuff duration increased from 7s to 8s
Spáry děsu: Cooldown reduced from 2.5s to 2.25s
* Toxic
Bullets: Burn increased from 2.1% to 2.2%
* Blood
Tribute: Heal reduction reduced from -40% to -30%
* Tesla
Bullets: Fixed proc rate being improved with general cooldown reduction
* Shadow
Weave: Spotted radius reduced from 26m to 20m
* Spiritual
Overflow: No longer grants +20% Ability Duration on proc
* Spiritual
Overflow: Now grants +20% Cooldown Reduction on proc
* Extra
Health: Bonus Health increased from 175 to 185
* Sprint
Boots: Sprint increased from 2 to 2.25 (affects upgrades)
* Restorative
Locket: Boon scaling increased from 0.3 to 0.4
* Weapon
* Weapon
Shielding: Movespeed increased from 1.5 to 1.75
Shielding: Movespeed increased from 1.5 to 1.75
* Reactive
Barrier: Cooldown increased from 22s to 24s
* Veil
* Veil
* Veil
* Veil
* Veil
* Veil
* Majestic
Leap: Barrier reduced from 350 to 140
* Majestic
Leap: Barrier now scales with Boons (10 scaling)
* Rescue
Beam: Cast range increased from 28m to 32m
* Fury
Trance: Cooldown increased from 16s to 18s
* Diviner’s
Kevlar: Duration increased from 13s to 20s
* Diviner’s
* Cheat
* Cheat
Death: Healing reduction reduced from -70% to -60%
* Rusted
Barrel: Cast range increased from 28m to 32m
* Rusted
* Mystic
Burst: Cooldown increased from 12s to 14s
* Cold
* Cold
Front: Cooldown increased from 24s to 25s
* Mystic
* Disarming
Hex: Cast range increased from 23m to 32m
* Silence
Wave: Silence duration reduced from 3.25s to 3s
* Greater
Burn: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)